unc0rr [Mon, 09 Dec 2013 23:32:57 +0400] rev 9770
- Restrict game config changes in special rooms
- /unfix command
nemo [Mon, 09 Dec 2013 10:59:38 -0500] rev 9769
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo [Sun, 08 Dec 2013 16:04:40 -0500] rev 9768
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo [Sun, 08 Dec 2013 13:49:11 -0500] rev 9767
Add missing gstCollision
bug #725
sheepluva [Sun, 08 Dec 2013 17:58:45 +0100] rev 9766
fix
issue #724: Bee sound never stops (underwater when timer is 0)
also: instead of flowers add bubbles while underwater
sheepluva [Sun, 08 Dec 2013 12:19:30 +0100] rev 9765
string/typo fixes
nemo [Sat, 07 Dec 2013 22:09:55 -0500] rev 9764
revert
r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that
r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
nemo [Sat, 07 Dec 2013 21:41:34 -0500] rev 9763
use a variable that allows negative values instead.
sheepluva [Sun, 08 Dec 2013 02:43:06 +0100] rev 9762
disallow speech bubbles to go offscreen
no tint or tail-directio adjustments for indicating it's offscreen yet though
sheepluva [Sun, 08 Dec 2013 02:36:14 +0100] rev 9761
fix speechbubbles assigning negative values to a Longword value, overflowing it
sheepluva [Fri, 06 Dec 2013 23:53:35 +0100] rev 9760
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
as that can happen if you e.g. fail a mission more than once in the same tick (e.g. destroying two essential crates at the same time)
Otherwise you can get a blank / stuck frontend (e.g. when using deagle to shoot the two last crates at the same time)!
the best approach might be to never call the function that sends stats and ends game from any event handler directly, but instead have a flag 'isFailed' that is set to true when any of the possible fails happen and to check that flag every tick to send stats and end game if true
sheepluva [Fri, 06 Dec 2013 22:48:30 +0100] rev 9759
* turned out the no-flight zone is also a no-climb-and-progress zone
* also changed it to not completely nullify velocity (otherwise cliffjumpers can get stuck in midair), just make sure dy is not negative
sheepluva [Fri, 06 Dec 2013 20:38:48 +0100] rev 9758
some more campaign string tweaks
sheepluva [Fri, 06 Dec 2013 17:01:40 +0100] rev 9757
string tweaks and whitespace fixes
sheepluva [Fri, 06 Dec 2013 15:37:15 +0100] rev 9756
german translation updates
sheepluva [Fri, 06 Dec 2013 10:22:33 +0100] rev 9755
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Dec 2013 09:30:07 +0200] rev 9754
fix buggy win conditions and stats in death01
unc0rr [Thu, 05 Dec 2013 00:51:27 +0400] rev 9753
- Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
- Define default value for SCRIPT in room config
- Allow server admins to join 'registered users only' room
sheepluva [Wed, 04 Dec 2013 12:28:04 +0100] rev 9752
here have some lua love: make parameter count error messages more helpful to lua devs
(also: some whitespace cleanups)
sheepluva [Wed, 04 Dec 2013 10:47:15 +0100] rev 9751
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
sheepluva [Wed, 04 Dec 2013 09:54:16 +0100] rev 9750
fix misspelled variable name (cosmetic change)
nemo [Tue, 03 Dec 2013 22:53:45 -0500] rev 9749
make the team association with hog before calling gear creation. makes some lua a little easier
nemo [Tue, 03 Dec 2013 22:48:21 -0500] rev 9748
sethogname/hat need to wrap entire operation around test of hog/gear
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 04 Dec 2013 02:08:46 +0200] rev 9747
adjusting the wind in fruit02
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 04 Dec 2013 00:46:04 +0200] rev 9746
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
unc0rr [Wed, 04 Dec 2013 00:19:42 +0400] rev 9745
Load themes lazily
unc0rr [Tue, 03 Dec 2013 23:54:58 +0400] rev 9744
Be lazy in loading maps list
sheepluva [Tue, 03 Dec 2013 18:09:54 +0100] rev 9743
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
nemo [Tue, 03 Dec 2013 12:10:51 -0500] rev 9742
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
sheepluva [Tue, 03 Dec 2013 17:39:07 +0100] rev 9741
make source files objects depend on their predecessors in list
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Dec 2013 17:06:40 +0200] rev 9740
fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
sheepluva [Mon, 02 Dec 2013 20:25:15 +0100] rev 9739
make lazy loading of map preview a little bit less of a hack
unc0rr [Mon, 02 Dec 2013 23:20:07 +0400] rev 9738
Load hats into the model lazily
sheepluva [Mon, 02 Dec 2013 17:13:22 +0100] rev 9737
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
sheepluva [Mon, 02 Dec 2013 16:52:15 +0100] rev 9736
add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
sheepluva [Mon, 02 Dec 2013 12:40:16 +0100] rev 9735
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Dec 2013 04:35:02 +0200] rev 9734
fixed moving npc and flying in forbidden area in ice01
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Dec 2013 03:07:28 +0200] rev 9733
fixed overlapping bubbles and wrong dialog triggering in moon01
nemo [Sun, 01 Dec 2013 13:22:06 -0500] rev 9732
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
nemo [Sat, 30 Nov 2013 22:34:39 -0500] rev 9731
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
unc0rr [Sat, 30 Nov 2013 20:53:54 +0400] rev 9730
Fix erroneous message in console debug
unc0rr [Sat, 30 Nov 2013 17:43:58 +0400] rev 9729
Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
sheepluva [Sat, 30 Nov 2013 14:36:41 +0100] rev 9728
fix for regression
issue #669 "Lobby: User context-menu of offline user shows all options as if user was still online"
sheepluva [Sat, 30 Nov 2013 14:33:23 +0100] rev 9727
small cleanup etc
sheepluva [Sat, 30 Nov 2013 14:05:22 +0100] rev 9726
don't show 'follow' entry for players that are in lobby
sheepluva [Sat, 30 Nov 2013 13:42:14 +0100] rev 9725
regression fix: reallow offline players to be added to friendslist/ignore list
sheepluva [Sat, 30 Nov 2013 11:14:32 +0100] rev 9724
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
please read
issue #721
ps: filthy.
sheepluva [Fri, 29 Nov 2013 18:46:32 +0100] rev 9723
whip: visual enhancements (hat'n'dust) as suggested by nemo
unc0rr [Fri, 29 Nov 2013 15:53:46 +0400] rev 9722
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
nemo [Thu, 28 Nov 2013 21:13:49 -0500] rev 9721
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
unc0rr [Thu, 28 Nov 2013 00:41:35 +0400] rev 9720
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
sheepluva [Wed, 27 Nov 2013 19:10:53 +0100] rev 9719
update credits
sheepluva [Mon, 25 Nov 2013 22:09:42 +0100] rev 9718
unbreak various parts of campaign variable loading/saving
sheepluva [Mon, 25 Nov 2013 10:12:18 +0100] rev 9717
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
nemo [Sun, 24 Nov 2013 22:12:23 -0500] rev 9716
*grumble grumble*
unc0rr [Mon, 25 Nov 2013 01:03:14 +0400] rev 9715
Forbid /delegate to room admin
nemo [Sun, 24 Nov 2013 22:11:55 -0500] rev 9714
fix tag toggling. I think...
nemo [Sun, 24 Nov 2013 14:03:33 -0500] rev 9713
another broken element
nemo [Sun, 24 Nov 2013 14:00:24 -0500] rev 9712
fix translation xml
unc0rr [Sat, 14 Dec 2013 21:16:20 +0400] rev 9711
To prevent that weird crash, you need to initialize SDL before Qt