Tue, 04 Sep 2012 12:43:55 +0200 skip second CheckForWin if water wasn't raised after first one
sheepluva [Tue, 04 Sep 2012 12:43:55 +0200] rev 7667
skip second CheckForWin if water wasn't raised after first one
Tue, 04 Sep 2012 12:34:00 +0200 fix multi-shot related game ends leading to incomplete stats, fixes issue 372
sheepluva [Tue, 04 Sep 2012 12:34:00 +0200] rev 7666
fix multi-shot related game ends leading to incomplete stats, fixes issue #372
Tue, 04 Sep 2012 12:25:55 +0400 More Qt-ish code, fix couple warnings.
unc0rr [Tue, 04 Sep 2012 12:25:55 +0400] rev 7665
More Qt-ish code, fix couple warnings.
Tue, 04 Sep 2012 12:16:36 +0400 Unset room restrictions on player/team joins when changing room admin
unc0rr [Tue, 04 Sep 2012 12:16:36 +0400] rev 7664
Unset room restrictions on player/team joins when changing room admin
Tue, 04 Sep 2012 11:09:23 +0400 More precision
unc0rr [Tue, 04 Sep 2012 11:09:23 +0400] rev 7663
More precision
Mon, 03 Sep 2012 14:50:26 -0400 forgot to add back c96ff1a053d0
nemo [Mon, 03 Sep 2012 14:50:26 -0400] rev 7662
forgot to add back c96ff1a053d0
Mon, 03 Sep 2012 20:46:34 +0200 fix for issue 376 (embedding barrels in ceiling)
sheepluva [Mon, 03 Sep 2012 20:46:34 +0200] rev 7661
fix for issue #376 (embedding barrels in ceiling)
Mon, 03 Sep 2012 14:08:01 -0400 Fix line endings, add missing amMine entry
nemo [Mon, 03 Sep 2012 14:08:01 -0400] rev 7660
Fix line endings, add missing amMine entry
Mon, 03 Sep 2012 20:04:42 +0200 teleport hack fixes:
sheepluva [Mon, 03 Sep 2012 20:04:42 +0200] rev 7659
teleport hack fixes: * don't let hogs fall into other hogs, barrels or other gears * stop animation on damage (doesn't work with invul, sadly) * don't force waiting for ground-contact in inf attack mode * fix initially placing hog right next to instant-mine causing bugs
Mon, 03 Sep 2012 13:52:35 -0400 adjust velocity when entering/exiting the 4x routine
nemo [Mon, 03 Sep 2012 13:52:35 -0400] rev 7658
adjust velocity when entering/exiting the 4x routine
Mon, 03 Sep 2012 12:35:51 -0400 Let's try *4 instead. Not nearly as much of a win, but might be usable.
nemo [Mon, 03 Sep 2012 12:35:51 -0400] rev 7657
Let's try *4 instead. Not nearly as much of a win, but might be usable.
Mon, 03 Sep 2012 00:00:54 -0400 So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
nemo [Mon, 03 Sep 2012 00:00:54 -0400] rev 7656
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
Sun, 02 Sep 2012 22:27:01 +0200 if this doesn't work I shall cry like a lady
sheepluva [Sun, 02 Sep 2012 22:27:01 +0200] rev 7655
if this doesn't work I shall cry like a lady
Sun, 02 Sep 2012 22:09:06 +0200 I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
sheepluva [Sun, 02 Sep 2012 22:09:06 +0200] rev 7654
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
Sun, 02 Sep 2012 21:55:56 +0200 engineclean returns
sheepluva [Sun, 02 Sep 2012 21:55:56 +0200] rev 7653
engineclean returns
Sun, 02 Sep 2012 19:58:56 +0400 Not sticky rope
unc0rr [Sun, 02 Sep 2012 19:58:56 +0400] rev 7652
Not sticky rope
Sun, 02 Sep 2012 11:44:59 -0400 perf tweak
nemo [Sun, 02 Sep 2012 11:44:59 -0400] rev 7651
perf tweak
Sun, 02 Sep 2012 10:11:24 -0400 LAND_HEIGHT/LAND_WIDTH need setting later now
nemo [Sun, 02 Sep 2012 10:11:24 -0400] rev 7650
LAND_HEIGHT/LAND_WIDTH need setting later now
Sun, 02 Sep 2012 09:23:36 -0400 Correct snow fall/rotation (matching visual gear)
nemo [Sun, 02 Sep 2012 09:23:36 -0400] rev 7649
Correct snow fall/rotation (matching visual gear)
Sun, 02 Sep 2012 09:36:06 +0400 Oops
unc0rr [Sun, 02 Sep 2012 09:36:06 +0400] rev 7648
Oops
Sat, 01 Sep 2012 17:11:39 -0400 Rope fix without hacks.
unc0rr [Sat, 01 Sep 2012 17:11:39 -0400] rev 7647
Rope fix without hacks.
Sat, 01 Sep 2012 15:46:22 -0400 oops
nemo [Sat, 01 Sep 2012 15:46:22 -0400] rev 7646
oops
Sat, 01 Sep 2012 15:44:59 -0400 remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
nemo [Sat, 01 Sep 2012 15:44:59 -0400] rev 7645
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
Sat, 01 Sep 2012 21:36:57 +0200 hide health bars of dead teams
unc0rr [Sat, 01 Sep 2012 21:36:57 +0200] rev 7644
hide health bars of dead teams
Sat, 01 Sep 2012 12:09:59 -0400 Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
nemo [Sat, 01 Sep 2012 12:09:59 -0400] rev 7643
Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
Sat, 01 Sep 2012 10:40:22 +0200 fix parsing of 'if': identifiers can also contain underscores
sheepluva [Sat, 01 Sep 2012 10:40:22 +0200] rev 7642
fix parsing of 'if': identifiers can also contain underscores
Fri, 31 Aug 2012 22:08:29 +0200 fix parsing of 'if'
unc0rr [Fri, 31 Aug 2012 22:08:29 +0200] rev 7641
fix parsing of 'if'
Fri, 31 Aug 2012 22:00:31 +0200 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva [Fri, 31 Aug 2012 22:00:31 +0200] rev 7640
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
Fri, 31 Aug 2012 17:52:53 +0200 * don't build moc for campaign.h
sheepluva [Fri, 31 Aug 2012 17:52:53 +0200] rev 7639
* don't build moc for campaign.h * added campaign.{h,cpp} to hedgewars.pro
Fri, 31 Aug 2012 11:10:21 -0400 oops
nemo [Fri, 31 Aug 2012 11:10:21 -0400] rev 7638
oops
Fri, 31 Aug 2012 15:28:03 +0200 use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
sheepluva [Fri, 31 Aug 2012 15:28:03 +0200] rev 7637
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
Fri, 31 Aug 2012 13:36:00 +0200 min -> qMin
sheepluva [Fri, 31 Aug 2012 13:36:00 +0200] rev 7636
min -> qMin
Fri, 31 Aug 2012 12:06:48 +0200 don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva [Fri, 31 Aug 2012 12:06:48 +0200] rev 7635
don't query/print GL_AUX_BUFFERS if video recording is disabled
Fri, 31 Aug 2012 11:24:57 +0200 print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
sheepluva [Fri, 31 Aug 2012 11:24:57 +0200] rev 7634
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
Thu, 30 Aug 2012 22:13:42 -0400 Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
nemo [Thu, 30 Aug 2012 22:13:42 -0400] rev 7633
Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
Sat, 25 Aug 2012 22:55:47 +0200 add 'a classic fairytale' campaign to cmake install
sheepluva [Sat, 25 Aug 2012 22:55:47 +0200] rev 7632
add 'a classic fairytale' campaign to cmake install
Thu, 30 Aug 2012 20:42:29 +0200 dos2unix newline fixes on 7 (video recording-)merged files
sheepluva [Thu, 30 Aug 2012 20:42:29 +0200] rev 7631
dos2unix newline fixes on 7 (video recording-)merged files
Thu, 30 Aug 2012 22:41:22 +0400 Move some options to the second page so first page doesn't look ugly on low resolution
unc0rr [Thu, 30 Aug 2012 22:41:22 +0400] rev 7630
Move some options to the second page so first page doesn't look ugly on low resolution
Thu, 30 Aug 2012 14:26:05 -0400 neglected stuff
nemo [Thu, 30 Aug 2012 14:26:05 -0400] rev 7629
neglected stuff
Thu, 30 Aug 2012 13:02:19 -0400 Checking merge against latest trunk
nemo [Thu, 30 Aug 2012 13:02:19 -0400] rev 7628
Checking merge against latest trunk
Wed, 29 Aug 2012 23:12:47 -0400 preliminary creeper (not yet functional)
nemo [Wed, 29 Aug 2012 23:12:47 -0400] rev 7627
preliminary creeper (not yet functional)
Wed, 29 Aug 2012 20:07:17 +0200 new grave: dragonball (incl. svg) by Randy
sheepluva [Wed, 29 Aug 2012 20:07:17 +0200] rev 7626
new grave: dragonball (incl. svg) by Randy
Wed, 29 Aug 2012 11:48:10 -0400 tiny (probably) optimisation
nemo [Wed, 29 Aug 2012 11:48:10 -0400] rev 7625
tiny (probably) optimisation
Wed, 29 Aug 2012 10:56:32 -0400 A few more operators. Committing in case unc0rr wants to fiddle.
nemo [Wed, 29 Aug 2012 10:56:32 -0400] rev 7624
A few more operators. Committing in case unc0rr wants to fiddle.
Wed, 29 Aug 2012 09:58:23 -0400 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo [Wed, 29 Aug 2012 09:58:23 -0400] rev 7623
isZero appears to be never used. Use it in a few obvious cases and add web variant.
Wed, 29 Aug 2012 16:42:22 +0400 Fix library installation in win32
unc0rr [Wed, 29 Aug 2012 16:42:22 +0400] rev 7622
Fix library installation in win32
Wed, 29 Aug 2012 08:40:26 -0400 disable snowball damage, by request of sheepluva
nemo [Wed, 29 Aug 2012 08:40:26 -0400] rev 7621
disable snowball damage, by request of sheepluva
Wed, 29 Aug 2012 12:48:27 +0200 remove a redundant assignment; whitespace fixes
sheepluva [Wed, 29 Aug 2012 12:48:27 +0200] rev 7620
remove a redundant assignment; whitespace fixes
Wed, 29 Aug 2012 11:35:38 +0400 This should work better
unc0rr [Wed, 29 Aug 2012 11:35:38 +0400] rev 7619
This should work better
Tue, 28 Aug 2012 21:59:49 +0200 fix build for me
sheepluva [Tue, 28 Aug 2012 21:59:49 +0200] rev 7618
fix build for me
Tue, 28 Aug 2012 22:33:17 +0400 Make ffmpeg optional for frontend
unc0rr [Tue, 28 Aug 2012 22:33:17 +0400] rev 7617
Make ffmpeg optional for frontend
Tue, 28 Aug 2012 22:32:19 +0400 Small fix
unc0rr [Tue, 28 Aug 2012 22:32:19 +0400] rev 7616
Small fix
Tue, 28 Aug 2012 20:30:57 +0400 Merge Stepik-777's video recording gsoc project
unc0rr [Tue, 28 Aug 2012 20:30:57 +0400] rev 7615
Merge Stepik-777's video recording gsoc project
Mon, 27 Aug 2012 16:52:50 -0400 Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
nemo [Mon, 27 Aug 2012 16:52:50 -0400] rev 7614
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
Mon, 27 Aug 2012 17:40:16 +0200 Merge
Medo <smaxein@googlemail.com> [Mon, 27 Aug 2012 17:40:16 +0200] rev 7613
Merge
Mon, 27 Aug 2012 11:05:09 +0200 shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
sheepluva [Mon, 27 Aug 2012 11:05:09 +0200] rev 7612
shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
Sun, 26 Aug 2012 21:07:12 -0400 Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
nemo [Sun, 26 Aug 2012 21:07:12 -0400] rev 7611
Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
Sun, 26 Aug 2012 20:20:16 -0400 so unc0rr might replace this all. but anyway. fix copypasta.
nemo [Sun, 26 Aug 2012 20:20:16 -0400] rev 7610
so unc0rr might replace this all. but anyway. fix copypasta.
Sun, 26 Aug 2012 10:15:28 -0400 shoppa hack, take... 4?
nemo [Sun, 26 Aug 2012 10:15:28 -0400] rev 7609
shoppa hack, take... 4?
Sat, 25 Aug 2012 21:35:25 -0400 another shot in the dark. still w/ no input from shoppa players
nemo [Sat, 25 Aug 2012 21:35:25 -0400] rev 7608
another shot in the dark. still w/ no input from shoppa players
Sat, 25 Aug 2012 21:14:07 -0400 shoppa hack guesses. continued. let's assume there's a small Y component.
nemo [Sat, 25 Aug 2012 21:14:07 -0400] rev 7607
shoppa hack guesses. continued. let's assume there's a small Y component.
Sat, 25 Aug 2012 21:05:27 -0400 another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
nemo [Sat, 25 Aug 2012 21:05:27 -0400] rev 7606
another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
Sat, 25 Aug 2012 20:54:23 -0400 hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
nemo [Sat, 25 Aug 2012 20:54:23 -0400] rev 7605
hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
Sat, 25 Aug 2012 20:15:19 -0400 Hack to try and appease the shoppa players
nemo [Sat, 25 Aug 2012 20:15:19 -0400] rev 7604
Hack to try and appease the shoppa players
Sat, 25 Aug 2012 18:35:59 -0400 reducing this value is sufficient to ensure crates drop just below top border or a girder
nemo [Sat, 25 Aug 2012 18:35:59 -0400] rev 7603
reducing this value is sufficient to ensure crates drop just below top border or a girder
Sat, 25 Aug 2012 18:22:15 -0400 Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo [Sat, 25 Aug 2012 18:22:15 -0400] rev 7602
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
Sat, 25 Aug 2012 15:04:24 -0400 Allow escaping from tight spots
nemo [Sat, 25 Aug 2012 15:04:24 -0400] rev 7601
Allow escaping from tight spots
Sat, 25 Aug 2012 23:00:19 +0400 Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
unc0rr [Sat, 25 Aug 2012 23:00:19 +0400] rev 7600
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
Sat, 25 Aug 2012 13:06:28 -0400 Ensure crates can spawn just below the border on a bordered map.
nemo [Sat, 25 Aug 2012 13:06:28 -0400] rev 7599
Ensure crates can spawn just below the border on a bordered map.
Sat, 25 Aug 2012 09:17:42 -0400 let's see if mikade will still accept this at least
nemo [Sat, 25 Aug 2012 09:17:42 -0400] rev 7598
let's see if mikade will still accept this at least
Sat, 25 Aug 2012 08:39:52 -0400 make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo [Sat, 25 Aug 2012 08:39:52 -0400] rev 7597
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
Fri, 24 Aug 2012 20:43:44 -0400 oops
nemo [Fri, 24 Aug 2012 20:43:44 -0400] rev 7596
oops
Fri, 24 Aug 2012 19:55:43 -0400 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo [Fri, 24 Aug 2012 19:55:43 -0400] rev 7595
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
Fri, 24 Aug 2012 18:51:29 -0400 fromdos + fix end of turn velocity
nemo [Fri, 24 Aug 2012 18:51:29 -0400] rev 7594
fromdos + fix end of turn velocity
Fri, 24 Aug 2012 14:51:12 +0400 An attempt to run main rope code only every 8th tick:
unc0rr [Fri, 24 Aug 2012 14:51:12 +0400] rev 7593
An attempt to run main rope code only every 8th tick: - A big win for inner loop which is O(n^2) and thus it takes 64 times less cpu now. - Look and feel is almost identical (well, to my non-pro view) - Yes, the speed is limited to 7 px per accounting tick which is potentially very bad to collisions - Ruin shoppa
Fri, 24 Aug 2012 14:01:07 +0400 Move rope code to separate unit
unc0rr [Fri, 24 Aug 2012 14:01:07 +0400] rev 7592
Move rope code to separate unit
Thu, 23 Aug 2012 20:43:39 -0400 Fix formatting, reduce border sensitivity
nemo [Thu, 23 Aug 2012 20:43:39 -0400] rev 7591
Fix formatting, reduce border sensitivity
Thu, 23 Aug 2012 19:47:38 +0200 Hedgeroid: Fixed map preview again (might be a JNA bug)
Medo <smaxein@googlemail.com> [Thu, 23 Aug 2012 19:47:38 +0200] rev 7590
Hedgeroid: Fixed map preview again (might be a JNA bug)
Thu, 23 Aug 2012 19:45:36 -0400 also needs exclusion here
nemo [Thu, 23 Aug 2012 19:45:36 -0400] rev 7589
also needs exclusion here
Thu, 23 Aug 2012 18:28:33 +0200 Hedgeroid improvements:
Medo <smaxein@googlemail.com> [Thu, 23 Aug 2012 18:28:33 +0200] rev 7588
Hedgeroid improvements: - Moved frontlib initialization to a slightly better place - Added new JNA type ByteArrayPtr to move more JNA code into the frontlib package and to improve pointer type safety
Thu, 23 Aug 2012 23:21:31 +0400 Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
unc0rr [Thu, 23 Aug 2012 23:21:31 +0400] rev 7587
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
Wed, 22 Aug 2012 01:30:56 +0200 Hedgeroid: Some code cleanup, adding a forgotten file
Medo <smaxein@googlemail.com> [Wed, 22 Aug 2012 01:30:56 +0200] rev 7586
Hedgeroid: Some code cleanup, adding a forgotten file
Thu, 23 Aug 2012 23:18:06 +0400 Slightly faster and slightly better templates #41 and #43
unc0rr [Thu, 23 Aug 2012 23:18:06 +0400] rev 7585
Slightly faster and slightly better templates #41 and #43
Mon, 20 Aug 2012 21:05:57 +0200 License change: With the agreement of Xeli, I changed the Hedgeroid license to
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 21:05:57 +0200] rev 7584
License change: With the agreement of Xeli, I changed the Hedgeroid license to GPLv2+ (from GPLv2).
Thu, 23 Aug 2012 14:16:08 -0400 drawn maps have a fixed 4096x2048 area right now
nemo [Thu, 23 Aug 2012 14:16:08 -0400] rev 7583
drawn maps have a fixed 4096x2048 area right now
Mon, 20 Aug 2012 20:19:35 +0200 Hedgeroid: Final sprint to the deadline
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 20:19:35 +0200] rev 7582
Hedgeroid: Final sprint to the deadline - Changed local game setup to use the new fragments from the netroom - Pulled team editing into the main activity menu / action bar - Cleanups, renames, anything to make the code look better ;)
Wed, 22 Aug 2012 22:10:47 -0400 move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo [Wed, 22 Aug 2012 22:10:47 -0400] rev 7581
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
Mon, 20 Aug 2012 20:16:37 +0200 frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 20:16:37 +0200] rev 7580
frontlib: Improved documentation of netconn, unified naming of a callback
Wed, 22 Aug 2012 13:03:09 -0400 *sigh*
nemo [Wed, 22 Aug 2012 13:03:09 -0400] rev 7579
*sigh*
Mon, 20 Aug 2012 17:08:52 +0200 engine: Don't overwrite isTerminated if it's already true
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 17:08:52 +0200] rev 7578
engine: Don't overwrite isTerminated if it's already true
Wed, 22 Aug 2012 12:35:46 -0400 initModule really not needed for uRandom
nemo [Wed, 22 Aug 2012 12:35:46 -0400] rev 7577
initModule really not needed for uRandom
Sun, 19 Aug 2012 15:05:23 +0200 Fix engine crashes on game end
Medo <smaxein@googlemail.com> [Sun, 19 Aug 2012 15:05:23 +0200] rev 7576
Fix engine crashes on game end - frontlib now waits until the engine actually disconnects - engine does not write round-end stats to stdout anymore on mobile (caused crash) - Removed HWTerminate function binding for android (not threadsafe, better send "eforcequit" over IPC for the same effect)
Wed, 22 Aug 2012 11:42:42 -0400 Burn a random number in the override. Make sure cirbuf is reset.
nemo [Wed, 22 Aug 2012 11:42:42 -0400] rev 7575
Burn a random number in the override. Make sure cirbuf is reset.
Sat, 18 Aug 2012 21:05:30 +0200 Merge
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 21:05:30 +0200] rev 7574
Merge
Tue, 21 Aug 2012 21:46:05 -0400 extra nil check for lua hog switch
nemo [Tue, 21 Aug 2012 21:46:05 -0400] rev 7573
extra nil check for lua hog switch
Sat, 18 Aug 2012 21:04:37 +0200 Hedgeroid: Don't change the template when clicking the map.
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 21:04:37 +0200] rev 7572
Hedgeroid: Don't change the template when clicking the map.
Wed, 22 Aug 2012 10:27:26 +0400 now really avoid
unc0rr [Wed, 22 Aug 2012 10:27:26 +0400] rev 7571
now really avoid
Sat, 18 Aug 2012 18:11:47 +0200 Hedgeroid: Increased assetsversion (d'oh)
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:11:47 +0200] rev 7570
Hedgeroid: Increased assetsversion (d'oh)
Tue, 21 Aug 2012 21:02:52 -0400 avoid overflow on templates
nemo [Tue, 21 Aug 2012 21:02:52 -0400] rev 7569
avoid overflow on templates
Sat, 18 Aug 2012 18:11:04 +0200 Hedgeroid:
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:11:04 +0200] rev 7568
Hedgeroid: - Updated assets - reworked team management in a room - lower engine quality (for now) - added focus/disable states for spinner and button graphics
Tue, 21 Aug 2012 19:40:02 -0400 allow lua to specify template by number
nemo [Tue, 21 Aug 2012 19:40:02 -0400] rev 7567
allow lua to specify template by number
Sat, 18 Aug 2012 18:08:37 +0200 frontlib: Return more filled-in team objects
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:08:37 +0200] rev 7566
frontlib: Return more filled-in team objects
Sun, 19 Aug 2012 22:13:41 +0400 merge
Stepan777 <stepik-777@mail.ru> [Sun, 19 Aug 2012 22:13:41 +0400] rev 7565
merge
Tue, 21 Aug 2012 13:26:26 +0400 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr [Tue, 21 Aug 2012 13:26:26 +0400] rev 7564
Cancel shotgun shot if hedgehog is moved moved (by explosion)
Sat, 18 Aug 2012 13:45:00 +0200 engine: Fixed indentation regression
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:45:00 +0200] rev 7563
engine: Fixed indentation regression
Sat, 18 Aug 2012 18:58:41 -0400 koda changed the CMake flag w/o updating the wiki or INSTALL file :(
nemo [Sat, 18 Aug 2012 18:58:41 -0400] rev 7562
koda changed the CMake flag w/o updating the wiki or INSTALL file :(
Sat, 18 Aug 2012 13:40:21 +0200 Merge
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:40:21 +0200] rev 7561
Merge
Sat, 18 Aug 2012 13:39:24 +0200 Hedgeroid: Don't update the map preview just for a theme change
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:39:24 +0200] rev 7560
Hedgeroid: Don't update the map preview just for a theme change
Sat, 18 Aug 2012 15:01:27 -0400 oops
nemo [Sat, 18 Aug 2012 15:01:27 -0400] rev 7559
oops
Sat, 18 Aug 2012 13:39:05 +0200 Hedgeroid: Fixed JNA mapping of size_t
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:39:05 +0200] rev 7558
Hedgeroid: Fixed JNA mapping of size_t
Sat, 18 Aug 2012 18:48:34 +0200 fix the touchUI on android, ignore device dpi for now
Xeli [Sat, 18 Aug 2012 18:48:34 +0200] rev 7557
fix the touchUI on android, ignore device dpi for now
Sat, 18 Aug 2012 13:21:37 +0200 engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:21:37 +0200] rev 7556
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
Sat, 18 Aug 2012 09:29:40 -0400 byte order
nemo [Sat, 18 Aug 2012 09:29:40 -0400] rev 7555
byte order
Sat, 18 Aug 2012 01:20:29 +0200 Hedgeroid: Fixed memory handling issues
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 01:20:29 +0200] rev 7554
Hedgeroid: Fixed memory handling issues
Sat, 18 Aug 2012 14:08:16 +0400 Simplify code a bit
unc0rr [Sat, 18 Aug 2012 14:08:16 +0400] rev 7553
Simplify code a bit
Sat, 18 Aug 2012 01:12:03 +0200 Hedgeroid: Fixed the restructuring-induced breakage
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 01:12:03 +0200] rev 7552
Hedgeroid: Fixed the restructuring-induced breakage
Sat, 18 Aug 2012 13:59:45 +0400 GoBack() here is not needed anymore
unc0rr [Sat, 18 Aug 2012 13:59:45 +0400] rev 7551
GoBack() here is not needed anymore
Sat, 18 Aug 2012 00:48:09 +0200 Merge
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:48:09 +0200] rev 7550
Merge
Sat, 18 Aug 2012 02:01:50 -0400 Avoid a bit of a memory spike on small maps
nemo [Sat, 18 Aug 2012 02:01:50 -0400] rev 7549
Avoid a bit of a memory spike on small maps
Fri, 17 Aug 2012 10:39:23 -0400 This one gets called a lot when drawing rotated sprites
nemo [Fri, 17 Aug 2012 10:39:23 -0400] rev 7548
This one gets called a lot when drawing rotated sprites
(0) -3000 -1000 -120 +120 +1000 +3000 tip