hedgewars/uGears.pas
Wed, 27 Apr 2016 23:52:43 +0200 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
Wed, 27 Apr 2016 23:14:47 +0200 sheepluva fix incorrect debug message
Tue, 26 Apr 2016 22:09:50 +0200 sheepluva create forts in random order
Tue, 26 Apr 2016 14:41:56 +0200 sheepluva Fort Mode: allow more than 2 clans
Tue, 26 Apr 2016 12:27:17 +0200 sheepluva cleaning up team divide mode code from last night a little
Tue, 26 Apr 2016 02:42:45 +0200 sheepluva divided teams: better horizontal clan distribution
Mon, 25 Apr 2016 21:12:34 +0200 sheepluva "divided teams" modifier will now work with more than 2 teams!
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Tue, 12 Jan 2016 22:43:39 +0100 sheepluva pas2c still does (not like) this
Thu, 31 Dec 2015 15:11:44 -0500 nemo Tweak the hole carving to become less agressive about spacing if random points keep failing.
Thu, 31 Dec 2015 12:47:33 -0500 nemo Force locations for hogs if even TryHard fails on initial spawn.
Wed, 30 Dec 2015 08:50:19 -0500 nemo call this faller scrambling less often.
Sat, 10 Oct 2015 18:18:26 +0200 sheepluva Lua-API: onSuddenDeath hook
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sun, 19 Jul 2015 04:05:19 +0200 sheepluva add some chat message colors
Mon, 13 Jul 2015 06:19:51 +0200 sheepluva just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
Sun, 22 Mar 2015 21:40:16 +0100 sheepluva make using hog speech a bit more comfortable
Tue, 17 Feb 2015 10:04:32 -0500 nemo avoid airmines too when spawning
Sat, 14 Feb 2015 17:47:28 -0500 nemo Fix bug, undo debug level in server, set air mine number to something non-debug
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Sun, 16 Nov 2014 17:07:13 +0100 sheepluva fix health crate collision
Fri, 14 Nov 2014 17:00:47 +0300 unC0Rr Fix warnings given by 32-bit fpc
Tue, 11 Nov 2014 23:57:46 +0300 unc0rr Fix some stuff from coverity
Sun, 24 Aug 2014 10:43:49 +0400 unc0rr Better diagnostics in log, even though it shouldn't matter anymore
Tue, 03 Jun 2014 11:09:18 -0400 nemo theme configurable sudden death music. untested
Tue, 06 May 2014 23:16:35 +0400 unc0rr - Increase limits on number of mines and explosives in game scheme
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
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