Tue, 09 Nov 2010 22:44:12 -0500 hide crosshair when switching to no weapon
nemo [Tue, 09 Nov 2010 22:44:12 -0500] rev 4234
hide crosshair when switching to no weapon
Tue, 09 Nov 2010 22:40:38 -0500 make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo [Tue, 09 Nov 2010 22:40:38 -0500] rev 4233
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
Wed, 10 Nov 2010 03:08:14 +0100 tweak interface, there is no need to manually add new weapons and schemes to the filter list
koda [Wed, 10 Nov 2010 03:08:14 +0100] rev 4232
tweak interface, there is no need to manually add new weapons and schemes to the filter list
Wed, 10 Nov 2010 00:56:21 +0100 added two games modes and one weaponset
koda [Wed, 10 Nov 2010 00:56:21 +0100] rev 4231
added two games modes and one weaponset
Tue, 09 Nov 2010 19:17:53 +0100 removed altuse property for sticky mines
Henek [Tue, 09 Nov 2010 19:17:53 +0100] rev 4230
removed altuse property for sticky mines
Tue, 09 Nov 2010 19:17:53 +0300 Even more png optimizations
unc0rr [Tue, 09 Nov 2010 19:17:53 +0300] rev 4229
Even more png optimizations
Tue, 09 Nov 2010 09:46:45 +0300 More png optimizations
unc0rr [Tue, 09 Nov 2010 09:46:45 +0300] rev 4228
More png optimizations
Tue, 09 Nov 2010 09:29:16 +0300 Optimized graphics by size using
unc0rr [Tue, 09 Nov 2010 09:29:16 +0300] rev 4227
Optimized graphics by size using 'optipng -o5 -np -nc -nb *.png'
Mon, 08 Nov 2010 23:28:39 -0500 compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
nemo [Mon, 08 Nov 2010 23:28:39 -0500] rev 4226
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
Mon, 08 Nov 2010 22:26:44 -0500 Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
nemo [Mon, 08 Nov 2010 22:26:44 -0500] rev 4225
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
Mon, 08 Nov 2010 22:11:46 -0500 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo [Mon, 08 Nov 2010 22:11:46 -0500] rev 4224
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
Tue, 09 Nov 2010 01:56:22 +0100 changelog
sheepluva [Tue, 09 Nov 2010 01:56:22 +0100] rev 4223
changelog
Mon, 08 Nov 2010 19:36:51 -0500 restore circle
nemo [Mon, 08 Nov 2010 19:36:51 -0500] rev 4222
restore circle
Tue, 09 Nov 2010 00:21:59 +0100 added missing game modifiers to lua
Henek [Tue, 09 Nov 2010 00:21:59 +0100] rev 4221
added missing game modifiers to lua
Mon, 08 Nov 2010 23:59:21 +0100 merge again? :o
koda [Mon, 08 Nov 2010 23:59:21 +0100] rev 4220
merge again? :o
Mon, 08 Nov 2010 23:16:13 +0100 fix so gfDisableWind can infact be used in lua
Henek [Mon, 08 Nov 2010 23:16:13 +0100] rev 4219
fix so gfDisableWind can infact be used in lua
Mon, 08 Nov 2010 23:07:43 +0100 added flag gfDisableWind to be used in lua scripts
Henek [Mon, 08 Nov 2010 23:07:43 +0100] rev 4218
added flag gfDisableWind to be used in lua scripts
Mon, 08 Nov 2010 23:05:44 +0100 Fix wrong order in results screen when players team up
TheException [Mon, 08 Nov 2010 23:05:44 +0100] rev 4217
Fix wrong order in results screen when players team up
Mon, 08 Nov 2010 23:58:59 +0100 merge
koda [Mon, 08 Nov 2010 23:58:59 +0100] rev 4216
merge
Mon, 08 Nov 2010 22:12:14 +0100 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek [Mon, 08 Nov 2010 22:12:14 +0100] rev 4215
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Mon, 08 Nov 2010 14:24:31 -0500 fix preview for the FlightJoust test map (not for release)
nemo [Mon, 08 Nov 2010 14:24:31 -0500] rev 4214
fix preview for the FlightJoust test map (not for release)
Mon, 08 Nov 2010 23:58:22 +0100 smaller update (color and modes)
koda [Mon, 08 Nov 2010 23:58:22 +0100] rev 4213
smaller update (color and modes)
Mon, 08 Nov 2010 14:15:26 -0500 Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
nemo [Mon, 08 Nov 2010 14:15:26 -0500] rev 4212
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
Mon, 08 Nov 2010 23:46:34 +0100 this time i got it right, i'm sure of it; TEST ANYWAYS
koda [Mon, 08 Nov 2010 23:46:34 +0100] rev 4211
this time i got it right, i'm sure of it; TEST ANYWAYS
Sun, 07 Nov 2010 18:35:21 -0500 revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo [Sun, 07 Nov 2010 18:35:21 -0500] rev 4210
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
Sun, 07 Nov 2010 17:48:21 -0500 no need to clear this flag
nemo [Sun, 07 Nov 2010 17:48:21 -0500] rev 4209
no need to clear this flag
Sun, 07 Nov 2010 23:47:29 +0100 revamp gamemodes section in the ifrontend and update ios game modes
koda [Sun, 07 Nov 2010 23:47:29 +0100] rev 4208
revamp gamemodes section in the ifrontend and update ios game modes move minestime and turntime *1000 away from frontend and move it in engine (preserving lua compatibility)
Sun, 07 Nov 2010 17:40:55 -0500 better end of turn in infinite attack mode. NEEDS TESTING.
nemo [Sun, 07 Nov 2010 17:40:55 -0500] rev 4207
better end of turn in infinite attack mode. NEEDS TESTING.
Sun, 07 Nov 2010 17:03:10 -0500 oops, remove weapon delays for clean slate - or else crates get frustrating
nemo [Sun, 07 Nov 2010 17:03:10 -0500] rev 4206
oops, remove weapon delays for clean slate - or else crates get frustrating
Sun, 07 Nov 2010 16:51:16 -0500 keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
nemo [Sun, 07 Nov 2010 16:51:16 -0500] rev 4205
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
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