Thu, 20 Apr 2017 02:38:45 +0200 |
Wuzzy |
Make health gain message translatable
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Thu, 20 Apr 2017 00:04:35 +0200 |
Wuzzy |
Take sacrifices into account for the “Stupid” taunt
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Wed, 19 Apr 2017 22:10:12 +0200 |
Wuzzy |
Call hedgehogs stupid for poisoning themselves
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Sat, 08 Apr 2017 21:48:25 +0200 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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Sat, 08 Apr 2017 21:43:48 +0200 |
Wuzzy |
Add ammotype amDuck for rubber duck
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Sat, 08 Apr 2017 18:36:12 +0200 |
Wuzzy |
Add gear gtDuck: rubber duck
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Sat, 08 Apr 2017 05:04:18 +0200 |
Wuzzy |
Load screen: Move “LOADING” from image into text box
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Thu, 06 Apr 2017 22:34:02 +0200 |
Wuzzy |
Fix time box tooltip saying it is not *yet* available in SD
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Thu, 06 Apr 2017 22:02:29 +0200 |
Wuzzy |
Show random event message on round start, instead of the static one
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Thu, 06 Apr 2017 07:34:00 +0200 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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Tue, 04 Apr 2017 23:43:19 +0200 |
sheepluva |
whitespace fixes (SEE, I AM USEFUL!)
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Sun, 09 Oct 2016 19:59:00 +0200 |
KoBeWi |
added CloudsL and FlakeL
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Sat, 10 Dec 2016 19:09:25 +0100 |
sheepluva |
Bug #108 - Phyfs/Pathz: Fix binds not being loaded
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Fri, 25 Nov 2016 01:20:03 +0100 |
Wuzzy |
Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
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Sat, 19 Nov 2016 15:00:14 +0100 |
Wuzzy |
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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Sat, 30 Apr 2016 20:35:55 +0200 |
Wuzzy |
Turn timer digits green when it's still the ready timer
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Sat, 19 Nov 2016 06:43:44 +0100 |
Wuzzy |
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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Mon, 14 Nov 2016 21:33:59 +0100 |
Wuzzy |
Show “More Wind” modifier in mission panel
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Tue, 17 May 2016 23:29:49 +0300 |
unc0rr |
Merge default
qmlfrontend
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Thu, 28 Apr 2016 21:15:08 +0200 |
sheepluva |
merge 3 new sound effects added by Wuzzy
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Wed, 13 Apr 2016 12:17:30 +0200 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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Wed, 27 Apr 2016 16:20:59 +0200 |
sheepluva |
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
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Tue, 26 Apr 2016 22:09:50 +0200 |
sheepluva |
create forts in random order
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Fri, 01 Jan 2016 19:15:32 +0300 |
unc0rr |
merge default
qmlfrontend
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Tue, 29 Dec 2015 14:44:32 -0500 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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Mon, 16 Nov 2015 22:57:24 +0300 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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Sat, 07 Nov 2015 16:15:27 +0100 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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Fri, 06 Nov 2015 01:29:22 +0100 |
antonc27 |
- Merge from default
ios-revival
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Wed, 21 Oct 2015 23:46:11 +0200 |
antonc27 |
- 'Press the target button to mark the target' message is localizable now
ios-revival
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Thu, 15 Oct 2015 21:58:30 +0200 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
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