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hedgewars/uLand.pas
Sun, 02 Oct 2011 10:36:43 -0400
nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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Fri, 28 Oct 2011 17:41:39 +0200
Xeli
Enabled landhash check again
hedgeroid
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Mon, 26 Sep 2011 00:03:14 +0200
koda
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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Sun, 25 Sep 2011 18:24:01 +0200
Xeli
merge
hedgeroid
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Sat, 24 Sep 2011 22:16:49 +0400
unC0Rr
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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Fri, 16 Sep 2011 18:17:16 +0200
Xeli
merge
hedgeroid
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Fri, 09 Sep 2011 18:30:40 -0400
nemo
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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