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hedgewars/uVisualGearsList.pas
Tue, 22 Jan 2019 07:12:02 +0100
Wuzzy
vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
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Mon, 14 Jan 2019 00:34:56 +0100
Wuzzy
Reverse order of visual gears linked list
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Mon, 14 Jan 2019 03:52:09 +0100
Wuzzy
Remove a bunch of dead out-commented code
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Tue, 21 Aug 2018 15:11:28 -0400
nemo
only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward
0.9.24
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Sat, 28 Jul 2018 12:58:12 -0400
nemo
merge of 0.9.24 - hopefully correctly this time
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Tue, 24 Jul 2018 20:07:58 +0200
Wuzzy
Limit max droplet count to 50 (fix for 0.9.24 branch only)
0.9.24
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Tue, 17 Apr 2018 15:21:52 -0400
nemo
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
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