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hedgewars/uMisc.pas
2010-11-17
unC0Rr
Move variables from uMisc to uVariables
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2010-11-17
unC0Rr
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-15
koda
update the 3d branch after release
experimental3D
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2010-11-12
koda
yay i'm free to break things again!
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2010-11-09
nemo
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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2010-11-08
koda
this time i got it right, i'm sure of it; TEST ANYWAYS
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2010-11-07
nemo
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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2010-11-07
koda
revamp gamemodes section in the ifrontend and update ios game modes
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2010-11-07
koda
err better wait after relase for this one
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2010-11-07
koda
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-11-07
unc0rr
Fix some warnings
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2010-11-06
henek
2 more variables to control water rise and health loss during sudden death.
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2010-11-06
henek
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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2010-11-05
nemo
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
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2010-11-05
nemo
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
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2010-10-31
nemo
making indentation consistent (noticed while debugging)
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2010-10-27
koda
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-28
koda
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-21
nemo
Set default ready timer to 0 to see if desyncs come back.
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2010-10-12
koda
minor stuff
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2010-10-09
koda
merge
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2010-10-06
smaxx
Engine:
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2010-10-06
nemo
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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2010-10-07
koda
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-27
smaxx
Engine:
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2010-09-14
nemo
more fixing of indentation
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2010-08-29
burp
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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2010-08-27
koda
tap to dismiss 'get ready', add a toggle to enable/disable it
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2010-08-26
smaxx
Engine:
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2010-08-24
koda
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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