Sun, 06 Jul 2008 22:55:24 +0000 |
unc0rr |
Fix net game regression
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Sun, 06 Jul 2008 21:52:07 +0000 |
unc0rr |
- Proper turns counting, split SwitchHedgehog into two functions
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Sun, 06 Jul 2008 20:02:42 +0000 |
unc0rr |
Fix timings regression
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Sun, 06 Jul 2008 19:31:12 +0000 |
unc0rr |
Water rises after 25 mins of round, health is decreased after 20 mins
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Sun, 06 Jul 2008 17:45:16 +0000 |
unc0rr |
- Prepare for sudden death implementation
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Sat, 05 Jul 2008 14:13:13 +0000 |
unc0rr |
Draw explosions for every kind of explosion
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Fri, 04 Jul 2008 14:40:52 +0000 |
unc0rr |
Testing explosion particles implementation
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Fri, 27 Jun 2008 17:22:15 +0000 |
unc0rr |
Further work on taunts
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Thu, 26 Jun 2008 19:39:26 +0000 |
unc0rr |
Start implementing waves
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Thu, 19 Jun 2008 19:53:03 +0000 |
unc0rr |
Fix bad sprite when you jump and get hit
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Wed, 18 Jun 2008 20:43:34 +0000 |
unc0rr |
- Fix firepunch sprite direction when use in high jump
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Wed, 18 Jun 2008 20:16:25 +0000 |
unc0rr |
Damaged hedgehog rotates when its speed is far enough from zero
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Wed, 18 Jun 2008 19:34:06 +0000 |
unc0rr |
Damaged hedgehog animation
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Wed, 18 Jun 2008 18:57:34 +0000 |
unc0rr |
Winners clan hedgehogs smiling with big smile
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Wed, 18 Jun 2008 18:46:11 +0000 |
unc0rr |
Whip animation
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