Mercurial
Mercurial
>
hedgewars-draft
/ changelog
summary
|
shortlog
| changelog |
graph
|
tags
|
bookmarks
|
branches
|
files
|
zip
|
gz
|
help
(0)
-3000
-1000
-300
-100
-30
-10
-4
+4
+10
+30
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
Sat, 27 Mar 2010 03:39:35 +0000
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
changeset
sheepluva [Sat, 27 Mar 2010 03:39:35 +0000] rev 3095
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
Sat, 27 Mar 2010 02:55:35 +0000
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
changeset
sheepluva [Sat, 27 Mar 2010 02:55:35 +0000] rev 3094
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
Sat, 27 Mar 2010 00:48:59 +0000
Tweaking water depth with Tiy
changeset
palewolf [Sat, 27 Mar 2010 00:48:59 +0000] rev 3093
Tweaking water depth with Tiy
Sat, 27 Mar 2010 00:03:29 +0000
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
changeset
sheepluva [Sat, 27 Mar 2010 00:03:29 +0000] rev 3092
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
(0)
-3000
-1000
-300
-100
-30
-10
-4
+4
+10
+30
+100
+300
+1000
+3000
+10000
tip