Sun, 04 Mar 2018 00:13:38 +0100 |
unc0rr |
Having chat mode as game state was a mistake
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Wed, 29 Nov 2017 13:54:39 +0100 |
alfadur |
Fix chat input key being sometimes registered twice
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Fri, 12 May 2017 16:53:29 +0200 |
Wuzzy |
Remove the buggy /finish chat command
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Sun, 04 Dec 2016 02:02:18 +0100 |
sheepluva |
fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
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Tue, 21 Jun 2016 22:03:09 +0200 |
sheepluva |
remove experimental in-game credits code
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Fri, 29 Apr 2016 19:01:52 +0200 |
sheepluva |
show credits only briefly
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Sun, 24 Apr 2016 22:41:24 +0200 |
sheepluva |
some more dark magic regarding hog speech input
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Sun, 24 Apr 2016 22:10:37 +0200 |
sheepluva |
restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
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Thu, 31 Dec 2015 10:17:15 -0500 |
nemo |
Disable digging on solid land
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Fri, 13 Nov 2015 22:35:26 +0100 |
sheepluva |
clean up uChat
sdl2transition
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Wed, 11 Nov 2015 19:25:56 +0100 |
sheepluva |
reenable cursor movement etc.
sdl2transition
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Tue, 10 Nov 2015 22:37:54 +0100 |
sheepluva |
use SDL2 to copy to clipboard
sdl2transition
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Tue, 10 Nov 2015 22:18:06 +0100 |
sheepluva |
use SDL2 to paste clipboard contents
sdl2transition
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Tue, 10 Nov 2015 20:43:13 +0100 |
sheepluva |
merge default
sdl2transition
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Tue, 10 Nov 2015 17:45:14 +0100 |
sheepluva |
drop support for SDL 1.2
sdl2transition
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Sat, 07 Nov 2015 16:15:27 +0100 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sun, 19 Jul 2015 04:05:19 +0200 |
sheepluva |
add some chat message colors
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Sun, 12 Jul 2015 23:15:39 +0200 |
sheepluva |
chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
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Sat, 06 Jun 2015 22:10:11 +0200 |
sheepluva |
fix chat lines losing color information on texture reload
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Mon, 04 May 2015 18:32:33 +0200 |
sheepluva |
chat: simplify some code and fix bugs I noticed during testing
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Fri, 01 May 2015 00:17:38 +0200 |
sheepluva |
chat: further tweaks and cleanups
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Thu, 30 Apr 2015 21:53:41 +0200 |
sheepluva |
different implementation for utf-8 char detection/handling
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Thu, 30 Apr 2015 18:59:54 +0200 |
sheepluva |
chat: generate utf8 info e.g. for pasted contents
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Mon, 23 Mar 2015 02:03:45 +0100 |
sheepluva |
show correct default if current team is local team
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Sun, 22 Mar 2015 21:40:16 +0100 |
sheepluva |
make using hog speech a bit more comfortable
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Wed, 18 Mar 2015 21:52:13 +0100 |
sheepluva |
fallback to first color in colors array if there is no valid color specified
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Sun, 08 Mar 2015 03:04:06 +0100 |
sheepluva |
and ofc fix pas2c build
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Sun, 08 Mar 2015 02:40:32 +0100 |
sheepluva |
render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
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Sun, 08 Mar 2015 01:51:27 +0100 |
sheepluva |
chat/copypaste: some adjustments and sanity checks
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Sun, 08 Mar 2015 01:04:41 +0100 |
sheepluva |
copy to/paste from system clipboard (via frontend)
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Fri, 06 Mar 2015 21:24:21 +0100 |
sheepluva |
copy&paste (wip), currently using only a local clipboard
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Sun, 01 Mar 2015 21:06:27 +0100 |
sheepluva |
attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
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Sun, 01 Mar 2015 20:38:52 +0100 |
sheepluva |
quick word deletion while holding ctrl (qt style)
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Sun, 01 Mar 2015 20:14:23 +0100 |
sheepluva |
holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
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Sun, 01 Mar 2015 17:32:26 +0100 |
sheepluva |
whoops, pas2c did not notice this missing ;
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Sun, 01 Mar 2015 17:12:02 +0100 |
sheepluva |
since fonts can be loaded in late, update cursor position before first chat display
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Sun, 01 Mar 2015 16:45:24 +0100 |
sheepluva |
make team key play well with new cursor
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Sun, 01 Mar 2015 16:32:14 +0100 |
sheepluva |
make sure cursor drawing position does not get messed up by screen resize
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Sun, 01 Mar 2015 15:04:31 +0100 |
sheepluva |
pas2c does not like setlength called with a shortstring apparently
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Sun, 01 Mar 2015 04:15:11 +0100 |
sheepluva |
selections
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Sat, 28 Feb 2015 22:20:53 +0100 |
sheepluva |
fix chat input history not restoring utf8-related info
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Sat, 28 Feb 2015 17:29:07 +0100 |
sheepluva |
engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
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Sat, 03 Jan 2015 15:25:42 -0500 |
nemo |
use copyToXY instead to improve legibility
0.9.21
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Mon, 08 Dec 2014 09:35:14 -0500 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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Sun, 30 Nov 2014 21:15:46 +0100 |
sheepluva |
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
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Tue, 18 Nov 2014 02:57:47 +0100 |
sheepluva |
chat: fix some glitches, add /togglechat command for changing chat visibility
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Tue, 18 Nov 2014 01:51:40 +0100 |
sheepluva |
fixes to chat input history: remember all inputs, don not remember duplicates
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Sun, 24 Aug 2014 14:51:11 -0400 |
nemo |
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
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Fri, 22 Aug 2014 00:57:07 +0400 |
alfadur |
- Support for pausing multiplayer games
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Mon, 11 Aug 2014 08:31:57 -0400 |
nemo |
text visibility "fix"
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Sun, 10 Aug 2014 17:03:02 +0200 |
sheepluva |
do not render chat if HUD is hidden
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Sun, 27 Jul 2014 22:47:52 -0400 |
nemo |
Using blended makes smilies and CJK less hideous.
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Mon, 16 Jun 2014 13:47:27 +0200 |
sheepluva |
remove unneeded import
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Mon, 16 Jun 2014 02:23:37 +0200 |
sheepluva |
various tweaks
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Sun, 15 Jun 2014 04:46:34 +0200 |
sheepluva |
whoops. an "end" moved there
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Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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Sat, 14 Jun 2014 07:12:22 +0200 |
sheepluva |
tweak how chat lines are rendered
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Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
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Thu, 06 Feb 2014 22:03:53 +0100 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 04 Feb 2014 15:23:37 +0100 |
sheepluva |
yo dawg, I herd you like PChar...
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sun, 05 Jan 2014 10:54:03 +0400 |
unc0rr |
- Fix build via pas2c
webgl
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Tue, 17 Dec 2013 00:02:52 +0400 |
unc0rr |
merge default here
sdl2transition
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Sun, 10 Nov 2013 14:04:15 +0400 |
unc0rr |
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
sdl2transition
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Sun, 10 Nov 2013 01:45:43 +0400 |
unc0rr |
All I want is to receive some events...
sdl2transition
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Fri, 08 Nov 2013 12:00:47 +0400 |
unc0rr |
Fix chat yet again
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Tue, 05 Nov 2013 11:04:26 +0400 |
unc0rr |
Fix broken chat
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Sun, 03 Nov 2013 22:37:41 +0400 |
unc0rr |
Small refactor
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Fri, 01 Nov 2013 23:50:13 +0400 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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Wed, 23 Oct 2013 04:35:23 +0200 |
koda |
add /history command from chat
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Sun, 07 Jul 2013 14:45:08 +0200 |
koda |
allow to send chat messages with numpad enter key too (regression?)
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Sat, 06 Jul 2013 19:29:18 +0200 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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Wed, 03 Jul 2013 01:58:45 +0200 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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Sun, 09 Jun 2013 12:22:53 +0200 |
koda |
update with default
webgl
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Fri, 07 Jun 2013 15:23:04 +0400 |
unc0rr |
Fix more warnings (lol @ icegun "consts")
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Thu, 04 Apr 2013 01:38:30 +0200 |
koda |
engine to c now compiles with some manual intervention (as of bug 596)
webgl
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Sun, 17 Mar 2013 18:42:28 +0100 |
koda |
ingore moar keys
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Sun, 17 Mar 2013 10:25:19 -0400 |
nemo |
useless test
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Sun, 17 Mar 2013 10:13:14 -0400 |
nemo |
Key returned 0 for arrows under linux. Sym works, clearer anyway.
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Sun, 17 Mar 2013 01:36:04 +0100 |
koda |
linux keycodes differ from osx's
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Sun, 17 Mar 2013 01:34:24 +0100 |
koda |
use a local storage for chat history which prevents mix ups in netgame and simplifies code
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Sun, 17 Mar 2013 01:26:40 +0100 |
koda |
less cryptic text insertion
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Sun, 17 Mar 2013 01:15:22 +0100 |
koda |
gather a few common code
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Sun, 17 Mar 2013 01:11:05 +0100 |
koda |
implement up and down keys to navigate in the chat history, needs testing over network
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Sat, 16 Mar 2013 23:54:11 +0100 |
koda |
don't display squares when pressing arrow keys in chat
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Sat, 16 Mar 2013 23:50:50 +0100 |
koda |
formatting
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Mon, 18 Feb 2013 14:06:16 -0500 |
nemo |
pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Fri, 30 Nov 2012 15:00:47 +0100 |
koda |
GCI2012 - In-Game Chat Commands
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Wed, 03 Oct 2012 12:04:29 +0400 |
unc0rr |
No commit message
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Mon, 25 Jun 2012 11:47:40 +0200 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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Tue, 05 Jun 2012 22:37:36 +0200 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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Wed, 23 May 2012 21:16:44 +0200 |
Xeli |
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
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Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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Sat, 21 Apr 2012 19:51:13 +0400 |
unc0rr |
- Remove support for variables in command handlers
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Thu, 19 Apr 2012 23:36:20 +0400 |
unc0rr |
- Track array size to use for High function
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Wed, 04 Apr 2012 15:05:14 +0400 |
unc0rr |
Normalize RecordFields before conversion. Helps with namespaces problem.
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Mon, 14 Nov 2011 18:28:05 -0500 |
nemo |
Only recreate texture for non-empty lines
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Mon, 14 Nov 2011 17:56:44 -0500 |
nemo |
reset chat lines too
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Sat, 05 Nov 2011 06:06:04 +0100 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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Mon, 04 Jul 2011 15:35:44 +0200 |
koda |
little code cleanup (but please test)
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Mon, 04 Apr 2011 16:27:27 +0200 |
koda |
you can use esc to exit chat when input is empty
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Mon, 04 Apr 2011 12:53:11 +0200 |
koda |
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Sun, 06 Feb 2011 00:47:00 +0100 |
sheepluva |
initialize pointers properly with nil
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Sat, 05 Feb 2011 15:45:44 +0100 |
koda |
cleaning up how chat is handled on idevices
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Tue, 01 Feb 2011 19:49:10 +0100 |
sheepluva |
Thou shalt not leak!
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Tue, 04 Jan 2011 13:05:30 +0100 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
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