Tue, 30 Apr 2013 21:06:05 -0400 | nemo | this is fairer | file | diff | annotate |
Sun, 21 Apr 2013 17:38:17 -0400 | nemo | yep. I did forget to put this back | file | diff | annotate |
Sun, 21 Apr 2013 16:39:36 -0400 | nemo | So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth. | file | diff | annotate |
Tue, 02 Apr 2013 21:00:57 +0200 | koda | update webgl branch | file | diff | annotate |
Tue, 19 Mar 2013 18:32:03 +0100 | koda | move RestoreHog from uGears to uTeams to break a circular dependency | file | diff | annotate |
Wed, 06 Mar 2013 19:50:25 -0500 | nemo | yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing. | file | diff | annotate |
Wed, 06 Mar 2013 08:26:14 -0500 | nemo | extend time a bit. move to defrosting on team's turn. fairer than using round order I think. | file | diff | annotate |