Wed, 24 May 2023 21:23:33 +0200 Properly close chat after quit command
Wuzzy <Wuzzy@disroot.org> [Wed, 24 May 2023 21:23:33 +0200] rev 15983
Properly close chat after quit command
Fri, 12 May 2023 23:15:01 +0200 Fix CMake warning for position of cmake version
Wuzzy <Wuzzy@disroot.org> [Fri, 12 May 2023 23:15:01 +0200] rev 15982
Fix CMake warning for position of cmake version
Tue, 11 Apr 2023 09:30:56 +0200 Start PoC of pas2rust conversion routine
unc0rr [Tue, 11 Apr 2023 09:30:56 +0200] rev 15981
Start PoC of pas2rust conversion routine
Mon, 10 Apr 2023 20:53:42 +0200 Refactor const names in uScript, no logic change
unc0rr [Mon, 10 Apr 2023 20:53:42 +0200] rev 15980
Refactor const names in uScript, no logic change
Sat, 08 Apr 2023 16:45:55 +0300 workaround for FPC 3.2.2 linking bug
alfadur <mail@none> [Sat, 08 Apr 2023 16:45:55 +0300] rev 15979
workaround for FPC 3.2.2 linking bug
Sat, 08 Apr 2023 01:44:53 +0300 disable videorec by default in vcpkg build
alfadur [Sat, 08 Apr 2023 01:44:53 +0300] rev 15978
disable videorec by default in vcpkg build
Sat, 08 Apr 2023 01:42:26 +0300 fix vcpkg build
alfadur [Sat, 08 Apr 2023 01:42:26 +0300] rev 15977
fix vcpkg build
Sat, 08 Apr 2023 01:23:47 +0300 force dllexport for physlayer interface
alfadur [Sat, 08 Apr 2023 01:23:47 +0300] rev 15976
force dllexport for physlayer interface
Tue, 28 Mar 2023 19:30:57 +0300 optimize out allocations in data iterator
alfadur [Tue, 28 Mar 2023 19:30:57 +0300] rev 15975
optimize out allocations in data iterator
Tue, 28 Mar 2023 17:53:30 +0300 add iteration overhead benchmark
alfadur [Tue, 28 Mar 2023 17:53:30 +0300] rev 15974
add iteration overhead benchmark
Sun, 26 Mar 2023 20:55:19 +0300 use multiple components for iteration benchmark
alfadur [Sun, 26 Mar 2023 20:55:19 +0300] rev 15973
use multiple components for iteration benchmark
Sun, 26 Mar 2023 06:06:14 +0300 fix component removal
alfadur [Sun, 26 Mar 2023 06:06:14 +0300] rev 15972
fix component removal
Sun, 26 Mar 2023 03:53:49 +0300 optimize type mask iteration
alfadur [Sun, 26 Mar 2023 03:53:49 +0300] rev 15971
optimize type mask iteration
Sun, 26 Mar 2023 02:31:04 +0300 add component manipulation benchmark
alfadur [Sun, 26 Mar 2023 02:31:04 +0300] rev 15970
add component manipulation benchmark
Sat, 25 Mar 2023 04:14:07 +0300 remove events
alfadur [Sat, 25 Mar 2023 04:14:07 +0300] rev 15969
remove events
Sat, 25 Mar 2023 04:00:30 +0300 add some server todos
alfadur [Sat, 25 Mar 2023 04:00:30 +0300] rev 15968
add some server todos
Sat, 25 Mar 2023 03:29:22 +0300 separate out DB task
alfadur [Sat, 25 Mar 2023 03:29:22 +0300] rev 15967
separate out DB task
Fri, 24 Mar 2023 03:26:08 +0300 add back server TLS support
alfadur [Fri, 24 Mar 2023 03:26:08 +0300] rev 15966
add back server TLS support
Thu, 23 Mar 2023 23:41:26 +0300 add basic ECS benchmark
alfadur [Thu, 23 Mar 2023 23:41:26 +0300] rev 15965
add basic ECS benchmark
Thu, 23 Mar 2023 16:21:39 -0400 and this one
nemo [Thu, 23 Mar 2023 16:21:39 -0400] rev 15964
and this one
Thu, 23 Mar 2023 16:20:41 -0400 also these
nemo [Thu, 23 Mar 2023 16:20:41 -0400] rev 15963
also these
Thu, 23 Mar 2023 16:13:04 -0400 switch server
nemo [Thu, 23 Mar 2023 16:13:04 -0400] rev 15962
switch server
Wed, 22 Mar 2023 20:42:48 +0100 This is yet another (empty) testing commit for the world to admire.
sheepluva [Wed, 22 Mar 2023 20:42:48 +0100] rev 15961
This is yet another (empty) testing commit for the world to admire.
Wed, 22 Mar 2023 18:53:00 +0300 add a client moderator flag just to commit something
alfadur [Wed, 22 Mar 2023 18:53:00 +0300] rev 15960
add a client moderator flag just to commit something
Wed, 22 Mar 2023 09:54:30 +0100 This is an empty commit, for testing purposes.
sheepluva [Wed, 22 Mar 2023 09:54:30 +0100] rev 15959
This is an empty commit, for testing purposes.
Fri, 10 Mar 2023 11:42:25 +0100 Fix water level, add medium template transitional_engine
unC0Rr [Fri, 10 Mar 2023 11:42:25 +0100] rev 15958
Fix water level, add medium template
Thu, 16 Feb 2023 07:33:33 +0300 expand theme definition
alfadur [Thu, 16 Feb 2023 07:33:33 +0300] rev 15957
expand theme definition
Wed, 15 Feb 2023 12:42:43 +0100 Format the code, apply clippy fixes transitional_engine
unC0Rr [Wed, 15 Feb 2023 12:42:43 +0100] rev 15956
Format the code, apply clippy fixes
Wed, 15 Feb 2023 12:36:24 +0100 Allow defining compatible edges for grid, add few more templates transitional_engine
unC0Rr [Wed, 15 Feb 2023 12:36:24 +0100] rev 15955
Allow defining compatible edges for grid, add few more templates
Tue, 14 Feb 2023 08:52:20 +0100 Some bug fixes, build fixes and code formatting transitional_engine
unC0Rr [Tue, 14 Feb 2023 08:52:20 +0100] rev 15954
Some bug fixes, build fixes and code formatting
Mon, 13 Feb 2023 17:02:08 +0100 Get wavefront collapse generator to work in engine transitional_engine
unC0Rr [Mon, 13 Feb 2023 17:02:08 +0100] rev 15953
Get wavefront collapse generator to work in engine
Mon, 13 Feb 2023 12:31:30 +0100 Refactor mapgen to allow for easy switching between generators transitional_engine
unC0Rr [Mon, 13 Feb 2023 12:31:30 +0100] rev 15952
Refactor mapgen to allow for easy switching between generators
Mon, 13 Feb 2023 11:00:12 +0100 Refactor landgen package structure transitional_engine
unC0Rr [Mon, 13 Feb 2023 11:00:12 +0100] rev 15951
Refactor landgen package structure
Mon, 13 Feb 2023 10:39:37 +0100 Extract tile loading into separate method transitional_engine
unC0Rr [Mon, 13 Feb 2023 10:39:37 +0100] rev 15950
Extract tile loading into separate method
Sun, 12 Feb 2023 15:10:10 +0100 Fix some bugs transitional_engine
unC0Rr [Sun, 12 Feb 2023 15:10:10 +0100] rev 15949
Fix some bugs
Sun, 12 Feb 2023 14:19:02 +0100 Fix several issues with transformations, more work on getting generated image transitional_engine
unC0Rr [Sun, 12 Feb 2023 14:19:02 +0100] rev 15948
Fix several issues with transformations, more work on getting generated image
Fri, 03 Feb 2023 15:59:18 +0100 Add WIP for generation of rules transitional_engine
unC0Rr [Fri, 03 Feb 2023 15:59:18 +0100] rev 15947
Add WIP for generation of rules
Fri, 03 Feb 2023 14:44:33 +0100 Rework how rules are defined, add transformations for tiles transitional_engine
unC0Rr [Fri, 03 Feb 2023 14:44:33 +0100] rev 15946
Rework how rules are defined, add transformations for tiles
Thu, 02 Feb 2023 08:41:31 +0100 Add loading of tiles from png transitional_engine
unC0Rr [Thu, 02 Feb 2023 08:41:31 +0100] rev 15945
Add loading of tiles from png
Wed, 01 Feb 2023 11:19:45 +0100 Fix mapgen transitional_engine
unC0Rr [Wed, 01 Feb 2023 11:19:45 +0100] rev 15944
Fix mapgen
Wed, 01 Feb 2023 10:58:45 +0100 Switch to Vec2D in wavefront algorithm transitional_engine
unC0Rr [Wed, 01 Feb 2023 10:58:45 +0100] rev 15943
Switch to Vec2D in wavefront algorithm
Mon, 30 Jan 2023 15:50:14 +0100 Add basics of wavefront collapse algorithm transitional_engine
unC0Rr [Mon, 30 Jan 2023 15:50:14 +0100] rev 15942
Add basics of wavefront collapse algorithm
Fri, 27 Jan 2023 06:22:22 +0300 fix typo
jpr [Fri, 27 Jan 2023 06:22:22 +0300] rev 15941
fix typo
Sun, 22 Jan 2023 04:13:20 +0300 update credits
alfadur [Sun, 22 Jan 2023 04:13:20 +0300] rev 15940
update credits
Sun, 22 Jan 2023 03:53:09 +0300 update spanish engine translation
alfadur [Sun, 22 Jan 2023 03:53:09 +0300] rev 15939
update spanish engine translation
Fri, 20 Jan 2023 21:40:37 -0500 merge to trunk
nemo [Fri, 20 Jan 2023 21:40:37 -0500] rev 15938
merge to trunk
Fri, 20 Jan 2023 21:39:53 -0500 forbid hiding already hidden hogs 1.0.0
nemo [Fri, 20 Jan 2023 21:39:53 -0500] rev 15937
forbid hiding already hidden hogs
Thu, 12 Jan 2023 22:15:24 +0100 Fixed a memory leak
Sergey Alirzaev <zl29ah@gmail.com> [Thu, 12 Jan 2023 22:15:24 +0100] rev 15936
Fixed a memory leak
Wed, 04 Jan 2023 15:26:30 +0100 Fix fill points getting out of bounds when the map is mirrored transitional_engine
unC0Rr [Wed, 04 Jan 2023 15:26:30 +0100] rev 15935
Fix fill points getting out of bounds when the map is mirrored
Wed, 04 Jan 2023 11:56:58 +0100 Split generation and painting phases, paint by old engine, use template filters transitional_engine
unC0Rr [Wed, 04 Jan 2023 11:56:58 +0100] rev 15934
Split generation and painting phases, paint by old engine, use template filters
Wed, 04 Jan 2023 10:42:21 +0100 Use rust land generator in hwengine transitional_engine
unC0Rr [Wed, 04 Jan 2023 10:42:21 +0100] rev 15933
Use rust land generator in hwengine
Wed, 04 Jan 2023 10:40:40 +0100 Update mapgen to take into account actual values for 'zero' and 'basic' colors transitional_engine
unC0Rr [Wed, 04 Jan 2023 10:40:40 +0100] rev 15932
Update mapgen to take into account actual values for 'zero' and 'basic' colors
Wed, 04 Jan 2023 10:37:12 +0100 Update lfprng for better distribution, make it conform 'rand' package traits transitional_engine
unC0Rr [Wed, 04 Jan 2023 10:37:12 +0100] rev 15931
Update lfprng for better distribution, make it conform 'rand' package traits
Tue, 03 Jan 2023 12:05:59 +0100 Use LandPixels array allocate in hwengine-future library transitional_engine
unC0Rr [Tue, 03 Jan 2023 12:05:59 +0100] rev 15930
Use LandPixels array allocate in hwengine-future library
Mon, 02 Jan 2023 15:59:26 +0100 Introduce hwengine-future library, use Land allocated in it transitional_engine
unC0Rr [Mon, 02 Jan 2023 15:59:26 +0100] rev 15929
Introduce hwengine-future library, use Land allocated in it
Tue, 13 Dec 2022 21:21:55 +0100 Fix infinite loop in rendering of laser sight
unc0rr [Tue, 13 Dec 2022 21:21:55 +0100] rev 15928
Fix infinite loop in rendering of laser sight
Fri, 09 Dec 2022 08:18:50 +0100 Optimize doStepSnowflake a bit, losing backwards compatibility
unC0Rr [Fri, 09 Dec 2022 08:18:50 +0100] rev 15927
Optimize doStepSnowflake a bit, losing backwards compatibility
Thu, 01 Dec 2022 14:23:48 +0100 Improve performance of CheckGearNear
unC0Rr [Thu, 01 Dec 2022 14:23:48 +0100] rev 15926
Improve performance of CheckGearNear
Wed, 30 Nov 2022 16:07:32 +0100 Optimize hwFloat multiplication a bit
unC0Rr [Wed, 30 Nov 2022 16:07:32 +0100] rev 15925
Optimize hwFloat multiplication a bit
Tue, 29 Nov 2022 00:49:05 +0200 Don't enable GL_LINE_SMOOTH for AMD GPUs as a workround for lines and circles not being rendered correctly draft
S.D. [Tue, 29 Nov 2022 00:49:05 +0200] rev 15924
Don't enable GL_LINE_SMOOTH for AMD GPUs as a workround for lines and circles not being rendered correctly
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