2011-09-06 This should be a real fix (7643cbb88f09 reverted). Not tested.
unc0rr [Tue, 06 Sep 2011 20:53:26 +0400] rev 5793
This should be a real fix (7643cbb88f09 reverted). Not tested.
2011-09-06 translation update
tsleon [Tue, 06 Sep 2011 10:40:32 -0400] rev 5792
translation update
2011-09-06 translation update
szczur [Tue, 06 Sep 2011 10:37:32 -0400] rev 5791
translation update
2011-09-06 Fix link again (changed libraries order)
unc0rr [Tue, 06 Sep 2011 13:36:10 +0400] rev 5790
Fix link again (changed libraries order)
2011-09-05 Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
nemo [Mon, 05 Sep 2011 16:20:35 -0400] rev 5789
Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
2011-09-05 Add update preview when picking random static
nemo [Mon, 05 Sep 2011 15:48:46 -0400] rev 5788
Add update preview when picking random static
2011-09-05 Add a fade out when in lag for snow.
nemo [Mon, 05 Sep 2011 15:32:58 -0400] rev 5787
Add a fade out when in lag for snow.
2011-09-05 check for turn over (infinite attack)
nemo [Mon, 05 Sep 2011 15:05:46 -0400] rev 5786
check for turn over (infinite attack)
2011-09-05 Fix linking in windows
unC0Rr [Mon, 05 Sep 2011 21:45:28 +0400] rev 5785
Fix linking in windows
2011-09-05 Add zlib headers (library itself is included to Qt)
unC0Rr [Mon, 05 Sep 2011 21:12:22 +0400] rev 5784
Add zlib headers (library itself is included to Qt)
2011-09-05 3 more user hats, fixed by "Star and Moon", thank you!
sheepluva [Mon, 05 Sep 2011 16:04:05 +0200] rev 5783
3 more user hats, fixed by "Star and Moon", thank you!
2011-09-05 fix gas mask hat
sheepluva [Mon, 05 Sep 2011 15:11:46 +0200] rev 5782
fix gas mask hat
2011-09-05 Don't refuse to create save file when a game loaded from save interrupts
unc0rr [Mon, 05 Sep 2011 15:51:32 +0400] rev 5781
Don't refuse to create save file when a game loaded from save interrupts
2011-09-05 Support Qt version which have no qHash(QUrl)
unc0rr [Mon, 05 Sep 2011 15:49:14 +0400] rev 5780
Support Qt version which have no qHash(QUrl)
2011-09-04 Move a few more, exclude NoHat and team hats from animation
nemo [Sun, 04 Sep 2011 17:26:38 -0400] rev 5779
Move a few more, exclude NoHat and team hats from animation
2011-09-04 Load list of hats dynamically.
nemo [Sun, 04 Sep 2011 17:15:09 -0400] rev 5778
Load list of hats dynamically.
2011-09-04 Add check on amNothing
nemo [Sun, 04 Sep 2011 16:42:51 -0400] rev 5777
Add check on amNothing
2011-09-04 Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
nemo [Sun, 04 Sep 2011 16:35:27 -0400] rev 5776
Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
2011-09-04 copy/paste fail
nemo [Sun, 04 Sep 2011 14:05:11 -0400] rev 5775
copy/paste fail
2011-09-04 make pickhammer and blowtorch burn time for infinite attack mode
nemo [Sun, 04 Sep 2011 13:54:24 -0400] rev 5774
make pickhammer and blowtorch burn time for infinite attack mode
2011-09-04 Some renaming
unc0rr [Sun, 04 Sep 2011 21:40:47 +0400] rev 5773
Some renaming
2011-09-04 Replace iterators with simple declarative foreach (not tested if it works)
unc0rr [Sun, 04 Sep 2011 21:39:50 +0400] rev 5772
Replace iterators with simple declarative foreach (not tested if it works)
2011-09-04 by request of shoppa player, remove land spray from shoppa wep set
nemo [Sun, 04 Sep 2011 13:36:59 -0400] rev 5771
by request of shoppa player, remove land spray from shoppa wep set
2011-09-04 load mask from user path as well
nemo [Sun, 04 Sep 2011 13:13:51 -0400] rev 5770
load mask from user path as well
2011-09-04 Prevent runtime warning
unc0rr [Sun, 04 Sep 2011 21:03:06 +0400] rev 5769
Prevent runtime warning
2011-09-04 Only prepend hedgewars.org if the url is relative
unc0rr [Sun, 04 Sep 2011 20:51:54 +0400] rev 5768
Only prepend hedgewars.org if the url is relative
2011-09-04 remove dupe
nemo [Sun, 04 Sep 2011 12:47:10 -0400] rev 5767
remove dupe
2011-09-04 oops
nemo [Sun, 04 Sep 2011 12:34:43 -0400] rev 5766
oops
2011-09-04 Allow surfing, download and extract only .zip files
unc0rr [Sun, 04 Sep 2011 20:21:08 +0400] rev 5765
Allow surfing, download and extract only .zip files
2011-09-04 truncate page on comment tags, as suggested by unc0rr
nemo [Sun, 04 Sep 2011 12:19:31 -0400] rev 5764
truncate page on comment tags, as suggested by unc0rr
2011-09-04 Add a crappy button to encourage artists to make another one. Restore Info page.
nemo [Sun, 04 Sep 2011 12:06:10 -0400] rev 5763
Add a crappy button to encourage artists to make another one. Restore Info page.
2011-09-04 Extract to cfgdir
unc0rr [Sun, 04 Sep 2011 19:04:36 +0400] rev 5762
Extract to cfgdir
2011-09-04 update animation page. remove test image
nemo [Sun, 04 Sep 2011 10:54:00 -0400] rev 5761
update animation page. remove test image
2011-09-04 Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
nemo [Sun, 04 Sep 2011 10:47:44 -0400] rev 5760
Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
2011-09-04 Call update() so loaded images appear
unc0rr [Sun, 04 Sep 2011 17:33:33 +0400] rev 5759
Call update() so loaded images appear
2011-09-04 Fix a warning
unc0rr [Sun, 04 Sep 2011 14:59:38 +0400] rev 5758
Fix a warning
2011-09-04 Link against quazip
unc0rr [Sun, 04 Sep 2011 14:46:46 +0400] rev 5757
Link against quazip
2011-09-04 Extract downloaded content into temp dir
unc0rr [Sun, 04 Sep 2011 14:44:13 +0400] rev 5756
Extract downloaded content into temp dir
2011-09-04 Implement DataBrowser which downloads resources (images, css) on its own.
unc0rr [Sun, 04 Sep 2011 13:46:08 +0400] rev 5755
Implement DataBrowser which downloads resources (images, css) on its own. There's a hack with resources base url and a bug with images not appearing when downloading done (scroll helps though).
2011-09-04 - Implement progressbars to show download progress
unc0rr [Sun, 04 Sep 2011 11:48:01 +0400] rev 5754
- Implement progressbars to show download progress - Link to quazip library (not used yet)
2011-09-07 Updated Slovak translation
jose1711 [Thu, 08 Sep 2011 00:34:57 +0200] rev 5753
Updated Slovak translation
2011-09-04 Add QuaZIP library to build system
unc0rr [Sun, 04 Sep 2011 10:58:42 +0400] rev 5752
Add QuaZIP library to build system
2011-09-03 Updated Slovak translation
jose1711 [Sun, 04 Sep 2011 00:48:54 +0200] rev 5751
Updated Slovak translation
2011-09-03 Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo [Sat, 03 Sep 2011 18:04:19 -0400] rev 5750
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
2011-09-03 'Star and Moon' updated his sheep hat.
sheepluva [Sat, 03 Sep 2011 20:36:08 +0200] rev 5749
'Star and Moon' updated his sheep hat.
2011-09-03 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo [Sat, 03 Sep 2011 14:01:52 -0400] rev 5748
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
2011-09-03 Remove STL dependency
unc0rr [Sat, 03 Sep 2011 21:35:49 +0400] rev 5747
Remove STL dependency
2011-09-03 Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
unc0rr [Sat, 03 Sep 2011 21:23:20 +0400] rev 5746
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
2011-09-03 allow fullscreen resolution selection (but still leaves in the auto max for commodity)
koda [Sat, 03 Sep 2011 12:35:49 +0200] rev 5745
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
2011-09-02 tweak to avoid jaggies
nemo [Fri, 02 Sep 2011 19:06:05 -0400] rev 5744
tweak to avoid jaggies
2011-09-02 typo
nemo [Fri, 02 Sep 2011 16:15:37 -0400] rev 5743
typo
2011-09-02 fiiine
nemo [Fri, 02 Sep 2011 13:42:16 -0400] rev 5742
fiiine
2011-09-02 lighten a bit
nemo [Fri, 02 Sep 2011 13:02:34 -0400] rev 5741
lighten a bit
2011-09-02 Add awesome new TARDIS art
nemo [Fri, 02 Sep 2011 12:46:17 -0400] rev 5740
Add awesome new TARDIS art
2011-09-02 OMG. I forgot this one.
nemo [Fri, 02 Sep 2011 12:39:29 -0400] rev 5739
OMG. I forgot this one.
2011-09-02 that was just getting me into trouble
nemo [Fri, 02 Sep 2011 09:25:43 -0400] rev 5738
that was just getting me into trouble
2011-09-02 oops.
nemo [Fri, 02 Sep 2011 08:16:34 -0400] rev 5737
oops.
2011-09-02 Thicker borders. Still need something by an actual artist.
nemo [Fri, 02 Sep 2011 08:16:04 -0400] rev 5736
Thicker borders. Still need something by an actual artist.
2011-09-02 Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
unc0rr [Fri, 02 Sep 2011 12:27:15 +0400] rev 5735
Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
2011-09-02 Implement save button on game statistics page.
unc0rr [Fri, 02 Sep 2011 12:06:24 +0400] rev 5734
Implement save button on game statistics page. I'm surprised I did it. Closes issue #264
2011-09-09 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out hedgeroid
Xeli [Fri, 09 Sep 2011 04:39:17 +0200] rev 5733
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
2011-09-02 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo [Fri, 02 Sep 2011 01:19:37 -0400] rev 5732
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-09 removed these files which got added by accident, they are to be generated by cmake hedgeroid
Xeli [Fri, 09 Sep 2011 04:33:14 +0200] rev 5731
removed these files which got added by accident, they are to be generated by cmake
2011-09-02 Why so serious
unc0rr [Fri, 02 Sep 2011 09:04:11 +0400] rev 5730
Why so serious
2011-09-09 Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time hedgeroid
Xeli [Fri, 09 Sep 2011 04:32:45 +0200] rev 5729
Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time
2011-09-02 *sigh* I suppose I'd best avoid those trademarks...
nemo [Fri, 02 Sep 2011 00:24:54 -0400] rev 5728
*sigh* I suppose I'd best avoid those trademarks...
2011-09-08 Fixed the captions, they are now below the windbar hedgeroid
Xeli [Thu, 08 Sep 2011 20:58:07 +0200] rev 5727
Fixed the captions, they are now below the windbar
2011-09-01 add get away time modifier entry to changelog
sheepluva [Thu, 01 Sep 2011 20:52:17 +0200] rev 5726
add get away time modifier entry to changelog
2011-09-01 merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
Xeli [Thu, 01 Sep 2011 17:03:19 +0200] rev 5725
merge + changed the tardis image to egg.png because the data folder isn't up to date
2011-09-01 Changed SDL_PollEvent to SDL_PeepEvents
Xeli [Thu, 01 Sep 2011 17:49:27 +0200] rev 5724
Changed SDL_PollEvent to SDL_PeepEvents
2011-09-01 merge
nemo [Thu, 01 Sep 2011 10:13:03 -0400] rev 5723
merge
2011-09-01 Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr [Thu, 01 Sep 2011 17:45:21 +0400] rev 5722
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
2011-09-01 button tweak, add missing left horizon
nemo [Thu, 01 Sep 2011 00:00:23 -0400] rev 5721
button tweak, add missing left horizon
2011-08-31 onHogAttack hook. Might reposition this later.
mikade [Thu, 01 Sep 2011 00:28:38 +0200] rev 5720
onHogAttack hook. Might reposition this later. Updates to Tumbler gameplay mode -- Better HUD -- Allow more user customization -- Bugfix for new gear spawns -- Performance tweaks -- Variety of small gameplay changes
2011-08-31 Add buttons for tag team, bottom border, unbreak smoothing
nemo [Wed, 31 Aug 2011 15:50:39 -0400] rev 5719
Add buttons for tag team, bottom border, unbreak smoothing
2011-08-31 Let's draw the bottom border thicker, so it is more visible
nemo [Wed, 31 Aug 2011 15:06:03 -0400] rev 5718
Let's draw the bottom border thicker, so it is more visible
2011-08-31 Add option for a bottom border. Needs testing.
nemo [Wed, 31 Aug 2011 14:47:01 -0400] rev 5717
Add option for a bottom border. Needs testing.
2011-08-31 Avoid burning other hog's turn
nemo [Wed, 31 Aug 2011 11:08:03 -0400] rev 5716
Avoid burning other hog's turn
2011-08-31 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo [Wed, 31 Aug 2011 08:45:22 -0400] rev 5715
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
2011-08-31 - Don't reload fonts
unc0rr [Wed, 31 Aug 2011 14:23:12 +0400] rev 5714
- Don't reload fonts - Fix one more ifdef which made me waste an hour debugging crash
2011-09-14 Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
koda [Wed, 14 Sep 2011 22:27:22 +0200] rev 5713
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
2011-08-31 Fix check for darwin or win32. Add debug message.
unc0rr [Wed, 31 Aug 2011 13:47:48 +0400] rev 5712
Fix check for darwin or win32. Add debug message.
2011-09-14 disable ios screenshooting for now Hedgewars-iOS-1.3.1
koda [Wed, 14 Sep 2011 22:27:17 +0200] rev 5711
disable ios screenshooting for now
2011-08-31 TARDIS bugfix
nemo [Wed, 31 Aug 2011 01:32:12 -0400] rev 5710
TARDIS bugfix
2011-09-14 fix for retina display devices
koda [Wed, 14 Sep 2011 22:07:03 +0200] rev 5709
fix for retina display devices
2011-08-31 adjust Z order so crosshairs are on top of hogs, grenades behind explosives
nemo [Wed, 31 Aug 2011 01:17:14 -0400] rev 5708
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
2011-09-14 ios version bump
koda [Wed, 14 Sep 2011 19:09:59 +0200] rev 5707
ios version bump
2011-08-31 more proper implementation of TARDIS
nemo [Wed, 31 Aug 2011 00:58:48 -0400] rev 5706
more proper implementation of TARDIS
2011-09-14 Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
koda [Wed, 14 Sep 2011 19:08:37 +0200] rev 5705
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
2011-08-30 Reset to SD sky colour if in SD Hedgewars-iOS-1.3
nemo [Tue, 30 Aug 2011 12:32:33 -0400] rev 5704
Reset to SD sky colour if in SD
2011-08-29 Check for nil from SpawnCustomCrate
nemo [Mon, 29 Aug 2011 19:28:45 -0400] rev 5703
Check for nil from SpawnCustomCrate
2011-08-29 updated sdl.patch
koda [Mon, 29 Aug 2011 23:56:38 +0200] rev 5702
updated sdl.patch
2011-08-28 Updated Slovak translation
jose1711 [Sun, 28 Aug 2011 20:03:14 +0200] rev 5701
Updated Slovak translation
2011-08-28 savedgamesviewcontroller refactor, added icons to supportviewcontroller
koda [Sun, 28 Aug 2011 17:37:40 +0200] rev 5700
savedgamesviewcontroller refactor, added icons to supportviewcontroller
2011-08-28 ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
koda [Sun, 28 Aug 2011 14:50:04 +0200] rev 5699
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-28 move the ios background music under resources
koda [Sun, 28 Aug 2011 11:50:26 +0200] rev 5698
move the ios background music under resources
2011-08-28 the return of SDL.patch D:
koda [Sun, 28 Aug 2011 11:48:09 +0200] rev 5697
the return of SDL.patch D: contains fixes for double free at window destruction, touch interface and the minimum ios version supported
2011-08-28 ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
koda [Sun, 28 Aug 2011 11:38:24 +0200] rev 5696
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game) sdl13: fixed compilation
2011-08-27 Prevent flakes from drawing if they spawn in land
nemo [Sat, 27 Aug 2011 17:53:35 -0400] rev 5695
Prevent flakes from drawing if they spawn in land
2011-08-27 I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
nemo [Sat, 27 Aug 2011 16:13:40 -0400] rev 5694
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
2011-08-27 Avoid unsightly gaps in landbacktex
nemo [Sat, 27 Aug 2011 15:06:16 -0400] rev 5693
Avoid unsightly gaps in landbacktex
2011-08-27 implement proper blending
nemo [Sat, 27 Aug 2011 14:54:56 -0400] rev 5692
implement proper blending
2011-08-27 Try reenabling landbacktex to see how it behaves with current pixel rules
nemo [Sat, 27 Aug 2011 12:52:54 -0400] rev 5691
Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo [Fri, 26 Aug 2011 22:15:09 -0400] rev 5690
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
2011-08-27 Fix rounding error in sky colour causing visible lines
nemo [Fri, 26 Aug 2011 21:49:10 -0400] rev 5689
Fix rounding error in sky colour causing visible lines
2011-08-27 Correctly check for failure to look up ammo, check for damaged mines
nemo [Fri, 26 Aug 2011 21:38:11 -0400] rev 5688
Correctly check for failure to look up ammo, check for damaged mines
2011-08-27 Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
nemo [Fri, 26 Aug 2011 20:59:55 -0400] rev 5687
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
2011-08-26 Use frontend value for fullscreening.
nemo [Fri, 26 Aug 2011 16:16:27 -0400] rev 5686
Use frontend value for fullscreening.
2011-08-25 pt update
inu [Thu, 25 Aug 2011 16:17:15 -0400] rev 5685
pt update
2011-08-25 * partial rollback of changes to camera
sheepluva [Thu, 25 Aug 2011 21:00:53 +0200] rev 5684
* partial rollback of changes to camera * fixed typo in comments
2011-08-25 reduce effect of the look-ahead behaviour that I tried to implement
sheepluva [Thu, 25 Aug 2011 18:29:46 +0200] rev 5683
reduce effect of the look-ahead behaviour that I tried to implement
2011-08-25 some camera adjustments (should also fix cam flickering on lowerst res)
sheepluva [Thu, 25 Aug 2011 18:08:44 +0200] rev 5682
some camera adjustments (should also fix cam flickering on lowerst res)
2011-08-25 don't poison invul hogs
sheepluva [Thu, 25 Aug 2011 14:56:51 +0200] rev 5681
don't poison invul hogs
2011-08-25 another silly mistake
nemo [Wed, 24 Aug 2011 23:37:03 -0400] rev 5680
another silly mistake
2011-08-24 accidentally reverted this when reverting the rest of the override changes.
nemo [Wed, 24 Aug 2011 18:07:37 -0400] rev 5679
accidentally reverted this when reverting the rest of the override changes.
2011-08-24 oops
nemo [Wed, 24 Aug 2011 17:55:39 -0400] rev 5678
oops
2011-08-24 THUNKphewbzzweeEEeee
sheepluva [Wed, 24 Aug 2011 22:29:12 +0200] rev 5677
THUNKphewbzzweeEEeee
2011-08-24 Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
nemo [Wed, 24 Aug 2011 15:09:41 -0400] rev 5676
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
2011-08-24 add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
nemo [Wed, 24 Aug 2011 13:33:53 -0400] rev 5675
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
2011-08-23 Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
nemo [Tue, 23 Aug 2011 16:37:57 -0400] rev 5674
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
2011-08-23 restore screwed up test
nemo [Tue, 23 Aug 2011 09:32:59 -0400] rev 5673
restore screwed up test
2011-08-23 don't override user defined size when resizing
nemo [Tue, 23 Aug 2011 09:12:45 -0400] rev 5672
don't override user defined size when resizing
2011-09-01 Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download hedgeroid
Xeli [Thu, 01 Sep 2011 14:55:31 +0200] rev 5671
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
2011-08-23 enable window resizing (tested only on linux) - fix issue 103
koda [Tue, 23 Aug 2011 12:53:47 +0200] rev 5670
enable window resizing (tested only on linux) - fix issue #103
2011-09-01 increment version number/name hedgeroid
Xeli [Thu, 01 Sep 2011 14:54:43 +0200] rev 5669
increment version number/name
2011-08-23 ooops
koda [Tue, 23 Aug 2011 10:19:33 +0200] rev 5668
ooops
2011-08-28 sabotage of the iphone port failed.. hedgeroid
Xeli [Sun, 28 Aug 2011 17:45:23 +0200] rev 5667
sabotage of the iphone port failed..
2011-08-23 this should fix the double free that happens when closing the sdl window on ios (untested)
koda [Tue, 23 Aug 2011 10:07:40 +0200] rev 5666
this should fix the double free that happens when closing the sdl window on ios (untested)
2011-08-28 fixed = operator in uFloat hedgeroid
Xeli [Sun, 28 Aug 2011 17:42:32 +0200] rev 5665
fixed = operator in uFloat
2011-08-23 ok this makes no sense now, remove 'enhanced' option from ios
koda [Tue, 23 Aug 2011 09:23:45 +0200] rev 5664
ok this makes no sense now, remove 'enhanced' option from ios
2011-08-26 Made getDownloadPath compatible with < Froyo devices hedgeroid
Xeli [Fri, 26 Aug 2011 21:03:23 +0200] rev 5663
Made getDownloadPath compatible with < Froyo devices
2011-08-23 FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda [Tue, 23 Aug 2011 03:46:17 +0200] rev 5662
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-26 Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/ hedgeroid
Xeli [Fri, 26 Aug 2011 18:24:29 +0200] rev 5661
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
2011-08-22 set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda [Mon, 22 Aug 2011 23:56:25 +0200] rev 5660
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
2011-08-26 version name and api changed for Market version hedgeroid
Xeli [Fri, 26 Aug 2011 18:20:18 +0200] rev 5659
version name and api changed for Market version ss: Enter commit message. Lines beginning with 'HG:' are removed.
2011-08-22 apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
koda [Mon, 22 Aug 2011 22:17:52 +0200] rev 5658
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
2011-08-26 removed some @override lines which cause compiler errors on openjdk-6 hedgeroid
Xeli [Fri, 26 Aug 2011 16:47:00 +0200] rev 5657
removed some @override lines which cause compiler errors on openjdk-6
2011-08-23 Disable flakes in Blox theme
nemo [Mon, 22 Aug 2011 21:28:04 -0400] rev 5656
Disable flakes in Blox theme
2011-08-24 merg with the latest rev of 22nd (end of GSoC) hedgeroid
= Xeli [Wed, 24 Aug 2011 12:34:37 +0200] rev 5655
merg with the latest rev of 22nd (end of GSoC)
2011-08-22 Free land texture, reset sky colour.
nemo [Mon, 22 Aug 2011 15:35:37 -0400] rev 5654
Free land texture, reset sky colour.
2011-08-22 Put it in the add as well
nemo [Mon, 22 Aug 2011 10:56:19 -0400] rev 5653
Put it in the add as well
2011-08-22 Add check for no sound
nemo [Mon, 22 Aug 2011 10:54:53 -0400] rev 5652
Add check for no sound
2011-08-22 allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
koda [Mon, 22 Aug 2011 16:20:28 +0200] rev 5651
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
2011-08-22 Fix translation (it was smth like "they have normal bounced")
unc0rr [Mon, 22 Aug 2011 17:54:04 +0400] rev 5650
Fix translation (it was smth like "they have normal bounced")
2011-08-22 merge
unc0rr [Mon, 22 Aug 2011 17:46:16 +0400] rev 5649
merge
2011-08-22 add Zorg to credits
koda [Mon, 22 Aug 2011 15:11:48 +0200] rev 5648
add Zorg to credits
2011-08-22 tiny tweak in how lua is moved + added two reverts hedgeroid
Xeli [Mon, 22 Aug 2011 03:57:11 +0200] rev 5647
tiny tweak in how lua is moved + added two reverts
2011-08-22 enable a tip on osx, remove trailing whitespaces
koda [Mon, 22 Aug 2011 14:46:54 +0200] rev 5646
enable a tip on osx, remove trailing whitespaces
2011-08-22 Implement TestHammer which makes sense
unc0rr [Mon, 22 Aug 2011 17:44:30 +0400] rev 5645
Implement TestHammer which makes sense
2011-08-21 merge hedgeroid
Xeli [Sun, 21 Aug 2011 22:20:20 +0200] rev 5644
merge
2011-08-22 russian translation update
tsleon [Mon, 22 Aug 2011 14:20:36 +0200] rev 5643
russian translation update
2011-08-22 Make AI aware of damage modifiers
unc0rr [Mon, 22 Aug 2011 17:22:11 +0400] rev 5642
Make AI aware of damage modifiers
2011-08-21 removed the enabling of sensors hedgeroid
Xeli [Sun, 21 Aug 2011 22:18:54 +0200] rev 5641
removed the enabling of sensors
2011-08-22 make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
nemo [Sun, 21 Aug 2011 22:41:10 -0400] rev 5640
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
2011-08-21 Removed chinese font hedgeroid
Xeli [Sun, 21 Aug 2011 22:17:40 +0200] rev 5639
Removed chinese font
2011-08-21 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo [Sun, 21 Aug 2011 19:29:04 -0400] rev 5638
Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-21 Changed url to code.google.com page hedgeroid
Xeli [Sun, 21 Aug 2011 22:16:55 +0200] rev 5637
Changed url to code.google.com page
2011-08-21 Strip and compress Golf theme
nemo [Sun, 21 Aug 2011 15:11:00 -0400] rev 5636
Strip and compress Golf theme
2011-08-21 changed an ifdef so that android too uses mono sound hedgeroid
Xeli [Sun, 21 Aug 2011 20:43:11 +0200] rev 5635
changed an ifdef so that android too uses mono sound
2011-08-21 mergy merge merge
nemo [Sun, 21 Aug 2011 14:19:43 -0400] rev 5634
mergy merge merge
2011-08-21 cosmetic tweak in the teamselection menu hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:23 +0200] rev 5633
cosmetic tweak in the teamselection menu
2011-08-21 merge
mikade [Sun, 21 Aug 2011 20:10:36 +0200] rev 5632
merge
2011-08-21 Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
nemo [Sun, 21 Aug 2011 14:19:01 -0400] rev 5631
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
2011-08-21 forgot to hg add the images... hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:06 +0200] rev 5630
forgot to hg add the images...
2011-08-21 HUD for Space Invasion, minor bugfix
mikade [Sun, 21 Aug 2011 18:43:59 +0200] rev 5629
HUD for Space Invasion, minor bugfix
2011-08-21 hammer tweak
nemo [Sun, 21 Aug 2011 13:53:11 -0400] rev 5628
hammer tweak
2011-08-21 Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team: hedgeroid
Xeli [Sun, 21 Aug 2011 19:40:01 +0200] rev 5627
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
2011-08-21 Add mikade and Xeli to credits
nemo [Sun, 21 Aug 2011 12:06:30 -0400] rev 5626
Add mikade and Xeli to credits
2011-08-21 Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu hedgeroid
Xeli [Sun, 21 Aug 2011 18:14:49 +0200] rev 5625
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
2011-08-21 Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo [Sun, 21 Aug 2011 11:37:39 -0400] rev 5624
Allow hammer to bash mines/barrels too, increase escape time to 3s
2011-08-21 few comments added hedgeroid
Xeli [Sun, 21 Aug 2011 18:13:11 +0200] rev 5623
few comments added
2011-08-21 add check for other forms of flight too
nemo [Sun, 21 Aug 2011 11:24:20 -0400] rev 5622
add check for other forms of flight too
2011-08-21 added licenses hedgeroid
Xeli [Sun, 21 Aug 2011 16:25:18 +0200] rev 5621
added licenses
2011-08-21 Add Lithuanian Qt translation, add Lukas to game credits
nemo [Sun, 21 Aug 2011 09:26:33 -0400] rev 5620
Add Lithuanian Qt translation, add Lukas to game credits
2011-08-20 added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
Xeli [Sat, 20 Aug 2011 13:53:45 +0200] rev 5619
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
2011-08-21 New lithuanian translation
Uncharted [Sun, 21 Aug 2011 09:19:34 -0400] rev 5618
New lithuanian translation
2011-08-20 added low jump, you can low-jump by double tapping the right or left side of the screen hedgeroid
Xeli [Sat, 20 Aug 2011 13:07:33 +0200] rev 5617
added low jump, you can low-jump by double tapping the right or left side of the screen
2011-08-21 Fix localisation of scripts
nemo [Sun, 21 Aug 2011 08:52:19 -0400] rev 5616
Fix localisation of scripts
2011-08-19 changed aiming to be triggered when touching the crosshair hedgeroid
Xeli [Fri, 19 Aug 2011 22:40:13 +0200] rev 5615
changed aiming to be triggered when touching the crosshair
2011-08-21 Add Guillaume Englert to art contributors list for his Olympic theme
unc0rr [Sun, 21 Aug 2011 13:06:23 +0400] rev 5614
Add Guillaume Englert to art contributors list for his Olympic theme
2011-08-19 small cosmetic change hedgeroid
Xeli [Fri, 19 Aug 2011 22:31:59 +0200] rev 5613
small cosmetic change
2011-08-20 This really should have been a TPoint for consistency
nemo [Sat, 20 Aug 2011 16:43:57 -0400] rev 5612
This really should have been a TPoint for consistency
2011-08-19 merge hedgeroid
Xeli [Fri, 19 Aug 2011 17:22:12 +0200] rev 5611
merge
2011-08-20 -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
nemo [Sat, 20 Aug 2011 16:31:20 -0400] rev 5610
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
2011-08-19 Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
Xeli [Fri, 19 Aug 2011 17:21:18 +0200] rev 5609
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
2011-08-20 Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo [Sat, 20 Aug 2011 15:31:23 -0400] rev 5608
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation. Not really tested since I don't have Windows or OSX.
2011-08-19 Added several graphics hedgeroid
Xeli [Fri, 19 Aug 2011 03:33:25 +0200] rev 5607
Added several graphics
2011-08-20 Special case small radius gears to try and prevent repeated collisions.
nemo [Sat, 20 Aug 2011 14:26:29 -0400] rev 5606
Special case small radius gears to try and prevent repeated collisions.
2011-08-19 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
Xeli [Fri, 19 Aug 2011 03:32:07 +0200] rev 5605
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events Users can no walk left, right, jump up, aim, fire and are limited in zooming
2011-08-20 teach AI about sticky mines
nemo [Sat, 20 Aug 2011 14:00:51 -0400] rev 5604
teach AI about sticky mines
2011-08-19 Fixed crash which occured when entering the teamselection menu for the second time hedgeroid
Xeli [Fri, 19 Aug 2011 03:29:51 +0200] rev 5603
Fixed crash which occured when entering the teamselection menu for the second time
2011-08-19 - Update russian translation
unc0rr [Fri, 19 Aug 2011 17:25:30 +0400] rev 5602
- Update russian translation - Perform lupdate
2011-08-18 merge hedgeroid
Xeli [Thu, 18 Aug 2011 22:37:47 +0200] rev 5601
merge
2011-08-19 Remove PosInStack function, as bots behave better (they search more positions) without it
unc0rr [Fri, 19 Aug 2011 15:41:04 +0400] rev 5600
Remove PosInStack function, as bots behave better (they search more positions) without it
2011-08-18 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
Xeli [Thu, 18 Aug 2011 22:37:23 +0200] rev 5599
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
2011-08-19 - Updates to Tumbler gameplay mode [may still need a lil work]
mikade [Fri, 19 Aug 2011 06:08:06 +0200] rev 5598
- Updates to Tumbler gameplay mode [may still need a lil work] - New User Mission. Is this one possible?
2011-08-18 Volume keys now work hedgeroid
Xeli [Thu, 18 Aug 2011 15:26:41 +0200] rev 5597
Volume keys now work
2011-08-19 oops
nemo [Thu, 18 Aug 2011 23:33:39 -0400] rev 5596
oops
2011-08-17 open ammo when clicking the current hog hedgeroid
Xeli [Wed, 17 Aug 2011 19:39:32 +0200] rev 5595
open ammo when clicking the current hog
2011-08-17 portal: combating the space-detection issue.
sheepluva [Thu, 18 Aug 2011 00:14:43 +0200] rev 5594
portal: combating the space-detection issue. what needs to be tweaked next is how far away objects are spawned. it should either be a trial&error adjustment or depend on the object's moving direction and the portal's angle in order to avoid issues with box collisions. if the spawn distance to the portal is just a fixed value (as it was before this patch) or a constant factor (it is now) it can be too big for "nice" portal angles (in tight gaps with still enough space, but -> denied) and too small for bad angles (box collision esp. on big objects like barrels -> denied)
2011-08-17 merge hedgeroid
Xeli [Wed, 17 Aug 2011 18:09:25 +0200] rev 5593
merge
2011-08-17 Free messages queue on engine shutdown
unc0rr [Wed, 17 Aug 2011 21:26:34 +0400] rev 5592
Free messages queue on engine shutdown
2011-08-17 merge hedgeroid
Xeli [Wed, 17 Aug 2011 17:15:42 +0200] rev 5591
merge
2011-08-17 ...
nemo [Wed, 17 Aug 2011 11:17:50 -0400] rev 5590
...
2011-08-17 Now able to select a weapon hedgeroid
Xeli [Wed, 17 Aug 2011 17:14:47 +0200] rev 5589
Now able to select a weapon
2011-08-17 *sigh*
nemo [Wed, 17 Aug 2011 11:07:03 -0400] rev 5588
*sigh*
2011-08-17 merge hedgeroid
Xeli [Wed, 17 Aug 2011 12:32:40 +0200] rev 5587
merge
2011-08-17 Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo [Wed, 17 Aug 2011 10:58:00 -0400] rev 5586
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
2011-08-17 Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo [Wed, 17 Aug 2011 00:11:57 -0400] rev 5585
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
2011-08-17 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo [Tue, 16 Aug 2011 23:02:27 -0400] rev 5584
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
2011-08-17 At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
nemo [Tue, 16 Aug 2011 21:37:10 -0400] rev 5583
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
2011-08-16 Properly implement slot, connect signal from the object which actually sends it to the slot
unc0rr [Tue, 16 Aug 2011 21:57:58 +0400] rev 5582
Properly implement slot, connect signal from the object which actually sends it to the slot
2011-08-15 Check for dX too
nemo [Mon, 15 Aug 2011 16:57:36 -0400] rev 5581
Check for dX too
2011-08-15 I'll learn to build first eventually...
nemo [Mon, 15 Aug 2011 16:50:09 -0400] rev 5580
I'll learn to build first eventually...
2011-08-17 uTouch, has cursor move, zoom and click or tap to open the ammo menu hedgeroid
Xeli [Wed, 17 Aug 2011 12:31:10 +0200] rev 5579
uTouch, has cursor move, zoom and click or tap to open the ammo menu
2011-08-15 oops
nemo [Mon, 15 Aug 2011 16:49:15 -0400] rev 5578
oops
2011-08-15 merge hedgeroid
Xeli [Mon, 15 Aug 2011 21:49:09 +0200] rev 5577
merge
2011-08-15 Move HealthTag dY init into AddGear
nemo [Mon, 15 Aug 2011 16:48:39 -0400] rev 5576
Move HealthTag dY init into AddGear
2011-08-15 merge
mikade [Mon, 15 Aug 2011 19:42:39 +0200] rev 5575
merge
2011-08-15 Use Frame instead of State for the health flag
nemo [Mon, 15 Aug 2011 12:47:53 -0400] rev 5574
Use Frame instead of State for the health flag
2011-08-15 Don't allow to join other protocol room using FOLLOW command (not tested)
unc0rr [Mon, 15 Aug 2011 20:31:31 +0400] rev 5573
Don't allow to join other protocol room using FOLLOW command (not tested)
2011-08-15 Why so suspicious?
unc0rr [Mon, 15 Aug 2011 20:18:18 +0400] rev 5572
Why so suspicious?
2011-08-15 Allow user to drop bombs off rope, parachute, and flying saucer.
mikade [Mon, 15 Aug 2011 17:29:54 +0200] rev 5571
Allow user to drop bombs off rope, parachute, and flying saucer.
2011-08-15 forgot scale
nemo [Mon, 15 Aug 2011 10:16:18 -0400] rev 5570
forgot scale
2011-08-15 suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
nemo [Sun, 14 Aug 2011 23:52:45 -0400] rev 5569
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
2011-08-15 bump up max collision to 1024 entries
nemo [Sun, 14 Aug 2011 23:06:00 -0400] rev 5568
bump up max collision to 1024 entries
2011-08-15 Tiny bit of progress on download page - hooked it up to "Info" button for now.
nemo [Sun, 14 Aug 2011 23:00:12 -0400] rev 5567
Tiny bit of progress on download page - hooked it up to "Info" button for now.
2011-08-15 draw health tag relative to screen if State <> 0
nemo [Sun, 14 Aug 2011 21:49:04 -0400] rev 5566
draw health tag relative to screen if State <> 0
2011-08-14 smaller code cleanup
koda [Mon, 15 Aug 2011 00:23:32 +0200] rev 5565
smaller code cleanup
2011-08-14 For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo [Sun, 14 Aug 2011 17:49:12 -0400] rev 5564
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 Use same visual gear for health tags and hearts.
nemo [Sun, 14 Aug 2011 17:42:26 -0400] rev 5563
Use same visual gear for health tags and hearts.
2011-08-14 Seduction animation. New visual gear type.
nemo [Sun, 14 Aug 2011 16:59:55 -0400] rev 5562
Seduction animation. New visual gear type.
2011-08-14 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo [Sun, 14 Aug 2011 13:45:37 -0400] rev 5561
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
2011-08-14 Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
nemo [Sun, 14 Aug 2011 13:25:55 -0400] rev 5560
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
2011-08-14 Use local scope global var instead
unc0rr [Sun, 14 Aug 2011 20:53:52 +0400] rev 5559
Use local scope global var instead
2011-08-13 new SD flakes from mikade and a flash when sudden death starts
Henek [Sat, 13 Aug 2011 22:46:47 +0200] rev 5558
new SD flakes from mikade and a flash when sudden death starts
2011-08-13 small fix for the ios project file
koda [Sat, 13 Aug 2011 21:06:51 +0200] rev 5557
small fix for the ios project file
2011-08-13 Some screwing around GearsNear code
unc0rr [Sat, 13 Aug 2011 21:26:59 +0400] rev 5556
Some screwing around GearsNear code
2011-08-13 Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
unc0rr [Sat, 13 Aug 2011 20:44:42 +0400] rev 5555
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
2011-08-12 Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
nemo [Fri, 12 Aug 2011 15:33:07 -0400] rev 5554
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
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