hedgewars/uAI.pas
2014-11-17 sheepluva some whitespace fixes
2014-04-28 unc0rr Don't activate invulnerability/vampirism between shots of multiattack weapon
2014-02-28 unc0rr AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-03 unc0rr - Cut actions array instead of performing full copy, when it is possible
2014-01-28 unc0rr AI always activates invulnerability and extra damage if it has them
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-12-24 nemo quick sanity change for AI + zerog
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-10-07 unc0rr - AI quickly shoots with desert eagle till hits the target
2013-07-06 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-16 unc0rr Best level AI should maximize the score at all costs.
2013-05-07 unc0rr IFDEF that score expectation logging
2013-05-05 nemo pass the target
2013-05-02 unc0rr Make AI more active in multiattack game mode
2013-04-26 unc0rr Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
2013-04-14 koda let's go with what nemo suggests
2013-04-13 koda let's try to kill the thread right away and protect the thread variable with a mutex
2013-04-07 nemo set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
2013-04-05 koda use SDL_Threads everywhere
2013-04-02 koda update webgl branch webgl
2013-03-06 nemo skip frozen hogs in switch
2012-11-21 koda updated branch webgl
2012-11-15 unc0rr Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-13 unc0rr Some tweaks to AI
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