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QTfrontend/gamecfgwidget.h
2011-03-01
koda
Happy 2011 :)
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2011-02-08
unc0rr
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
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2010-12-18
unc0rr
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
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2010-12-14
unc0rr
Try to send drawn map data to net server
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2010-12-13
Henek
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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2010-12-12
unc0rr
Pretension to switch to draw map page
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2010-12-09
unc0rr
Pass hardcoded drawn map from frontend into engine \o/
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2010-11-22
Henek
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
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2010-11-21
Henek
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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2010-11-21
nemo
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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2010-11-14
nemo
merge 0.9.14.1 to trunk
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2010-11-14
nemo
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
0.9.14.1
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2010-11-10
koda
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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2010-04-01
nemo
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-28
nemo
prg's maze generator
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