hedgewars/GSHandlers.inc
Sun, 18 Nov 2012 23:10:26 +0400 unc0rr Merge from 0.9.18
Wed, 14 Nov 2012 23:23:56 -0500 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 07 Nov 2012 14:02:10 -0500 nemo LongInt Land width/height, mouse coords
Tue, 06 Nov 2012 20:28:15 -0500 nemo add gstMoving to avoid sticking
Sun, 18 Nov 2012 23:09:29 +0400 unc0rr Fix crash in kamikaze 0.9.18
Mon, 29 Oct 2012 09:35:16 -0400 nemo Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
Mon, 29 Oct 2012 05:06:15 -0400 nemo Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
Sun, 28 Oct 2012 17:31:54 -0400 nemo double cleaver rotation speed, also make spin direction dX dependent.
Fri, 26 Oct 2012 14:06:42 -0400 nemo Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
Sun, 21 Oct 2012 21:15:10 -0400 nemo Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
Sun, 21 Oct 2012 10:20:48 -0400 nemo Fix knockball
Thu, 18 Oct 2012 14:04:24 -0400 nemo damn nots
Mon, 15 Oct 2012 22:30:20 -0400 nemo cut down on excessive checkins in some situations
Mon, 15 Oct 2012 22:07:37 -0400 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
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