hedgewars/uLand.pas
Thu, 01 Apr 2010 05:10:50 +0000 unc0rr - update russian translation a bit
Thu, 01 Apr 2010 00:48:26 +0000 nemo another uninitialised value radz[k] for corresponding pa.ar of NTPX
Thu, 01 Apr 2010 00:38:02 +0000 sheepluva possible map gen desync "fix" -- test please
Tue, 30 Mar 2010 17:17:15 +0000 smxx Engine/Frontend:
Mon, 29 Mar 2010 23:20:34 +0000 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
Sun, 28 Mar 2010 18:47:35 +0000 nemo prg adds option to toggle girders in maze, adjusts some frontend strings
Sun, 28 Mar 2010 16:46:26 +0000 nemo prg tweaks maze
Sun, 28 Mar 2010 02:49:39 +0000 nemo prg's maze generator
Wed, 24 Mar 2010 14:03:03 +0000 smxx Engine:
Tue, 23 Mar 2010 21:58:23 +0000 koda fix a build error on 10.5, LandPixels properly initialized
Mon, 22 Mar 2010 18:04:18 +0000 nemo oh. I missed the fact he moved it to uLandTexture
Mon, 22 Mar 2010 17:59:59 +0000 nemo Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
Mon, 22 Mar 2010 17:48:19 +0000 unc0rr Clean Augean stables
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Thu, 18 Mar 2010 02:27:46 +0000 koda fix the glitch causing pass-through in land objects besides first game
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