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hedgewars/VGSHandlers.inc
Wed, 24 Oct 2012 12:41:46 +0400
unc0rr
Make explosion look depend less on fps
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Sat, 01 Sep 2012 21:36:57 +0200
unc0rr
hide health bars of dead teams
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Wed, 11 Jul 2012 22:18:43 -0400
nemo
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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Sat, 09 Jun 2012 09:53:15 -0400
nemo
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
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Sun, 22 Apr 2012 13:58:53 -0400
nemo
Make clouds/flakes change direction smoothly
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Fri, 17 Feb 2012 18:23:36 +0100
koda
the most important commit of the year
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Tue, 17 Jan 2012 09:01:31 -0500
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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