Wed, 05 Sep 2018 01:53:21 +0200 |
Wuzzy |
Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
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Tue, 04 Sep 2018 17:57:48 +0200 |
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Fix turn reaction not working properly after turn
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Tue, 04 Sep 2018 16:12:53 +0200 |
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Fix player rankings getting confused if a clan was revived
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Tue, 04 Sep 2018 15:03:35 +0200 |
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Fix player rankings on round draw: Clans that die in the same turn now have the same rank
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Tue, 04 Sep 2018 14:20:15 +0200 |
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Rework rankings of losing clans: Rank them in the reverse order they died
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Mon, 03 Sep 2018 22:14:46 +0200 |
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Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
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Sat, 11 Aug 2018 21:43:55 +0200 |
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Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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Wed, 08 Aug 2018 14:38:54 +0200 |
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Refactor text color variable names, export 2 color values to Lua
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Wed, 07 Feb 2018 11:03:14 +0100 |
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Refactor Sudden Death starting into own function
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Thu, 28 Sep 2017 01:15:25 +0200 |
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Don't play “missed” taunt if a target has been hit
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Tue, 23 Feb 2016 13:45:49 +0300 |
unc0rr |
Dump best time ghost on console
0.9.22
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Thu, 27 Apr 2017 16:29:23 +0200 |
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Remove outdated/unused debug output
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Wed, 26 Apr 2017 22:31:29 +0200 |
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Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
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Wed, 26 Apr 2017 01:51:51 +0200 |
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Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
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Thu, 20 Apr 2017 00:04:35 +0200 |
Wuzzy |
Take sacrifices into account for the “Stupid” taunt
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