Sat, 06 Jun 2020 20:51:12 +0200 AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 20:51:12 +0200] rev 15625
AI: Refactor bounce handling
Sat, 06 Jun 2020 20:22:57 +0200 Teach AI to set minimum mine bounce for improved aiming
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 20:22:57 +0200] rev 15624
Teach AI to set minimum mine bounce for improved aiming
Sat, 06 Jun 2020 20:21:08 +0200 Teach AI to drop mines from safe height
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 20:21:08 +0200] rev 15623
Teach AI to drop mines from safe height Placing mine on ground and then escaping is not possible yet
Sat, 06 Jun 2020 16:09:16 +0200 Teach AI to spam extra time if infinite
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 16:09:16 +0200] rev 15622
Teach AI to spam extra time if infinite
Sat, 06 Jun 2020 15:43:17 +0200 Merge b988d3be7100
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 15:43:17 +0200] rev 15621
Merge b988d3be7100
Sat, 06 Jun 2020 15:40:51 +0200 Disable gfMoreWind for land objects on turn end only after a fixed-time delay
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 15:40:51 +0200] rev 15620
Disable gfMoreWind for land objects on turn end only after a fixed-time delay 15s sounds much, but it's the average amount for gfMineStrike mines to settle naturally. And it would be very confusing to see falling mines suddenly not caring about gfMoreWind for no apparent reason. Note this whole thing is a giant hack anyway, to prevent a turn being blocked by infinitely bouncing mines. The better solution would be to help gfMoreWind-affected land objects settle naturally more reliably even under extreme wind. But this commit is "good enough" for now. If you don't like the delay, you can always tweak the constant.
(0) -10000 -3000 -1000 -300 -100 -30 -10 -6 +6 +10 +30 +100 +300 tip