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hedgewars/uGears.pas
Sun, 25 Sep 2011 10:48:18 -0400
nemo
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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Tue, 20 Sep 2011 20:52:04 -0400
nemo
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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Sun, 18 Sep 2011 16:46:26 +0200
sheepluva
set a default value for density that shouldn't lead to div by 0
0.9.16
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Sun, 11 Sep 2011 21:32:49 -0400
nemo
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
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Sun, 11 Sep 2011 21:30:42 -0400
nemo
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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Sun, 11 Sep 2011 13:16:01 -0400
nemo
Man, checking it at end of turn was just tidier :(
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