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hedgewars/uRender.pas
Tue, 17 Jan 2012 09:01:31 -0500
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Fri, 18 Nov 2011 00:32:52 +0100
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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Fri, 11 Nov 2011 14:05:39 -0500
nemo
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
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Thu, 10 Nov 2011 21:11:57 -0500
nemo
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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Thu, 10 Nov 2011 17:37:24 -0500
nemo
unsquash the rescaled clouds
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Mon, 15 Aug 2011 00:23:32 +0200
koda
smaller code cleanup
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Sun, 14 Aug 2011 13:45:37 -0400
nemo
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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