project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj
Wed, 21 Sep 2011 02:05:42 +0200 koda fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
Tue, 20 Sep 2011 23:43:52 +0200 koda let's use the built in events, shall we
Mon, 19 Sep 2011 23:18:48 +0200 koda using fpc 2.7.1 in ios project file
Sun, 28 Aug 2011 17:37:40 +0200 koda savedgamesviewcontroller refactor, added icons to supportviewcontroller
Sun, 28 Aug 2011 11:50:26 +0200 koda move the ios background music under resources
Mon, 22 Aug 2011 22:17:52 +0200 koda apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
Sat, 13 Aug 2011 21:06:51 +0200 koda small fix for the ios project file
Mon, 01 Aug 2011 01:54:18 +0200 koda i had to forget something about the ios project file, by contract
Mon, 01 Aug 2011 00:48:38 +0200 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
Mon, 25 Jul 2011 01:52:04 +0200 koda add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
Sun, 24 Jul 2011 19:14:56 +0200 koda rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
Sun, 03 Jul 2011 02:33:17 +0200 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Tue, 21 Jun 2011 23:23:21 +0200 koda whitelist Island theme on ios (with Tiy approval)
Mon, 30 May 2011 01:14:25 +0200 koda muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
Sat, 28 May 2011 23:40:42 +0200 koda when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
Tue, 03 May 2011 23:16:47 +0200 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
Wed, 27 Apr 2011 11:11:45 -0400 nemo update iphone too
Tue, 26 Apr 2011 02:36:40 +0200 koda remove unusued voices also for ios
Mon, 25 Apr 2011 02:25:25 +0200 koda small trailing changes
Mon, 25 Apr 2011 01:46:54 +0200 koda aaand let's add freetype as well while we are at it
Sun, 24 Apr 2011 23:13:45 +0200 koda add ios project files for lua sources
Sun, 24 Apr 2011 22:57:57 +0200 koda add libTremor sources (integer-only libvorbis implementation) to repo and ios project
Thu, 21 Apr 2011 08:22:34 +0200 koda small tweak to autogenerate the config.inc file in the ios project
Wed, 20 Apr 2011 05:26:47 +0200 koda and now for something completely different, overlay refactoring!
Sun, 17 Apr 2011 20:52:56 +0200 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
Sun, 13 Mar 2011 03:43:18 +0100 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
Sat, 19 Feb 2011 04:04:29 +0100 koda fix silly validation and signature Hedgewars-iOS-1.2.3
Sat, 19 Feb 2011 02:21:09 +0100 koda disable the two last workinprogress weapons on the ios release
Fri, 18 Feb 2011 00:21:36 +0100 koda in the cocoa ammomenu show descriptions properly for lower weapons
Fri, 11 Feb 2011 00:15:11 +0100 koda screenshot binding for library (on ios it just plays the sound)
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