Wed, 12 Jun 2013 18:48:34 +0200 |
koda |
add a possible lua include path
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Wed, 12 Jun 2013 11:17:54 +0200 |
koda |
heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
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Tue, 20 Nov 2012 19:16:11 +0100 |
koda |
find lua.h ...
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Tue, 20 Nov 2012 17:50:17 +0100 |
koda |
use lua headers correctly
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Wed, 13 Jun 2012 11:18:30 -0400 |
nemo |
LUA_FOUND should surely be set only if the system lua was found.
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Fri, 11 May 2012 00:11:01 +0200 |
koda |
fix building with lua (i think)
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Mon, 07 May 2012 14:53:08 +0200 |
koda |
when Lua is not found, fallback to compiling the one that comes bundled in our sources
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Sat, 24 Mar 2012 16:46:56 +0100 |
Xeli |
wops ;i
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Sat, 24 Mar 2012 16:41:35 +0100 |
Xeli |
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
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Sat, 24 Mar 2012 15:52:07 +0100 |
Xeli |
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
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Sun, 28 Mar 2010 23:10:33 +0000 |
mbait |
Birdy's falling feathers
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Sun, 28 Mar 2010 11:34:06 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 22:10:33 +0000 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
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Sat, 27 Mar 2010 21:04:38 +0000 |
smxx |
CMake
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Sat, 27 Mar 2010 21:02:41 +0000 |
smxx |
CMake:
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