Thu, 23 Nov 2017 16:02:29 -0500 |
nemo |
hate SDL blit...
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Tue, 24 Oct 2017 18:55:19 -0400 |
nemo |
w is in pixels, so presumably this needs to be *4
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Tue, 24 Oct 2017 18:28:59 -0400 |
nemo |
use pitch for surfaces, land_width x2 since 16 bit
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Wed, 18 Oct 2017 20:33:20 -0400 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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Fri, 29 Sep 2017 22:33:15 +0200 |
sheepluva |
don't use colorkey for land spray
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Fri, 29 Sep 2017 22:09:11 +0200 |
sheepluva |
rename ifTransparent to ifColorKey
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Sat, 08 Apr 2017 17:21:22 +0200 |
KoBeWi |
Fix bad water flow animation
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Sat, 08 Apr 2017 17:17:28 +0200 |
KoBeWi |
Water can now be animated
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Thu, 06 Apr 2017 05:54:45 +0200 |
Wuzzy |
Allow to place theme objects on water
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Mon, 28 Nov 2016 13:46:25 -0500 |
nemo |
add alpha for sd-tint, since CopherNeue thinks the textures might need fading
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Wed, 16 Nov 2016 12:26:26 -0500 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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Sat, 15 Oct 2016 13:28:13 +0200 |
sheepluva |
rename variables for better code-readability and fix indentation
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Sat, 15 Oct 2016 13:10:16 +0200 |
KoBeWi |
support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
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Sun, 15 May 2016 23:59:24 +0200 |
sheepluva |
implement Trim() in uUtils
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