2010-07-29 I keep forgetting to merge.
nemo [Thu, 29 Jul 2010 18:31:48 -0400] rev 3685
I keep forgetting to merge.
2010-07-29 Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
nemo [Thu, 29 Jul 2010 18:31:34 -0400] rev 3684
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
2010-07-29 Revert broken generating of qm in cmake, restore source control of .qm for now.
nemo [Thu, 29 Jul 2010 18:29:29 -0400] rev 3683
Revert broken generating of qm in cmake, restore source control of .qm for now. lupdate-qt4/lrelease-qt4
2010-07-29 Engine:
smaxx [Thu, 29 Jul 2010 13:43:57 +0200] rev 3682
Engine: * Hedgehogs will now cry in pain whenever they're hurt
2010-07-26 Frontend:
smaxx [Mon, 26 Jul 2010 13:05:07 +0200] rev 3681
Frontend: * Reverted last minute change (damn you, Murphy!)
2010-07-31 fix panning when zoomed (finally)
koda [Sat, 31 Jul 2010 10:39:20 +0200] rev 3680
fix panning when zoomed (finally)
2010-07-26 Frontend:
smaxx [Mon, 26 Jul 2010 13:03:42 +0200] rev 3679
Frontend: * Added registry values for easier xfire detection (win32 only)
2010-07-31 patch by lucass (polished by me) - command line parsing is now much more flexible
koda [Sat, 31 Jul 2010 08:19:56 +0200] rev 3678
patch by lucass (polished by me) - command line parsing is now much more flexible
2010-07-26 Engine:
smaxx [Mon, 26 Jul 2010 11:04:32 +0200] rev 3677
Engine: * Added weapon offsets to AI's gear prediction. This should improve its aiming once again.
2010-07-31 fix issue #6 (missing nick in chat)
koda [Sat, 31 Jul 2010 07:05:06 +0200] rev 3676
fix issue #6 (missing nick in chat)
2010-07-25 merge
unc0rr [Sun, 25 Jul 2010 22:40:31 +0400] rev 3675
merge
2010-07-25 merge
koda [Sun, 25 Jul 2010 17:32:07 +0200] rev 3674
merge
2010-07-25 Some comments on the reason of the bug, leave bug not fixed yet
unc0rr [Sun, 25 Jul 2010 22:39:59 +0400] rev 3673
Some comments on the reason of the bug, leave bug not fixed yet
2010-07-25 shrink confirmation button, double tap resets zoom and centers hog
koda [Sun, 25 Jul 2010 17:30:19 +0200] rev 3672
shrink confirmation button, double tap resets zoom and centers hog
2010-07-25 - burp's patch cleaning up module dependancies + cabal file
unc0rr [Sun, 25 Jul 2010 18:55:54 +0400] rev 3671
- burp's patch cleaning up module dependancies + cabal file - mixed with some changes by me trying to fight a bug
2010-07-25 use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda [Sun, 25 Jul 2010 16:02:02 +0200] rev 3670
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-25 merge. forgot again.
nemo [Sun, 25 Jul 2010 10:16:34 -0400] rev 3669
merge. forgot again.
2010-07-24 tap to play piano notes, fix for audio and pause glitch
koda [Sun, 25 Jul 2010 01:59:41 +0200] rev 3668
tap to play piano notes, fix for audio and pause glitch
2010-07-24 use external libs more consistently
koda [Sat, 24 Jul 2010 23:23:10 +0200] rev 3667
use external libs more consistently scrap openalbridge in favour of sdl_mixer (once again) removed many double free crashes added Tiy's graphics and pause the game when popover appears
2010-07-25 Fix splashes
nemo [Sun, 25 Jul 2010 10:15:56 -0400] rev 3666
Fix splashes
2010-07-23 New stress testing app with advanced features (not complete yet)
unc0rr [Fri, 23 Jul 2010 22:14:56 +0400] rev 3665
New stress testing app with advanced features (not complete yet)
2010-07-23 sound is loaded lazily
koda [Fri, 23 Jul 2010 15:08:44 +0200] rev 3664
sound is loaded lazily
2010-07-22 reduce the number of keywords used and switch to BMP format for screenshots
koda [Thu, 22 Jul 2010 12:47:32 +0200] rev 3663
reduce the number of keywords used and switch to BMP format for screenshots fixed a few little things from previous commit
2010-07-22 polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda [Thu, 22 Jul 2010 03:08:17 +0200] rev 3662
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-20 i can haz panning
koda [Tue, 20 Jul 2010 23:30:54 +0200] rev 3661
i can haz panning
2010-07-20 complete settings page rework
koda [Tue, 20 Jul 2010 05:37:58 +0200] rev 3660
complete settings page rework
2010-07-20 half reworking of the settings page with delegation
koda [Tue, 20 Jul 2010 03:14:43 +0200] rev 3659
half reworking of the settings page with delegation some graphical enhancements, leaks and fixes
2010-07-19 Make server stay alive when some clients get kicked
unc0rr [Mon, 19 Jul 2010 23:38:18 +0400] rev 3658
Make server stay alive when some clients get kicked
2010-07-19 Run core timer
unc0rr [Mon, 19 Jul 2010 23:31:08 +0400] rev 3657
Run core timer
2010-07-19 Make ROUNDFINISHED work correctly
unc0rr [Mon, 19 Jul 2010 23:30:08 +0400] rev 3656
Make ROUNDFINISHED work correctly
2010-07-19 Reimplement ROUNDFINISHED
unc0rr [Mon, 19 Jul 2010 23:10:33 +0400] rev 3655
Reimplement ROUNDFINISHED
2010-07-19 Reimplement ping timeout
unc0rr [Mon, 19 Jul 2010 23:00:10 +0400] rev 3654
Reimplement ping timeout
2010-07-19 Reimplement statistics
unc0rr [Mon, 19 Jul 2010 22:37:47 +0400] rev 3653
Reimplement statistics
2010-07-18 merge
koda [Sun, 18 Jul 2010 03:58:06 +0200] rev 3652
merge
2010-07-18 switching hogs now works
koda [Sun, 18 Jul 2010 03:55:56 +0200] rev 3651
switching hogs now works
2010-07-18 add a timer selection for grenades
koda [Sun, 18 Jul 2010 03:26:15 +0200] rev 3650
add a timer selection for grenades
2010-07-17 aim now starts slow and then moves faster
koda [Sat, 17 Jul 2010 16:35:14 +0200] rev 3649
aim now starts slow and then moves faster
2010-07-17 some further chat polishing
koda [Sat, 17 Jul 2010 06:56:39 +0200] rev 3648
some further chat polishing
2010-07-17 making chat work... (keyboard support is heavily broken in sdl upstream)
koda [Sat, 17 Jul 2010 03:59:10 +0200] rev 3647
making chat work... (keyboard support is heavily broken in sdl upstream)
2010-07-15 don't make the confirmation button disappear, present an alert if game doesn't start
koda [Fri, 16 Jul 2010 00:18:03 +0200] rev 3646
don't make the confirmation button disappear, present an alert if game doesn't start
2010-07-17 Reimplement REMOVE_TEAM
unc0rr [Sat, 17 Jul 2010 23:44:42 +0400] rev 3645
Reimplement REMOVE_TEAM
2010-07-15 finished ammo configuration (which is the last page missing in config \o/)
koda [Thu, 15 Jul 2010 04:31:25 +0200] rev 3644
finished ammo configuration (which is the last page missing in config \o/)
2010-07-15 reworked the ammunition configuration page (visually)
koda [Thu, 15 Jul 2010 03:28:29 +0200] rev 3643
reworked the ammunition configuration page (visually)
2010-07-14 support for static map added to iFrontend
koda [Thu, 15 Jul 2010 01:18:51 +0200] rev 3642
support for static map added to iFrontend
2010-07-13 save the gl client state to get a nice 80% fps boost
koda [Wed, 14 Jul 2010 00:43:36 +0200] rev 3641
save the gl client state to get a nice 80% fps boost tidy rqKillFlakes
2010-07-13 Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo [Tue, 13 Jul 2010 17:39:00 -0400] rev 3640
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
2010-07-11 use a button instead of label and simplify a lot touch interaction
koda [Mon, 12 Jul 2010 01:42:43 +0200] rev 3639
use a button instead of label and simplify a lot touch interaction
2010-07-11 touch overlay reworked, improvements to zoom and confirmation
koda [Sun, 11 Jul 2010 18:39:01 +0200] rev 3638
touch overlay reworked, improvements to zoom and confirmation
2010-07-11 implement the check on the type of ammo requiring a second tap to confirm
koda [Sun, 11 Jul 2010 03:23:26 +0200] rev 3637
implement the check on the type of ammo requiring a second tap to confirm
2010-07-10 merge
koda [Sat, 10 Jul 2010 18:43:28 +0200] rev 3636
merge
2010-07-10 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda [Sat, 10 Jul 2010 18:42:47 +0200] rev 3635
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
2010-07-10 cWeaponTooltips -> rqTooltipsOff
koda [Sat, 10 Jul 2010 15:39:07 +0200] rev 3634
cWeaponTooltips -> rqTooltipsOff
2010-07-10 Updated Island theme.
nemo [Fri, 09 Jul 2010 20:09:46 -0400] rev 3633
Updated Island theme.
2010-07-10 fix land check fo' real
koda [Sat, 10 Jul 2010 02:02:37 +0200] rev 3632
fix land check fo' real more logs in case of failing gameConfig
2010-07-08 fix land check
koda [Thu, 08 Jul 2010 23:34:25 +0200] rev 3631
fix land check
2010-07-08 fix static land loading on desktop
koda [Thu, 08 Jul 2010 23:06:21 +0200] rev 3630
fix static land loading on desktop add further checks to the sporadic init bug on iFoos
2010-07-08 redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda [Thu, 08 Jul 2010 02:23:10 +0200] rev 3629
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
2010-07-07 enable tooltips on ipad (todo: disable them on iphone)
koda [Wed, 07 Jul 2010 03:16:12 +0200] rev 3628
enable tooltips on ipad (todo: disable them on iphone)
2010-07-07 the game now respects the orientation of the frontend
koda [Wed, 07 Jul 2010 03:03:59 +0200] rev 3627
the game now respects the orientation of the frontend
2010-07-07 fix the multitouch shooting and moving
koda [Wed, 07 Jul 2010 02:52:11 +0200] rev 3626
fix the multitouch shooting and moving fix a crash (unknown) when reloading leave the lobby open after returing from game
2010-07-06 icons \o/
koda [Tue, 06 Jul 2010 03:33:01 +0200] rev 3625
icons \o/ fixed orientation and launch image issues prevent a crash when loading lobby multiple times
2010-07-05 button to open ammomenu
koda [Mon, 05 Jul 2010 22:42:43 +0200] rev 3624
button to open ammomenu loading screen that fits launch orientation further work on weapon selection more savings for older idevices
2010-07-03 graphics applied and fixes here and there
koda [Sun, 04 Jul 2010 01:27:41 +0200] rev 3623
graphics applied and fixes here and there
2010-07-03 add other lobby graphics
Tiy [Sun, 04 Jul 2010 00:48:39 +0200] rev 3622
add other lobby graphics
2010-07-03 initial support for customizing weaponset
koda [Sun, 04 Jul 2010 00:33:59 +0200] rev 3621
initial support for customizing weaponset
2010-07-03 szczur updated locale
koda [Sat, 03 Jul 2010 15:31:36 +0200] rev 3620
szczur updated locale
2010-07-03 partially apply new graphics to code
koda [Sat, 03 Jul 2010 15:30:52 +0200] rev 3619
partially apply new graphics to code
2010-07-03 new graphics for ipad frontend
Tiy [Sat, 03 Jul 2010 15:30:33 +0200] rev 3618
new graphics for ipad frontend
2010-07-03 a couple of fixes i missed previously
koda [Sat, 03 Jul 2010 05:51:24 +0200] rev 3617
a couple of fixes i missed previously
2010-07-03 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda [Sat, 03 Jul 2010 04:42:29 +0200] rev 3616
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
2010-07-03 further code cleanup and less redundancy
koda [Sat, 03 Jul 2010 04:09:27 +0200] rev 3615
further code cleanup and less redundancy
2010-07-03 merge
nemo [Fri, 02 Jul 2010 21:20:38 -0400] rev 3614
merge
2010-07-03 make runtime quality check for iDevices
koda [Sat, 03 Jul 2010 02:01:24 +0200] rev 3613
make runtime quality check for iDevices
2010-07-02 land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda [Sat, 03 Jul 2010 01:31:18 +0200] rev 3612
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
2010-07-02 interpret parameters before initializing everything
koda [Sat, 03 Jul 2010 00:11:23 +0200] rev 3611
interpret parameters before initializing everything make flake disabling really works code cleanup and fixes
2010-07-02 small cleanup
koda [Fri, 02 Jul 2010 17:46:53 +0200] rev 3610
small cleanup
2010-07-03 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo [Fri, 02 Jul 2010 21:19:22 -0400] rev 3609
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
2010-07-02 Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
nemo [Thu, 01 Jul 2010 23:41:10 -0400] rev 3608
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
2010-07-01 Initialise to 0
nemo [Thu, 01 Jul 2010 19:05:29 -0400] rev 3607
Initialise to 0
2010-07-01 Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
nemo [Thu, 01 Jul 2010 18:29:57 -0400] rev 3606
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
2010-07-01 New music for City theme
HSR [Thu, 01 Jul 2010 18:26:44 -0400] rev 3605
New music for City theme
2010-07-01 New Rock themed music for Stage by HSR
nemo [Thu, 01 Jul 2010 17:16:13 -0400] rev 3604
New Rock themed music for Stage by HSR
2010-07-01 Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
nemo [Thu, 01 Jul 2010 17:00:14 -0400] rev 3603
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
2010-07-01 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo [Thu, 01 Jul 2010 14:17:22 -0400] rev 3602
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
2010-07-01 Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
nemo [Thu, 01 Jul 2010 00:34:39 -0400] rev 3601
Revert most of optimisation except for some obvious fixes to errors someone or other introduced. Something in the rest appears related to a crash in translation. Until I determine why or what, this stays out to not ruin people's games
2010-07-01 merge (I'll get it next time)
nemo [Wed, 30 Jun 2010 23:21:46 -0400] rev 3600
merge (I'll get it next time)
2010-06-30 sheepluva's inline patch, fix a crash in overlay
koda [Wed, 30 Jun 2010 23:27:18 +0200] rev 3599
sheepluva's inline patch, fix a crash in overlay
2010-06-30 tiy new overlay graphics
koda [Wed, 30 Jun 2010 22:42:55 +0200] rev 3598
tiy new overlay graphics clean the sdlwindow created updated latest sdl fixes, corrected leaks and stuff
2010-06-30 visual gears: fixing nemo's c-style assignment/multiplications
sheepluva [Wed, 30 Jun 2010 22:20:52 +0200] rev 3597
visual gears: fixing nemo's c-style assignment/multiplications
2010-07-01 Store some calcs to speed up uLandGraphics a tad
nemo [Wed, 30 Jun 2010 23:15:14 -0400] rev 3596
Store some calcs to speed up uLandGraphics a tad
2010-06-30 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda [Wed, 30 Jun 2010 14:52:48 +0200] rev 3595
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
2010-06-30 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda [Wed, 30 Jun 2010 12:55:33 +0200] rev 3594
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-30 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo [Tue, 29 Jun 2010 23:30:49 -0400] rev 3593
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
2010-06-30 clouds: up-and-down-bouncing now without evil loop
sheepluva [Wed, 30 Jun 2010 03:26:15 +0200] rev 3592
clouds: up-and-down-bouncing now without evil loop
2010-06-29 bee:
sheepluva [Tue, 29 Jun 2010 23:25:42 +0200] rev 3591
bee: * make be correct its course only 62.5 times per second (instead of 1000) * cache values (e.g. that one for speed)
2010-06-29 explosions: cache rounded X,Y values
sheepluva [Tue, 29 Jun 2010 22:16:26 +0200] rev 3590
explosions: cache rounded X,Y values
2010-06-29 Dammit. Forgot to pull/rebase before making the VG change
nemo [Tue, 29 Jun 2010 15:52:13 -0400] rev 3589
Dammit. Forgot to pull/rebase before making the VG change
2010-06-29 rope: another, small optimization
sheepluva [Tue, 29 Jun 2010 18:06:50 +0200] rev 3588
rope: another, small optimization
2010-06-29 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo [Tue, 29 Jun 2010 15:50:34 -0400] rev 3587
Optimise vgtSmokeTrace/vgtEvilTrace handler
2010-06-29 Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
nemo [Tue, 29 Jun 2010 10:18:51 -0400] rev 3586
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
2010-06-29 rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva [Tue, 29 Jun 2010 07:09:55 +0200] rev 3585
rope: optimization, should save up to ~3 million hwFloat multiplications per second
2010-06-29 rope: another small optimization
sheepluva [Tue, 29 Jun 2010 06:27:59 +0200] rev 3584
rope: another small optimization
2010-06-29 rope: tiny optimisation
sheepluva [Tue, 29 Jun 2010 05:22:25 +0200] rev 3583
rope: tiny optimisation
2010-06-28 fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
sheepluva [Mon, 28 Jun 2010 21:52:00 +0200] rev 3582
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
2010-06-28 merge
unc0rr [Mon, 28 Jun 2010 21:49:59 +0400] rev 3581
merge
2010-06-28 engine: apply weapon offset to charge animation
sheepluva [Mon, 28 Jun 2010 09:33:10 +0200] rev 3580
engine: apply weapon offset to charge animation
2010-06-28 Engine Message command
unc0rr [Mon, 28 Jun 2010 21:43:19 +0400] rev 3579
Engine Message command
2010-06-28 portal: angle preservation tweaking
sheepluva [Mon, 28 Jun 2010 08:52:17 +0200] rev 3578
portal: angle preservation tweaking
2010-06-28 START_GAME command
unc0rr [Mon, 28 Jun 2010 21:41:45 +0400] rev 3577
START_GAME command
2010-06-27 merge
unc0rr [Sun, 27 Jun 2010 21:28:28 +0400] rev 3576
merge
2010-06-27 merge
koda [Sun, 27 Jun 2010 18:34:47 +0200] rev 3575
merge
2010-06-27 insert a default name when a void string is used
koda [Sun, 27 Jun 2010 18:34:17 +0200] rev 3574
insert a default name when a void string is used polish schemes configuration fixed strange bug in the general panel
2010-06-27 complete configuration for schemes
koda [Sun, 27 Jun 2010 16:44:24 +0200] rev 3573
complete configuration for schemes added my stuff to hgignore
2010-06-27 portal: I accidentally flipped the exit angle in last commit
sheepluva [Sun, 27 Jun 2010 18:17:34 +0200] rev 3572
portal: I accidentally flipped the exit angle in last commit
2010-06-27 portal: some moar tweaks
sheepluva [Sun, 27 Jun 2010 05:32:11 +0200] rev 3571
portal: some moar tweaks
2010-06-27 portal: entry angle is now affecting exit angle
sheepluva [Sun, 27 Jun 2010 02:11:31 +0200] rev 3570
portal: entry angle is now affecting exit angle
2010-06-26 portal / slope detection:
sheepluva [Sat, 26 Jun 2010 19:30:16 +0200] rev 3569
portal / slope detection: * make portal shot collision work regardless of portal projectile velocity * small hax so that hogs can open portals below their feet * killing some whitespaces for my personal entertainment
2010-06-27 A bunch of reimplemented commands
unc0rr [Sun, 27 Jun 2010 21:27:26 +0400] rev 3568
A bunch of reimplemented commands
2010-06-26 adding install_manifest.txt to .hgignore ...
sheepluva [Sat, 26 Jun 2010 16:00:40 +0200] rev 3567
adding install_manifest.txt to .hgignore ...
2010-06-27 Properly handle client exit
unc0rr [Sun, 27 Jun 2010 21:06:41 +0400] rev 3566
Properly handle client exit
2010-06-26 merge
unc0rr [Sat, 26 Jun 2010 16:58:19 +0400] rev 3565
merge
2010-06-26 Reimplement REMOVE_TEAM
unc0rr [Sat, 26 Jun 2010 16:57:43 +0400] rev 3564
Reimplement REMOVE_TEAM
2010-06-26 merge
unc0rr [Sat, 26 Jun 2010 16:56:02 +0400] rev 3563
merge
2010-06-26 portal:
sheepluva [Sat, 26 Jun 2010 09:59:53 +0200] rev 3562
portal: * clean up obsolete code in order to remove the rare cases of wrong-sided portals * fix formula of last commit notice: since last commit portals can happen to move faster than 1000px/sec, I'll take care of that soon ;)
2010-06-25 Reimplement REMOVE_TEAM
unc0rr [Fri, 25 Jun 2010 17:02:30 +0400] rev 3561
Reimplement REMOVE_TEAM
2010-06-26 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva [Sat, 26 Jun 2010 08:14:53 +0200] rev 3560
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
2010-06-25 Ignore this file too
unc0rr [Fri, 25 Jun 2010 11:54:07 +0400] rev 3559
Ignore this file too
2010-06-26 Flag dimensions with booleans instead of using 0.
nemo [Fri, 25 Jun 2010 22:59:31 -0400] rev 3558
Flag dimensions with booleans instead of using 0.
(0) -3000 -1000 -128 +128 +1000 +3000 +10000 tip