unc0rr [Sun, 29 May 2011 20:28:27 +0400] rev 5221
Tiny optimization
koda [Sat, 28 May 2011 23:40:42 +0200] rev 5220
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda [Sat, 28 May 2011 16:40:23 +0200] rev 5219
this notification can be removed
nemo [Sat, 28 May 2011 16:59:09 -0400] rev 5218
Fix bug that made me lose my tournament match
unc0rr [Fri, 27 May 2011 23:18:23 +0400] rev 5217
Don't allocate SDL_event structure on stack
TrevInc [Wed, 25 May 2011 14:21:40 +0200] rev 5216
small Korean update
nemo [Mon, 23 May 2011 11:25:37 -0400] rev 5215
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
unc0rr [Sun, 22 May 2011 19:44:53 +0400] rev 5214
60 seconds cooldown ban on kick
nemo [Tue, 17 May 2011 19:05:13 -0400] rev 5213
make the associate button use the user's settings for loading demos/saves
unc0rr [Mon, 16 May 2011 22:04:59 +0400] rev 5212
Don't perform RestartServer action when already did it once
unc0rr [Mon, 16 May 2011 22:03:14 +0400] rev 5211
Don't send stats after spawning new server
unc0rr [Sun, 15 May 2011 18:16:13 +0400] rev 5210
Pass correct arguments on restart
unc0rr [Sun, 15 May 2011 18:10:01 +0400] rev 5209
On restart command close server socket and spawn new server, keep running until last client quits
koda [Thu, 12 May 2011 23:29:31 +0200] rev 5208
all together now! releaseAndNil ftw
koda [Thu, 12 May 2011 23:00:26 +0200] rev 5207
some general tweaks (more intelligent use of macros and more caching)