Fri, 25 Jan 2008 20:47:50 +0000 |
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Start conversion to OpenGL rendering
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Mon, 19 Mar 2007 19:12:46 +0000 |
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Use freepascal's routines to manipulate threads
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Tue, 20 Feb 2007 21:33:49 +0000 |
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- Proper fix to get network byte order
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Tue, 20 Feb 2007 16:58:53 +0000 |
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Do not use SDL_Net's to/from network byte order conversion functions
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Sun, 11 Feb 2007 15:33:19 +0000 |
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AI thinks in separate thread
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Sun, 11 Feb 2007 12:27:45 +0000 |
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Delphi mode off
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Thu, 01 Feb 2007 21:42:11 +0000 |
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Support unicode input for chat
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Tue, 23 Jan 2007 16:59:05 +0000 |
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- New Land Generator
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Sun, 21 Jan 2007 19:51:02 +0000 |
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Fixed-point arithmetics in engine.
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Thu, 11 Jan 2007 20:45:59 +0000 |
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Calculate land digest
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Sun, 07 Jan 2007 16:53:16 +0000 |
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Release mouse when keyboard focus lost
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Fri, 27 Oct 2006 14:30:36 +0000 |
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Add workaround over freepascal bug (http://www.freepascal.org/mantis/view.php?id=7613)
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Thu, 19 Oct 2006 18:57:58 +0000 |
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Support font styles
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Mon, 16 Oct 2006 21:06:32 +0000 |
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Make use of "unused" struct member (based on sdl_ttf example)
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Mon, 16 Oct 2006 19:20:13 +0000 |
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Small fixes
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Mon, 16 Oct 2006 17:10:30 +0000 |
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- New crosshair
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Mon, 09 Oct 2006 18:26:44 +0000 |
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Add video driver name to debug
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Sun, 08 Oct 2006 18:17:52 +0000 |
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Bots are in the same thread as game. Fixes FreePascal issues.
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Thu, 05 Oct 2006 16:33:18 +0000 |
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Relicense to GPL
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Wed, 27 Sep 2006 20:13:29 +0000 |
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Changeable volume
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Wed, 20 Sep 2006 15:33:47 +0000 |
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Network protocol uses integers in network byte order
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Sat, 12 Aug 2006 17:41:02 +0000 |
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- Initialize translations earlier
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Fri, 11 Aug 2006 16:17:50 +0000 |
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- Many type fixes
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Thu, 10 Aug 2006 22:19:35 +0000 |
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Small fix for 64bit compatibility
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Thu, 10 Aug 2006 21:52:14 +0000 |
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- Fixed integer->longint
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Sat, 05 Aug 2006 20:57:36 +0000 |
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- Fixed compilation
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Sat, 08 Jul 2006 21:40:03 +0000 |
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- Unicode support for team and hedgehogs names
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Fri, 23 Jun 2006 20:02:41 +0000 |
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- Many AI improvements
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Tue, 20 Jun 2006 21:18:49 +0000 |
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Many AI improvements, bots do think in separate thread
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Sat, 31 Dec 2005 13:45:09 +0000 |
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- New rope
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