2013-09-08 |
unc0rr |
Fix bug 703
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2013-06-29 |
unc0rr |
Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
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2013-06-04 |
koda |
update branch
webgl
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2013-05-21 |
unc0rr |
'/rnd' command. Pass it a (possibly empty) list of items.
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2013-05-13 |
unc0rr |
Restore ready toggle for room admins (issue 432)
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2013-04-20 |
koda |
update 0.9.19 with dev branch
0.9.19
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2013-04-10 |
unc0rr |
This isn't necessary anymore
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2013-04-10 |
unc0rr |
- Revert server workaround over desync from r98e2dbdda8c0
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-20 |
unc0rr |
Add space for better visual performance
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2013-03-03 |
unc0rr |
Eh, two players condition seems to make more sense than two clans here
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2013-02-22 |
unc0rr |
This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
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2013-02-21 |
unc0rr |
Try to prevent hedgehogs number in team desync
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2013-02-20 |
unc0rr |
Unbreak build
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2013-02-20 |
unc0rr |
Found another possible source of desync, trying similar workaround on this
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2013-02-18 |
unc0rr |
Clear player's clan info on room join
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2013-02-18 |
unc0rr |
Disallow kicking the opponent in duel
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2013-02-09 |
unc0rr |
New checker of engine messages which is aware of glued together messages
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2013-02-02 |
unc0rr |
Don't confirm hogs number to room admin when no constraint hit
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2013-01-26 |
koda |
update branch
webgl
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2013-01-25 |
unc0rr |
Some fixes
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2013-01-25 |
unc0rr |
Fix finding player's another clan
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2013-01-23 |
unc0rr |
Oops, got too excited
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2013-01-23 |
unc0rr |
Fix crashers
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2013-01-21 |
unc0rr |
Okay, let's try not trust even room admin on this
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2013-01-21 |
unc0rr |
Make number of hedgehogs restriction actually work in network game
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2013-01-21 |
dag10 |
Force-starting a game now only works for client versions >43
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2013-01-21 |
dag10 |
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
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2013-01-19 |
unc0rr |
- Allow server admins to use DELEGATE even when not room owner
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2013-01-18 |
unc0rr |
Server messages localization using Qt's l10n subsystem:
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2013-01-10 |
unc0rr |
Throw away stupid Data.Seq
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-05 |
unc0rr |
Command to delegate room to other player
flibqtfrontend
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2012-12-05 |
unc0rr |
"Registered users only" room flag
flibqtfrontend
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2012-12-02 |
unc0rr |
- Disable in-room bans
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2012-11-07 |
unc0rr |
More strictness on room bans
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2012-11-06 |
unc0rr |
Maybe this caused server crashes? Add more strictness on team owner record field
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2012-11-04 |
unc0rr |
Better place for SendUpdateOnThisRoom
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2012-11-01 |
unc0rr |
Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
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2012-10-28 |
unc0rr |
Choose first unused color for added team (addresses issue 431) + other small changes
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2012-10-21 |
unc0rr |
Keep room admin ready status always set
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2012-10-17 |
unc0rr |
Fix most of server warnings
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2012-10-17 |
unc0rr |
'In game' client flag, both server and frontend support
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2012-10-15 |
unc0rr |
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
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2012-08-13 |
unc0rr |
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
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2012-06-28 |
unc0rr |
- Try sending remove message in 'finally' as a last resort
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2012-06-22 |
unc0rr |
Swap order of actions
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2012-04-22 |
unc0rr |
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
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2012-03-24 |
unc0rr |
Fix server thinking game is still not finished sometimes
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2012-03-01 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
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2012-03-01 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
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2012-02-29 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
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2012-02-25 |
unc0rr |
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
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2012-02-20 |
unc0rr |
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
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2012-02-16 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
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2011-12-29 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
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2011-11-20 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
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2011-09-29 |
unc0rr |
GameInfo needs room params copy
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2011-09-27 |
unc0rr |
Introduce EngineInteraction module
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2011-09-24 |
unc0rr |
Store replays for further analysis
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