Fri, 05 Nov 2010 17:27:14 -0400 | nemo | This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active. | file | diff | annotate |
Fri, 05 Nov 2010 11:06:22 -0400 | nemo | Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode | file | diff | annotate |
Sun, 31 Oct 2010 12:19:54 -0400 | nemo | making indentation consistent (noticed while debugging) | file | diff | annotate |
Wed, 27 Oct 2010 14:02:20 +0200 | koda | update branch with latest head, most likely breaking water color in stereo mode | file | diff | annotate |
Fri, 29 Oct 2010 00:24:17 +0200 | koda | disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines) | file | diff | annotate |
Thu, 21 Oct 2010 15:40:43 -0400 | nemo | Set default ready timer to 0 to see if desyncs come back. | file | diff | annotate |
Tue, 12 Oct 2010 05:06:30 +0200 | koda | minor stuff | file | diff | annotate |