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hedgewars/uWorld.pas
Thu, 26 Jan 2012 22:19:52 +0100
Xeli
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
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Tue, 17 Jan 2012 09:01:31 -0500
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sun, 04 Dec 2011 01:00:18 +0300
unc0rr
No more nested functions in code
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Sun, 27 Nov 2011 23:13:22 +0300
unc0rr
Countless imporvements to the parser and countless help to the parser in sources.
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Thu, 24 Nov 2011 16:18:45 +0100
koda
GSoC 2011: Android port - merged mainstream
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Fri, 18 Nov 2011 00:32:52 +0100
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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Mon, 14 Nov 2011 18:08:36 -0500
nemo
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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