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hedgewars/uAI.pas
2014-11-17
sheepluva
some whitespace fixes
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2014-04-28
unc0rr
Don't activate invulnerability/vampirism between shots of multiattack weapon
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2014-02-28
unc0rr
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-03
unc0rr
- Cut actions array instead of performing full copy, when it is possible
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2014-01-28
unc0rr
AI always activates invulnerability and extra damage if it has them
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-04
unc0rr
merge default
webgl
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2013-12-24
nemo
quick sanity change for AI + zerog
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-07
unc0rr
- AI quickly shoots with desert eagle till hits the target
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2013-07-06
koda
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-05-16
unc0rr
Best level AI should maximize the score at all costs.
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2013-05-07
unc0rr
IFDEF that score expectation logging
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2013-05-05
nemo
pass the target
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2013-05-02
unc0rr
Make AI more active in multiattack game mode
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2013-04-26
unc0rr
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
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2013-04-14
koda
let's go with what nemo suggests
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2013-04-13
koda
let's try to kill the thread right away and protect the thread variable with a mutex
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2013-04-07
nemo
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
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2013-04-05
koda
use SDL_Threads everywhere
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2013-04-02
koda
update webgl branch
webgl
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2013-03-06
nemo
skip frozen hogs in switch
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2012-11-21
koda
updated branch
webgl
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2012-11-15
unc0rr
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-13
unc0rr
Some tweaks to AI
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