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hedgewars/uLandGenTemplateBased.pas
2014-11-29
sheepluva
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
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2014-11-29
sheepluva
some more fixing
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2014-11-17
sheepluva
some whitespace fixes
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2014-11-15
unc0rr
Fix difference in map generation between fpc and pas2c engine
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2014-11-15
nemo
modestly randomise dab, bump points again.
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2014-11-14
unc0rr
- Comment out getrandom in addgear for hedgehog, causes preview-game desync
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2014-11-14
unC0Rr
Fix warnings given by 32-bit fpc
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2014-11-09
unc0rr
Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
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2014-11-09
nemo
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
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2014-11-08
nemo
Partially hook up feature size so horrorcat has something to test.
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2014-08-13
unc0rr
Apply new distortion on maze gen
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2014-04-16
unc0rr
Fix new generator on 32 bit arch
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2014-04-15
unc0rr
No more occasional long straight edges
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2014-03-20
unc0rr
Fix warnings
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2014-03-20
unc0rr
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
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2014-03-19
unc0rr
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
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2014-03-19
unc0rr
Process segments from last to first point too
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2014-03-19
unc0rr
Prevent intersections with segment from last to first point, adjust size of details
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2014-03-19
unc0rr
Fix div by zero error in new generator
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2014-03-18
unc0rr
Greedy approach: divide while it divides
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2014-03-18
unc0rr
No self intersections, except for weirdness between first and last point
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2014-03-17
unc0rr
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
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2014-03-16
unc0rr
More math, implementation is nearly complete, just still have an issue to resolve
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2014-03-15
unc0rr
Some progress on new generator
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2014-03-14
unc0rr
Move template-based generator into its own file
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