Thu, 30 Aug 2012 13:02:19 -0400 |
nemo |
Checking merge against latest trunk
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Fri, 24 Aug 2012 14:01:07 +0400 |
unc0rr |
Move rope code to separate unit
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Wed, 22 Aug 2012 11:42:42 -0400 |
nemo |
Burn a random number in the override. Make sure cirbuf is reset.
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Wed, 08 Aug 2012 11:07:59 -0400 |
nemo |
er. more like this.
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Wed, 08 Aug 2012 10:26:10 -0400 |
nemo |
Allow scripting to delete gears
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Sat, 04 Aug 2012 20:47:13 -0400 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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Wed, 25 Jul 2012 10:56:14 -0400 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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Fri, 20 Jul 2012 21:15:38 -0400 |
nemo |
Ok. *these* should be safe with just this one extra check...
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Thu, 30 Aug 2012 12:13:24 -0400 |
nemo |
checkpoint merge
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Fri, 20 Jul 2012 19:56:58 -0400 |
nemo |
:( I have no idea why this did not work
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Fri, 20 Jul 2012 15:12:47 -0400 |
nemo |
I thirst for randomness.
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Fri, 20 Jul 2012 14:16:05 -0400 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
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Thu, 19 Jul 2012 17:34:18 -0400 |
nemo |
Fix TARDIS, make switcher work w/ the new more stringent check.
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Mon, 16 Jul 2012 23:46:44 +0400 |
unc0rr |
- Check for harmful gear deletions
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Sun, 15 Jul 2012 15:35:28 -0400 |
nemo |
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
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Sat, 14 Jul 2012 23:19:09 -0400 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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Sun, 08 Jul 2012 23:14:24 +0400 |
unc0rr |
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
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Wed, 04 Jul 2012 10:56:42 -0400 |
nemo |
Allow script to set number of ammo in a crate. untested.
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Tue, 03 Jul 2012 22:44:50 +0400 |
unc0rr |
- Don't call Length() on variable size arrays
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Sat, 21 Jul 2012 01:47:34 +0300 |
belphegorr |
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
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Mon, 04 Jun 2012 19:36:55 -0400 |
nemo |
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
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Sun, 03 Jun 2012 23:04:21 -0400 |
nemo |
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
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Sat, 02 Jun 2012 16:25:13 -0400 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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Thu, 31 May 2012 18:02:30 +0400 |
unc0rr |
Improve TestWhip
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Mon, 28 May 2012 01:51:50 -0400 |
nemo |
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
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Sat, 12 May 2012 22:50:33 +0400 |
unc0rr |
Get rid of cripple SendIPCc
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Fri, 11 May 2012 23:22:01 +0400 |
unc0rr |
More tolerance to pas2c
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Fri, 11 May 2012 20:01:57 +0400 |
unc0rr |
Make pas2c happier with uSound
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Sat, 05 May 2012 19:04:59 +0100 |
koda |
old typed const moved to their proper unit
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Sat, 05 May 2012 15:17:16 +0100 |
koda |
adjust the scope of a few uSound variables and functions
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Thu, 03 May 2012 00:20:58 -0400 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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Wed, 02 May 2012 19:16:12 -0400 |
nemo |
Initial stub for freezer
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Wed, 02 May 2012 11:43:43 +0100 |
koda |
marked a couple of functions as inline
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
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Sat, 21 Apr 2012 19:51:13 +0400 |
unc0rr |
- Remove support for variables in command handlers
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Sat, 14 Apr 2012 23:50:14 +0400 |
unc0rr |
Fix insanity
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Sun, 11 Mar 2012 18:28:32 -0400 |
nemo |
Add drowning to grenade too, try some little optimisations
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 24 Jan 2012 11:54:53 -0500 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sat, 31 Dec 2011 01:52:14 +0300 |
unc0rr |
Fix build
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Thu, 15 Dec 2011 12:57:26 -0500 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
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Thu, 15 Dec 2011 11:06:36 -0500 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
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Wed, 07 Dec 2011 11:35:03 -0500 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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Wed, 30 Nov 2011 23:16:44 +0100 |
Henek |
present somthing that could be taken as a structure
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Fri, 30 Dec 2011 13:54:39 +0400 |
unc0rr |
Start refactoring uGears. Breaks build.
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Mon, 14 Nov 2011 18:08:36 -0500 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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Sun, 06 Nov 2011 10:26:12 -0500 |
nemo |
exclude hogs from density check
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Sat, 05 Nov 2011 21:51:50 -0400 |
nemo |
too game breaking I think
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Sat, 05 Nov 2011 21:24:54 -0400 |
nemo |
Include density in gear kick
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Mon, 31 Oct 2011 16:56:48 +0100 |
sheepluva |
this seems... um.. random
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Sun, 23 Oct 2011 14:44:19 -0400 |
nemo |
oops
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Sun, 23 Oct 2011 01:47:44 -0400 |
nemo |
retain dx/dy from landgun
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Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
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Mon, 10 Oct 2011 15:25:59 -0400 |
nemo |
Make a few more things be impacted by explosions nearby
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Fri, 07 Oct 2011 23:57:14 -0400 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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Tue, 20 Sep 2011 20:52:04 -0400 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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Sun, 18 Sep 2011 16:46:26 +0200 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
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Sun, 11 Sep 2011 21:32:49 -0400 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
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Sun, 11 Sep 2011 21:30:42 -0400 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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Sun, 11 Sep 2011 13:16:01 -0400 |
nemo |
Man, checking it at end of turn was just tidier :(
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Sun, 11 Sep 2011 13:12:52 -0400 |
nemo |
better?
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Sun, 11 Sep 2011 11:09:28 -0400 |
nemo |
Also this
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Thu, 08 Sep 2011 13:01:20 -0400 |
nemo |
Restore hog on team gone
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Thu, 08 Sep 2011 17:59:19 +0400 |
unc0rr |
Fix loading from save desync
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Thu, 08 Sep 2011 00:29:01 -0400 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
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Fri, 02 Sep 2011 19:06:05 -0400 |
nemo |
tweak to avoid jaggies
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Wed, 31 Aug 2011 01:17:14 -0400 |
nemo |
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
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Wed, 31 Aug 2011 00:58:48 -0400 |
nemo |
more proper implementation of TARDIS
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Sat, 27 Aug 2011 17:53:35 -0400 |
nemo |
Prevent flakes from drawing if they spawn in land
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Sat, 27 Aug 2011 12:52:54 -0400 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
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Fri, 26 Aug 2011 21:49:10 -0400 |
nemo |
Fix rounding error in sky colour causing visible lines
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Thu, 25 Aug 2011 14:56:51 +0200 |
sheepluva |
don't poison invul hogs
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Sun, 21 Aug 2011 19:29:04 -0400 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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Sun, 21 Aug 2011 11:24:20 -0400 |
nemo |
add check for other forms of flight too
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Sat, 20 Aug 2011 16:43:57 -0400 |
nemo |
This really should have been a TPoint for consistency
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Thu, 18 Aug 2011 00:14:43 +0200 |
sheepluva |
portal: combating the space-detection issue.
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Wed, 17 Aug 2011 11:17:50 -0400 |
nemo |
...
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Wed, 17 Aug 2011 11:07:03 -0400 |
nemo |
*sigh*
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Wed, 17 Aug 2011 10:58:00 -0400 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
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Tue, 16 Aug 2011 23:02:27 -0400 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
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Sun, 14 Aug 2011 17:49:12 -0400 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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Sun, 14 Aug 2011 17:42:26 -0400 |
nemo |
Use same visual gear for health tags and hearts.
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Sat, 13 Aug 2011 22:46:47 +0200 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
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Sat, 13 Aug 2011 21:26:59 +0400 |
unc0rr |
Some screwing around GearsNear code
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Sun, 07 Aug 2011 14:29:11 -0400 |
nemo |
Experimental area-of-effect Seduction
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Sun, 07 Aug 2011 12:06:53 -0400 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
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Sun, 07 Aug 2011 11:52:06 -0400 |
nemo |
prevent attempting to teleport in mid-air during inf attack
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Sun, 07 Aug 2011 11:23:27 -0400 |
nemo |
Don't reset attack when Unplaced.
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Sun, 07 Aug 2011 11:18:49 -0400 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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Fri, 05 Aug 2011 14:15:19 -0400 |
nemo |
merge
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Fri, 05 Aug 2011 14:13:06 -0400 |
nemo |
move gstWait - should make detecting drowning easier for mikade
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Fri, 05 Aug 2011 12:19:01 +0100 |
grammickj |
New sounds: mudball, mine bounce, hammer
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Mon, 01 Aug 2011 15:37:27 -0400 |
nemo |
Make vgtHealth use Tint
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Sat, 30 Jul 2011 17:23:47 -0400 |
nemo |
add nil check
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Wed, 27 Jul 2011 09:20:55 -0400 |
nemo |
this helps a bit
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Fri, 01 Jul 2011 10:38:00 +0400 |
unc0rr |
Merge
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Thu, 30 Jun 2011 15:09:10 +0400 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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Thu, 30 Jun 2011 14:26:01 +0400 |
unc0rr |
Convert huge switch into an array
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Thu, 30 Jun 2011 13:59:57 +0400 |
unc0rr |
Don't draw snow flakes spawned in land, introduce gstInvisible flag
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Tue, 28 Jun 2011 21:28:13 +0200 |
Henek |
fake crates now with complementary poison
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Sun, 26 Jun 2011 15:23:45 -0400 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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Sun, 26 Jun 2011 13:38:47 -0400 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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Sun, 26 Jun 2011 02:47:36 +0200 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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Thu, 23 Jun 2011 15:08:19 -0400 |
nemo |
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
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Tue, 21 Jun 2011 17:28:53 -0400 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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Tue, 21 Jun 2011 22:47:12 +0200 |
Henek |
remove theme.cfg from CMakeLists too
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Thu, 05 May 2011 17:08:29 +0400 |
unc0rr |
Some improvements on stats subsystem
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Mon, 02 May 2011 01:55:14 -0400 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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Fri, 29 Apr 2011 17:05:10 +0400 |
unc0rr |
Call statistics routine after setting the damage
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Wed, 27 Apr 2011 15:57:23 +0400 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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Mon, 11 Apr 2011 01:30:43 +0200 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
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Sun, 10 Apr 2011 17:25:34 -0400 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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Thu, 07 Apr 2011 23:54:09 +0200 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
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Mon, 28 Mar 2011 21:44:17 +0400 |
unc0rr |
- Use LastDamage in CheckHHDamage
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Mon, 28 Mar 2011 21:27:06 +0400 |
unc0rr |
Colin Rice
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Sun, 20 Mar 2011 15:00:01 -0400 |
nemo |
remove ammo if you suicide in the middle of uses
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