Sun, 27 Feb 2011 20:58:59 +0300 merge
unc0rr [Sun, 27 Feb 2011 20:58:59 +0300] rev 4967
merge
Sun, 27 Feb 2011 12:56:36 -0500 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo [Sun, 27 Feb 2011 12:56:36 -0500] rev 4966
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
Sun, 27 Feb 2011 20:58:43 +0300 Ukrainian translation update
igor-hkr@mail.ru [Sun, 27 Feb 2011 20:58:43 +0300] rev 4965
Ukrainian translation update
Sun, 27 Feb 2011 20:15:48 +0300 merge
unc0rr [Sun, 27 Feb 2011 20:15:48 +0300] rev 4964
merge
Sun, 27 Feb 2011 11:46:41 -0500 add friendslist whitelist to autokick, and more merging
nemo [Sun, 27 Feb 2011 11:46:41 -0500] rev 4963
add friendslist whitelist to autokick, and more merging
Sun, 27 Feb 2011 20:15:09 +0300 Start new server on RestartException
unc0rr [Sun, 27 Feb 2011 20:15:09 +0300] rev 4962
Start new server on RestartException
Sun, 27 Feb 2011 19:32:44 +0300 merge
unc0rr [Sun, 27 Feb 2011 19:32:44 +0300] rev 4961
merge
Sun, 27 Feb 2011 19:32:14 +0300 merge
unc0rr [Sun, 27 Feb 2011 19:32:14 +0300] rev 4960
merge
Thu, 24 Feb 2011 22:01:36 +0300 ShutdownException for server shutdown
unc0rr [Thu, 24 Feb 2011 22:01:36 +0300] rev 4959
ShutdownException for server shutdown
Sun, 27 Feb 2011 11:32:48 -0500 Autokick ignored players from game room on join. Needs testing.
nemo [Sun, 27 Feb 2011 11:32:48 -0500] rev 4958
Autokick ignored players from game room on join. Needs testing.
Wed, 23 Feb 2011 18:38:11 +0300 Remove deprecated statistics MVar
unc0rr [Wed, 23 Feb 2011 18:38:11 +0300] rev 4957
Remove deprecated statistics MVar
Sat, 26 Feb 2011 15:56:11 +0100 usound: added function for loops with fade in and out
koda [Sat, 26 Feb 2011 15:56:11 +0100] rev 4956
usound: added function for loops with fade in and out airplane attacks: added stunt sound (issue #54)
Wed, 23 Feb 2011 18:34:07 +0300 Don't forkIO main loop
unc0rr [Wed, 23 Feb 2011 18:34:07 +0300] rev 4955
Don't forkIO main loop
Fri, 25 Feb 2011 16:32:24 -0500 Fix PNG offsets (also some non-RGB)
nemo [Fri, 25 Feb 2011 16:32:24 -0500] rev 4954
Fix PNG offsets (also some non-RGB)
Tue, 22 Feb 2011 18:51:22 +0200 Fixed scoring exploit on Control and removed user branding from the map
mikade [Tue, 22 Feb 2011 18:51:22 +0200] rev 4953
Fixed scoring exploit on Control and removed user branding from the map Changed hog positioning code on CTF_Blizzard so that each side is positioned in the same manner, and gets to move in the same order Fixed version control fail in CTF_Blizzard
Sat, 19 Feb 2011 04:04:34 +0100 Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
koda [Sat, 19 Feb 2011 04:04:34 +0100] rev 4952
Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
Sat, 19 Feb 2011 04:04:29 +0100 fix silly validation and signature Hedgewars-iOS-1.2.3
koda [Sat, 19 Feb 2011 04:04:29 +0100] rev 4951
fix silly validation and signature
Sat, 19 Feb 2011 02:21:09 +0100 disable the two last workinprogress weapons on the ios release
koda [Sat, 19 Feb 2011 02:21:09 +0100] rev 4950
disable the two last workinprogress weapons on the ios release
Sat, 19 Feb 2011 01:42:12 +0100 ios version bump
koda [Sat, 19 Feb 2011 01:42:12 +0100] rev 4949
ios version bump
Sat, 19 Feb 2011 01:38:40 +0100 remove unused ios code
koda [Sat, 19 Feb 2011 01:38:40 +0100] rev 4948
remove unused ios code
Sat, 19 Feb 2011 01:01:03 +0100 don't play button sounds when audio is off
koda [Sat, 19 Feb 2011 01:01:03 +0100] rev 4947
don't play button sounds when audio is off
Fri, 18 Feb 2011 00:31:01 +0100 better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda [Fri, 18 Feb 2011 00:31:01 +0100] rev 4946
better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
Fri, 18 Feb 2011 00:21:36 +0100 in the cocoa ammomenu show descriptions properly for lower weapons
koda [Fri, 18 Feb 2011 00:21:36 +0100] rev 4945
in the cocoa ammomenu show descriptions properly for lower weapons updated the way to update weaponset
Wed, 16 Feb 2011 13:07:00 +0300 More robust login system when db server goes away
unc0rr [Wed, 16 Feb 2011 13:07:00 +0300] rev 4944
More robust login system when db server goes away
Wed, 16 Feb 2011 12:49:12 +0300 Allow users to join official server even when there's no db connection
unc0rr [Wed, 16 Feb 2011 12:49:12 +0300] rev 4943
Allow users to join official server even when there's no db connection
Wed, 16 Feb 2011 12:07:30 +0300 Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
unc0rr [Wed, 16 Feb 2011 12:07:30 +0300] rev 4942
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
Tue, 15 Feb 2011 21:12:22 +0300 Fix for my last commit (which was all nonsense)
unc0rr [Tue, 15 Feb 2011 21:12:22 +0300] rev 4941
Fix for my last commit (which was all nonsense)
Mon, 14 Feb 2011 08:31:45 -0500 merge
nemo [Mon, 14 Feb 2011 08:31:45 -0500] rev 4940
merge
Fri, 11 Feb 2011 00:15:11 +0100 screenshot binding for library (on ios it just plays the sound)
koda [Fri, 11 Feb 2011 00:15:11 +0100] rev 4939
screenshot binding for library (on ios it just plays the sound)
Wed, 09 Feb 2011 23:26:01 -0500 use ctrl instead of alt to avoid colliding with linux window positioning
nemo [Wed, 09 Feb 2011 23:26:01 -0500] rev 4938
use ctrl instead of alt to avoid colliding with linux window positioning
Wed, 09 Feb 2011 21:59:43 +0300 Draw straight lines while holding Alt key
unc0rr [Wed, 09 Feb 2011 21:59:43 +0300] rev 4937
Draw straight lines while holding Alt key
Tue, 08 Feb 2011 22:24:30 +0300 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr [Tue, 08 Feb 2011 22:24:30 +0300] rev 4936
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
Tue, 08 Feb 2011 02:43:07 +0100 screenshots 4 ios
koda [Tue, 08 Feb 2011 02:43:07 +0100] rev 4935
screenshots 4 ios
Mon, 07 Feb 2011 23:22:14 +0100 i obviously forgot one piece
koda [Mon, 07 Feb 2011 23:22:14 +0100] rev 4934
i obviously forgot one piece
Mon, 07 Feb 2011 23:12:56 +0100 update sdl apis to use the new rendering functions
koda [Mon, 07 Feb 2011 23:12:56 +0100] rev 4933
update sdl apis to use the new rendering functions
Sun, 06 Feb 2011 21:50:29 +0300 - Take into account hlint suggestions
unc0rr [Sun, 06 Feb 2011 21:50:29 +0300] rev 4932
- Take into account hlint suggestions - Fix almost all warnings
Sun, 06 Feb 2011 18:59:53 +0300 Don't accept EM message when the game isn't started
unc0rr [Sun, 06 Feb 2011 18:59:53 +0300] rev 4931
Don't accept EM message when the game isn't started
Sun, 06 Feb 2011 13:19:00 +0100 fix issue 185 :|
koda [Sun, 06 Feb 2011 13:19:00 +0100] rev 4930
fix issue #185 :| also fix compilation & universal binary stuff for hwlib under macosx
Sun, 06 Feb 2011 11:39:11 +0100 I need this export in order to not have the wrapper.c fail to find Game() on linux
sheepluva [Sun, 06 Feb 2011 11:39:11 +0100] rev 4929
I need this export in order to not have the wrapper.c fail to find Game() on linux From this point on compilation and usage of library should work on linux, at least does for me :P
Sun, 06 Feb 2011 11:34:52 +0100 fix engine library compilation on linux/amd64
sheepluva [Sun, 06 Feb 2011 11:34:52 +0100] rev 4928
fix engine library compilation on linux/amd64
Sun, 06 Feb 2011 10:36:01 +0100 remove redundant note
sheepluva [Sun, 06 Feb 2011 10:36:01 +0100] rev 4927
remove redundant note
Sun, 06 Feb 2011 10:28:59 +0100 update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
sheepluva [Sun, 06 Feb 2011 10:28:59 +0100] rev 4926
update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
Sun, 06 Feb 2011 00:47:00 +0100 initialize pointers properly with nil
sheepluva [Sun, 06 Feb 2011 00:47:00 +0100] rev 4925
initialize pointers properly with nil
Sat, 05 Feb 2011 22:22:16 +0100 show dual head mode some love
koda [Sat, 05 Feb 2011 22:22:16 +0100] rev 4924
show dual head mode some love
Sat, 05 Feb 2011 23:37:25 +0300 Fix admin stuff :D
unc0rr [Sat, 05 Feb 2011 23:37:25 +0300] rev 4923
Fix admin stuff :D
Sat, 05 Feb 2011 23:33:10 +0300 Fix password checking
unc0rr [Sat, 05 Feb 2011 23:33:10 +0300] rev 4922
Fix password checking
Sat, 05 Feb 2011 23:15:22 +0300 Fix build of official server
unc0rr [Sat, 05 Feb 2011 23:15:22 +0300] rev 4921
Fix build of official server
Sat, 05 Feb 2011 15:45:44 +0100 cleaning up how chat is handled on idevices
koda [Sat, 05 Feb 2011 15:45:44 +0100] rev 4920
cleaning up how chat is handled on idevices updated project to use updated libs some leaks resolved (maybe)
Sat, 05 Feb 2011 15:36:02 +0100 Updated Slovak translation
jose1711 [Sat, 05 Feb 2011 15:36:02 +0100] rev 4919
Updated Slovak translation
Sat, 05 Feb 2011 11:32:15 +0300 Add Unique field to Client structure, and use it to check for matching recieved account status with client
unc0rr [Sat, 05 Feb 2011 11:32:15 +0300] rev 4918
Add Unique field to Client structure, and use it to check for matching recieved account status with client
Sat, 05 Feb 2011 11:05:16 +0300 Convert READY and NOT_READY messages to CLIENT_FLAGS message
unc0rr [Sat, 05 Feb 2011 11:05:16 +0300] rev 4917
Convert READY and NOT_READY messages to CLIENT_FLAGS message
Fri, 04 Feb 2011 20:41:46 +0100 italian translation :D
Marco Bresciani [Fri, 04 Feb 2011 20:41:46 +0100] rev 4916
italian translation :D
Fri, 04 Feb 2011 07:13:58 +0100 fix porkey hat (image height, animation) and sheep hat (image height)
sheepluva [Fri, 04 Feb 2011 07:13:58 +0100] rev 4915
fix porkey hat (image height, animation) and sheep hat (image height)
Thu, 03 Feb 2011 22:29:10 +0300 Stub for server restart command
unc0rr [Thu, 03 Feb 2011 22:29:10 +0300] rev 4914
Stub for server restart command
Thu, 03 Feb 2011 07:00:38 +0100 graphic for sinegun, will probably tweak it soon(TM) though
sheepluva [Thu, 03 Feb 2011 07:00:38 +0100] rev 4913
graphic for sinegun, will probably tweak it soon(TM) though
Thu, 03 Feb 2011 00:23:41 +0100 change order of statspage/gamerun when running in dual screen
koda [Thu, 03 Feb 2011 00:23:41 +0100] rev 4912
change order of statspage/gamerun when running in dual screen
Wed, 02 Feb 2011 23:38:44 +0100 update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
koda [Wed, 02 Feb 2011 23:38:44 +0100] rev 4911
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
Wed, 02 Feb 2011 23:21:14 +0100 guess what? merge 0.9.15 again...
koda [Wed, 02 Feb 2011 23:21:14 +0100] rev 4910
guess what? merge 0.9.15 again...
Wed, 02 Feb 2011 22:19:10 +0300 - Implement BAN protocol command
unc0rr [Wed, 02 Feb 2011 22:19:10 +0300] rev 4909
- Implement BAN protocol command - Make BanClient handler call KickClient
Wed, 02 Feb 2011 22:14:00 +0300 Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
unc0rr [Wed, 02 Feb 2011 22:14:00 +0300] rev 4908
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
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