Fix cake taking >200s to explode when it's completely stuck and can't move (
bug #194)
Add test case to test if cake explodes in time when stuck in tight space
See also:
bug #194
Relicense my contributions from WTFPL to CC-0
To reduce the total number of different licenses used in HW.
Not that it makes any difference …
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
fine. I will
Use generic team names for non-themed random teams; add a bunch of more random team names
First team name list in types.ini are considered to be generic. If the random team
generator decides to use hats not taken from types.ini, it only uses a generic team
name, not one of the other themed team names.
Nobody Laugh mission: Set bot level to maximum
because the player is supposed to win before the time runs out