gameServer/ClientIO.hs
Tue, 29 Jan 2013 00:03:56 +0400 unc0rr Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
Sat, 12 Jan 2013 01:18:50 +0400 unc0rr - Start work on checker
Fri, 13 Jul 2012 13:21:52 +0400 unc0rr Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
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