Fri, 22 Feb 2008 16:07:16 +0000 |
unc0rr |
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
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Sat, 26 Jan 2008 10:55:34 +0000 |
unc0rr |
Enable back fps counter
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Fri, 25 Jan 2008 20:47:50 +0000 |
unc0rr |
Start conversion to OpenGL rendering
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Sun, 20 Jan 2008 13:41:38 +0000 |
unc0rr |
- Use shotgun training as more attractive than the second one with bazooka
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Tue, 15 Jan 2008 08:04:09 +0000 |
displacer |
missing header fix
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Wed, 26 Dec 2007 22:16:22 +0000 |
unc0rr |
- Header cleanup in game.cpp
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Wed, 19 Dec 2007 20:54:00 +0000 |
unc0rr |
Some misc fixes
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Wed, 19 Dec 2007 11:10:23 +0000 |
displacer |
working weapons select
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Sun, 16 Dec 2007 15:58:29 +0000 |
unc0rr |
- Save after save now works
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Fri, 14 Dec 2007 16:13:35 +0000 |
unc0rr |
- Simplify net game objects relationship
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Sun, 21 Oct 2007 15:39:21 +0000 |
unc0rr |
- New training (not finished yet)
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Sun, 30 Sep 2007 14:43:15 +0000 |
unc0rr |
Use same team colors everywhere
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Sat, 22 Sep 2007 17:04:28 +0000 |
unc0rr |
- Training format change
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Sat, 22 Sep 2007 10:45:18 +0000 |
unc0rr |
Now trainings can have custom ammostore
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Fri, 21 Sep 2007 21:51:48 +0000 |
unc0rr |
Let hedgehog position be taken from config, still more work is needed
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Fri, 21 Sep 2007 19:18:06 +0000 |
unc0rr |
- Use current screen color depth in engine
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Fri, 21 Sep 2007 18:55:44 +0000 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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Thu, 20 Sep 2007 20:00:10 +0000 |
unc0rr |
Special game mode allowing the only clan on map for training mode
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Tue, 18 Sep 2007 18:24:02 +0000 |
unc0rr |
First step to store trainings in files
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Sat, 15 Sep 2007 13:01:44 +0000 |
unc0rr |
Triggers PoC: targets are spawned right after the previous damaged
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Fri, 14 Sep 2007 20:51:40 +0000 |
unc0rr |
Triggers proof-of-concept
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Sat, 08 Sep 2007 12:12:23 +0000 |
unc0rr |
Better stub for Training mode
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Thu, 06 Sep 2007 19:10:03 +0000 |
unc0rr |
More work on Training mode
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Thu, 12 Jul 2007 14:44:41 +0000 |
unc0rr |
Get possible screen resolutions from SDL library
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Mon, 11 Jun 2007 15:53:29 +0000 |
unc0rr |
Small fixes
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Wed, 30 May 2007 20:48:57 +0000 |
unc0rr |
Save saves in Save directory
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Sun, 27 May 2007 20:17:55 +0000 |
unc0rr |
Option for alternative damage tags
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Thu, 10 May 2007 21:19:12 +0000 |
unc0rr |
Simplify reading from file ;)
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Thu, 15 Mar 2007 22:46:37 +0000 |
displacer |
merge fixes from branch
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Fri, 23 Feb 2007 14:24:32 +0000 |
unc0rr |
- Change proto version to 4
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Tue, 20 Feb 2007 22:34:42 +0000 |
displacer |
some debug messages removed
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Tue, 20 Feb 2007 21:08:46 +0000 |
displacer |
frewetype warning is now printed to console
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Sat, 10 Feb 2007 15:07:35 +0000 |
unc0rr |
- Better AI thinking behavior
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Thu, 08 Feb 2007 20:54:14 +0000 |
displacer |
virtual destructors for tcpBase derived classes, readarray clear removed as unneeded
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Wed, 07 Feb 2007 00:30:25 +0000 |
displacer |
segfault after endgame fixed?!
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Mon, 05 Feb 2007 23:34:00 +0000 |
unc0rr |
Fix net game ;)
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Mon, 05 Feb 2007 22:39:01 +0000 |
unc0rr |
- Fix net game bug
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Sat, 03 Feb 2007 00:04:52 +0000 |
displacer |
additional error checking
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Sun, 21 Jan 2007 19:53:25 +0000 |
displacer |
first buggy hedgehogs num net change
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Mon, 15 Jan 2007 21:20:36 +0000 |
unc0rr |
- Store more team specific values in HWTeam
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Mon, 15 Jan 2007 18:45:07 +0000 |
displacer |
Run game message added, team and config info provided for net game
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Sat, 13 Jan 2007 22:32:08 +0000 |
unc0rr |
Don't show game stats in case of interrupted by command '/quit' game
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Thu, 11 Jan 2007 23:19:18 +0000 |
unc0rr |
Game config commands are generated by GameCFGWidget
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Mon, 08 Jan 2007 20:51:22 +0000 |
unc0rr |
Use new parameters, small protocol change
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Thu, 04 Jan 2007 16:27:45 +0000 |
unc0rr |
- Better blowtorch
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Sun, 10 Dec 2006 18:57:05 +0000 |
unc0rr |
'Show FPS' and 'FPS limit' options
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Sun, 10 Dec 2006 18:13:10 +0000 |
unc0rr |
Implemented FPS limit and show/hide FPS value
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Fri, 08 Dec 2006 21:14:52 +0000 |
displacer |
automatic assign of game server TCP port
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Fri, 24 Nov 2006 19:33:43 +0000 |
unc0rr |
Protocol version sets in CMake
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Thu, 23 Nov 2006 21:51:47 +0000 |
unc0rr |
Engine gets Data path from frontend
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Sun, 19 Nov 2006 14:11:02 +0000 |
displacer |
fixed: choose map for simple game is working now
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Sat, 18 Nov 2006 23:48:24 +0000 |
displacer |
map choose from files added
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Sat, 18 Nov 2006 14:47:50 +0000 |
unc0rr |
- Fix infinite loop when selecting weapon with ammo menu
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Tue, 14 Nov 2006 20:39:30 +0000 |
unc0rr |
'Proto' class to make things easier
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Wed, 01 Nov 2006 20:26:45 +0000 |
unc0rr |
- Fixes for map mushrooms
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Sat, 28 Oct 2006 15:35:31 +0000 |
displacer |
rgb instead of rgba sending to engine
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Sat, 28 Oct 2006 15:09:51 +0000 |
displacer |
multiplayer colors enabled
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Fri, 27 Oct 2006 22:14:02 +0000 |
unc0rr |
Fixed compilation on *nix .)
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Fri, 27 Oct 2006 22:07:38 +0000 |
unc0rr |
Implement Knowledge Base for libs/compilers bugs
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Thu, 05 Oct 2006 17:02:09 +0000 |
unc0rr |
- Update more headers
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Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
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Mon, 02 Oct 2006 18:09:39 +0000 |
displacer |
tcp sockets are incapsulated in TCPBase class now
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Sun, 01 Oct 2006 20:25:03 +0000 |
displacer |
united TCP transfers for start game and receive preview
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Sun, 01 Oct 2006 20:14:30 +0000 |
displacer |
prepare uniting tcp classes
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Wed, 27 Sep 2006 20:13:29 +0000 |
unc0rr |
Changeable volume
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Tue, 26 Sep 2006 20:24:32 +0000 |
displacer |
working map preview
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Thu, 21 Sep 2006 17:57:35 +0000 |
unc0rr |
Fix demos usability
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Sat, 16 Sep 2006 15:15:30 +0000 |
unc0rr |
Fix hedgehog physics %)
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Fri, 15 Sep 2006 20:38:25 +0000 |
unc0rr |
Don't save demos in 'bin' dir
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Mon, 11 Sep 2006 18:27:49 +0000 |
unc0rr |
fix 'Simple game' and playing demos
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Sat, 09 Sep 2006 17:59:25 +0000 |
unc0rr |
- Small fix for AI
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Sat, 09 Sep 2006 16:59:10 +0000 |
displacer |
teams and hedgedogs num selection added to HWgame
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Sun, 27 Aug 2006 13:21:11 +0000 |
unc0rr |
Update file headers & delete unneeded files
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Sun, 27 Aug 2006 13:16:40 +0000 |
unc0rr |
Use QUuid to generate seed, rand() to choose theme
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Fri, 18 Aug 2006 19:59:16 +0000 |
displacer |
GameUIConfig* member removed
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Mon, 14 Aug 2006 14:49:40 +0000 |
unc0rr |
- Use right packet length
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Sun, 06 Aug 2006 15:48:48 +0000 |
unc0rr |
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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Wed, 26 Jul 2006 12:25:48 +0000 |
unc0rr |
Convert all pages to classes
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Tue, 25 Jul 2006 20:19:46 +0000 |
unc0rr |
Predefined teams, 'simple game' doesn't need to create team
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Tue, 25 Jul 2006 13:32:11 +0000 |
unc0rr |
New GameCFGWidget. Now it's possible to set forts mode from ui
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Mon, 24 Jul 2006 22:37:34 +0000 |
unc0rr |
Start rewrite ui
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Thu, 20 Jul 2006 20:11:32 +0000 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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Sat, 08 Jul 2006 21:40:03 +0000 |
unc0rr |
- Unicode support for team and hedgehogs names
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Sat, 21 Jan 2006 16:18:19 +0000 |
unc0rr |
Send run parameters by cmd line, game parameters by IPC... breaks network game
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Sun, 15 Jan 2006 23:56:47 +0000 |
unc0rr |
- Rename frontend to hedgewars and compile it to engine directory
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Tue, 10 Jan 2006 19:53:18 +0000 |
unc0rr |
- Removed dark pixels on the corners of health case
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Mon, 09 Jan 2006 20:29:14 +0000 |
unc0rr |
- Fixed crash in IPC code
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Sat, 07 Jan 2006 15:23:45 +0000 |
unc0rr |
- More binds
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Sat, 31 Dec 2005 13:46:49 +0000 |
unc0rr |
- Anti-flood and anti-lag changes
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Wed, 28 Dec 2005 22:18:11 +0000 |
unc0rr |
With this patch the game doesn't crash when gaming by net
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Tue, 27 Dec 2005 10:20:55 +0000 |
unc0rr |
Now net game is near available, but exception occurs...
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Fri, 16 Dec 2005 20:59:49 +0000 |
unc0rr |
- clear demos list before adding items
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Wed, 07 Dec 2005 20:36:55 +0000 |
unc0rr |
Frontend lets define more binds
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Tue, 06 Dec 2005 19:46:40 +0000 |
unc0rr |
- Get rid of old frontend
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Sun, 13 Nov 2005 22:13:58 +0000 |
unc0rr |
- Many improvements to frontend
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Wed, 09 Nov 2005 18:31:11 +0000 |
unc0rr |
frontend rewrite for QT4
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