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hedgewars/uStore.pas
Thu, 26 Jan 2012 02:06:16 +0100
Xeli
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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Tue, 17 Jan 2012 09:01:31 -0500
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Wed, 07 Dec 2011 11:35:03 -0500
nemo
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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Sun, 04 Dec 2011 01:00:18 +0300
unc0rr
No more nested functions in code
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Sun, 27 Nov 2011 23:13:22 +0300
unc0rr
Countless imporvements to the parser and countless help to the parser in sources.
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Thu, 24 Nov 2011 16:18:45 +0100
koda
GSoC 2011: Android port - merged mainstream
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Fri, 18 Nov 2011 00:32:52 +0100
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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