Thu, 17 Jan 2019 22:48:14 +0100 |
Wuzzy |
Initialize newGameTicks/newRealTicks
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Wed, 16 Jan 2019 00:37:26 +0100 |
Wuzzy |
Make game engine load the user's locale correctly (bug 688)
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Wed, 16 Jan 2019 00:01:29 +0100 |
Wuzzy |
Refactor hwengine: Rename cLocale to cLanguage
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Mon, 14 Jan 2019 03:52:09 +0100 |
Wuzzy |
Remove a bunch of dead out-commented code
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Thu, 13 Dec 2018 11:03:15 -0500 |
nemo |
Backed out changeset 1ffa8bfc5c58
0.9.25
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Thu, 13 Dec 2018 10:49:30 -0500 |
nemo |
Disable screenshoting in pas2c due to unimplemented function. bug #719
0.9.25
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Wed, 05 Dec 2018 09:50:25 -0500 |
nemo |
Add log note just in case pas2c does anything odd.
0.9.25
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Mon, 12 Nov 2018 20:30:06 +0300 |
alfadur |
make engine windows checks work for 64bit builds
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Tue, 02 Oct 2018 21:26:25 +0200 |
Wuzzy |
IFNDEF custom exception handlung away in pas2c builds
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Wed, 01 Aug 2018 21:30:33 +0200 |
Wuzzy |
Load default clan colors from settings file
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Mon, 16 Jul 2018 04:50:23 +0200 |
Wuzzy |
When hwengine crashes w/ error 217, write backtrace in log, too
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Sun, 15 Jul 2018 19:49:31 +0200 |
Wuzzy |
Fix hwengine --help returning with exit code 51
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Sun, 04 Mar 2018 00:13:38 +0100 |
unc0rr |
Having chat mode as game state was a mistake
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Tue, 20 Feb 2018 19:07:32 +0100 |
Wuzzy |
VideoRec: Fix many effects not being recorded
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Sun, 07 Jan 2018 01:21:42 +0100 |
unc0rr |
- ResizeWindow function to pass engine new window size
qmlfrontend
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Tue, 02 Jan 2018 23:45:18 +0100 |
unc0rr |
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
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Mon, 25 Dec 2017 00:58:47 +0100 |
unc0rr |
Preview rendering seems to work now
qmlfrontend
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Sun, 17 Dec 2017 00:09:24 +0100 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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Sat, 25 Nov 2017 09:40:43 -0500 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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Sun, 12 Nov 2017 17:41:01 +0100 |
Wuzzy |
Backed out changeset 575c0de98505
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Wed, 01 Nov 2017 22:49:54 -0400 |
nemo |
initialise previousGameState to something valid and not gsSuspend
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Mon, 30 Oct 2017 19:18:53 +0100 |
Wuzzy |
Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
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Sat, 28 Oct 2017 17:48:54 +0200 |
Wuzzy |
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
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Wed, 18 Oct 2017 20:33:20 -0400 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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Fri, 06 Oct 2017 14:45:22 +0200 |
alfadur |
(Hopefully) fix game camera being shifted on Windows 10
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Sat, 30 Sep 2017 21:54:47 +0200 |
sheepluva |
fix some fpc hints
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Tue, 12 Sep 2017 08:35:13 -0400 |
nemo |
this probably isn't helpful
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Tue, 12 Sep 2017 08:32:01 -0400 |
nemo |
This should be ok right?
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Sun, 09 Jul 2017 00:30:17 +0200 |
sheepluva |
fix issue 199: video recording crashed when trying to freeEverything twice
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Sat, 08 Apr 2017 05:04:18 +0200 |
Wuzzy |
Load screen: Move “LOADING” from image into text box
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Sat, 01 Oct 2016 19:06:12 +0200 |
sheepluva |
fix issue 110
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Fri, 15 Jul 2016 22:39:07 +0300 |
unc0rr |
merge default
qmlfrontend
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Tue, 21 Jun 2016 22:03:09 +0200 |
sheepluva |
remove experimental in-game credits code
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Tue, 21 Jun 2016 15:37:08 -0400 |
nemo |
no.
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Tue, 17 May 2016 23:29:49 +0300 |
unc0rr |
Merge default
qmlfrontend
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Tue, 17 May 2016 23:18:08 +0300 |
unc0rr |
- Add state to engine callback for it to know what engine is sending
qmlfrontend
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Fri, 29 Apr 2016 19:01:52 +0200 |
sheepluva |
show credits only briefly
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Fri, 29 Apr 2016 13:12:26 +0200 |
sheepluva |
music credits etc.
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Fri, 29 Apr 2016 12:26:13 +0200 |
sheepluva |
do not show credits in stats-only mode
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Fri, 29 Apr 2016 12:11:19 +0200 |
sheepluva |
move function
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Fri, 29 Apr 2016 00:56:04 +0200 |
sheepluva |
some initial credits-display implementation
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Mon, 25 Apr 2016 22:10:06 +0300 |
unc0rr |
Merge default
qmlfrontend
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Sat, 23 Apr 2016 17:03:38 -0400 |
frd |
pas2c converts exit to return, so change RunEngine signature
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Sat, 02 Apr 2016 23:32:57 +0300 |
unc0rr |
- Init physfs before creating debug log
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Tue, 29 Mar 2016 22:09:13 +0300 |
unc0rr |
merge default
qmlfrontend
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Tue, 29 Mar 2016 22:00:34 +0300 |
unc0rr |
Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
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Mon, 14 Mar 2016 22:08:27 +0300 |
unc0rr |
Merge default
qmlfrontend
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Sun, 14 Feb 2016 21:34:01 +0100 |
Anton Malmygin |
Fix for cursor movement problems on touch devices
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Tue, 09 Feb 2016 21:11:16 +0300 |
unc0rr |
Merge default
qmlfrontend
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Thu, 04 Feb 2016 21:04:08 +0300 |
unc0rr |
Fix a crasher
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Sun, 10 Jan 2016 00:45:13 +0300 |
unc0rr |
SDLTry doesn't halt engine no more
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Tue, 12 Jan 2016 22:36:08 +0100 |
sheepluva |
don't send text input to chat if not in chat-mode.
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Tue, 12 Jan 2016 22:12:16 +0100 |
sheepluva |
finish SDL2-window focus change detection code
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Mon, 11 Jan 2016 22:23:14 +0100 |
sheepluva |
stop screenshot-flash-effects from showing up on consecutive screenshots
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Sun, 10 Jan 2016 17:39:27 +0100 |
sheepluva |
fix/clean-up mousewheel code
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Fri, 01 Jan 2016 19:15:32 +0300 |
unc0rr |
merge default
qmlfrontend
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Thu, 31 Dec 2015 12:47:33 -0500 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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Thu, 03 Dec 2015 23:59:06 +0300 |
unc0rr |
- Accept team and team color from net
qmlfrontend
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Mon, 30 Nov 2015 23:25:18 +0300 |
unc0rr |
- Implement engine runs queue
qmlfrontend
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Mon, 16 Nov 2015 22:57:24 +0300 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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Wed, 11 Nov 2015 19:25:56 +0100 |
sheepluva |
reenable cursor movement etc.
sdl2transition
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Tue, 10 Nov 2015 20:43:13 +0100 |
sheepluva |
merge default
sdl2transition
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Tue, 10 Nov 2015 17:45:14 +0100 |
sheepluva |
drop support for SDL 1.2
sdl2transition
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Sat, 07 Nov 2015 16:15:27 +0100 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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Fri, 11 Sep 2015 07:39:01 +0200 |
sheepluva |
pas2c doesn't like {$ENDIF} with argument
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Thu, 10 Sep 2015 18:22:52 +0200 |
sheepluva |
merge branch ios-revival into default
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Thu, 10 Sep 2015 17:51:49 +0200 |
antonc27 |
- ifdef for CMEM
ios-revival
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Thu, 10 Sep 2015 17:47:01 +0200 |
antonc27 |
- ifdef for engine exit/halt
ios-revival
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Sat, 15 Aug 2015 20:48:13 +0200 |
antonc27 |
- Fix for retrieving 'Maze' preview genration
ios-revival
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Thu, 13 Aug 2015 13:40:12 +0200 |
antonc27 |
- Fix for app crash after ending game
ios-revival
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Thu, 13 Aug 2015 01:33:40 +0200 |
antonc27 |
- Using come for internal memory management
ios-revival
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Sat, 08 Aug 2015 22:45:23 +0200 |
antonc27 |
- Fix for PascalImports and for GenLandPreview
ios-revival
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Thu, 03 Sep 2015 20:59:48 +0300 |
unc0rr |
Merge default
qmlfrontend
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Tue, 21 Jul 2015 08:41:06 -0400 |
nemo |
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
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Thu, 02 Apr 2015 21:09:56 +0300 |
unc0rr |
- Merge default
qmlfrontend
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Sun, 01 Mar 2015 04:15:11 +0100 |
sheepluva |
selections
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Sat, 03 Jan 2015 23:46:26 +0300 |
unc0rr |
merge default
qmlfrontend
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Sun, 07 Dec 2014 14:36:28 -0500 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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Wed, 03 Dec 2014 18:49:10 +0100 |
sheepluva |
pas2c-whoops
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Wed, 03 Dec 2014 18:32:37 +0100 |
sheepluva |
add warning to logs when tests terminates prematurely
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Wed, 03 Dec 2014 18:18:37 +0100 |
sheepluva |
unexpected return from lua test should not return exit status 0
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Wed, 03 Dec 2014 00:07:33 +0300 |
unc0rr |
merge default
qmlfrontend
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Sat, 29 Nov 2014 21:29:11 -0500 |
nemo |
Wuzzy's changes to climbhome w/ some tweaks by me
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Sat, 29 Nov 2014 15:30:33 -0500 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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Tue, 18 Nov 2014 23:39:30 +0300 |
unc0rr |
merge default
qmlfrontend
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Sat, 01 Nov 2014 00:23:22 +0300 |
unc0rr |
- Allow to delete teams from config
qmlfrontend
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Sat, 25 Oct 2014 15:17:02 -0400 |
nemo |
cosmetic disabling of clouds with sea edges and underwater theme
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Sat, 27 Sep 2014 12:49:08 +0400 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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Sat, 20 Sep 2014 00:56:54 +0400 |
unc0rr |
- Remove --port command
qmlfrontend
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Fri, 19 Sep 2014 14:27:41 +0400 |
unc0rr |
Strip some HWLIBRARY ifdefs
qmlfrontend
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Sun, 15 Jun 2014 00:02:25 +0200 |
sheepluva |
clean up halting a little
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Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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Sat, 14 Jun 2014 02:25:49 +0200 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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Tue, 10 Jun 2014 22:35:44 +0200 |
sheepluva |
update viewlimits after screen/window resize
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Tue, 10 Jun 2014 08:47:03 +0200 |
sheepluva |
some minor tweaks and stuff
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Wed, 05 Mar 2014 00:53:08 +0400 |
unc0rr |
Don't call halt()
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Tue, 04 Mar 2014 00:40:23 +0400 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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Wed, 26 Feb 2014 23:43:42 +0400 |
unc0rr |
Add alpha channel to preview
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Mon, 24 Feb 2014 13:41:32 -0500 |
nemo |
move the freeModule too, couple of style tweaks
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Sun, 23 Feb 2014 10:06:58 -0500 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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Fri, 14 Feb 2014 13:48:14 +0400 |
unc0rr |
In stats-only mode:
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Wed, 12 Feb 2014 23:40:35 +0400 |
unc0rr |
- Remove few PAS2C ifdef's
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Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
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Fri, 07 Feb 2014 23:57:32 +0400 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Sat, 18 Jan 2014 08:09:55 -0500 |
nemo |
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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Sat, 18 Jan 2014 00:10:33 +0400 |
unc0rr |
Convert some ansistrings to pchars
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Tue, 14 Jan 2014 22:56:13 +0100 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Sun, 10 Nov 2013 14:04:15 +0400 |
unc0rr |
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
sdl2transition
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Sun, 10 Nov 2013 01:45:43 +0400 |
unc0rr |
All I want is to receive some events...
sdl2transition
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Fri, 08 Nov 2013 17:53:02 +0400 |
unc0rr |
- Keyboard bindings seem to work fully
sdl2transition
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Thu, 07 Nov 2013 21:15:36 +0400 |
unc0rr |
Sounds can be heard now
sdl2transition
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Thu, 07 Nov 2013 21:10:17 +0400 |
unc0rr |
Fix SDL_GL_SwapWindow, engine renders graphics now
sdl2transition
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Thu, 07 Nov 2013 21:06:30 +0400 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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Mon, 28 Oct 2013 17:03:20 +0100 |
koda |
correctly use USE_TOUCH_INTERFACE
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Tue, 15 Oct 2013 01:15:39 +0200 |
koda |
Fix bug 656 by using the right resolution values
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Fri, 27 Sep 2013 12:58:21 +0400 |
unc0rr |
- Actually call uTexture.initModule and .freeModule
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Fri, 27 Sep 2013 00:54:18 +0400 |
unc0rr |
- Load default binds from settings.ini
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Sat, 21 Sep 2013 23:54:57 +0400 |
unc0rr |
Finish rework of default binds system. Default binds now work even before first turn.
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Sat, 27 Jul 2013 04:19:14 +0200 |
koda |
update the touch interface to the new SDL2 API
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Sat, 06 Jul 2013 19:29:18 +0200 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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Wed, 03 Jul 2013 01:58:45 +0200 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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Thu, 27 Jun 2013 14:37:03 +0400 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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Thu, 27 Jun 2013 14:06:33 +0400 |
unc0rr |
Refactoring: ArgParsers.inc -> ArgParsers.pas
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Sun, 23 Jun 2013 17:11:29 -0400 |
nemo |
Configuration for tag display default
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Tue, 21 May 2013 21:30:42 +0400 |
unc0rr |
Don't accept keyboard/mouse events on startup phase
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Thu, 02 May 2013 23:44:49 +0400 |
unc0rr |
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
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Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
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Mon, 15 Apr 2013 23:06:06 +0400 |
unc0rr |
Implement issue 308 with '|' as separator
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Thu, 04 Apr 2013 00:32:57 +0200 |
koda |
update branch again
webgl
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Wed, 03 Apr 2013 23:56:59 +0200 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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Wed, 03 Apr 2013 00:46:19 +0200 |
koda |
ios compiles again (using an old version of sdl)
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Sun, 17 Mar 2013 10:13:14 -0400 |
nemo |
Key returned 0 for arrows under linux. Sym works, clearer anyway.
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Fri, 01 Mar 2013 01:05:43 +0100 |
koda |
split version information in engine too
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Sat, 26 Jan 2013 19:28:37 +0100 |
koda |
uConsole on a diet
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Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
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Fri, 04 Jan 2013 21:44:40 +0400 |
unc0rr |
Merge from default
flibqtfrontend
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Thu, 03 Jan 2013 15:59:30 +0200 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
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Mon, 31 Dec 2012 12:12:23 +0200 |
vitiv |
merged changes
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Sat, 29 Dec 2012 22:50:10 +0100 |
dag10 |
GCI2012: Advanced Keyboard Configuration
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Sun, 30 Dec 2012 16:04:28 +0200 |
vitiv |
Preserve windowed resolution after manual resize
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Wed, 02 Jan 2013 11:11:49 +0100 |
koda |
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
webgl
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Tue, 25 Dec 2012 01:13:07 +0100 |
koda |
convert Game() library call to argc,argv format so that we can use the new parsing functions
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Mon, 24 Dec 2012 17:07:12 +0100 |
RowanD |
GCI2012: Change Argument Passing Between Frontend and Engine
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Tue, 18 Dec 2012 03:07:45 +0100 |
koda |
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
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Mon, 17 Dec 2012 00:34:49 +0100 |
koda |
move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
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Mon, 17 Dec 2012 00:18:18 +0100 |
RowanD |
GCI2012: Optional Second Argument
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Sun, 16 Dec 2012 12:25:13 +0400 |
unc0rr |
Merge from default
flibqtfrontend
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Sun, 16 Dec 2012 01:25:11 +0100 |
RowanD |
improve engine cmd line parsing and its documentation
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Sat, 08 Dec 2012 22:53:23 +0400 |
unc0rr |
Merge with default
flibqtfrontend
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Wed, 05 Dec 2012 18:12:07 +0100 |
Drew Gottlieb |
GCI2012: Remove Quit Prompt On Mouse Click
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Wed, 05 Dec 2012 18:12:07 +0100 |
Drew Gottlieb |
GCI2012: Remove Quit Prompt On Mouse Click
flibqtfrontend
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Tue, 04 Dec 2012 03:25:31 +0100 |
koda |
can reopen engine again...
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Tue, 04 Dec 2012 03:25:31 +0100 |
koda |
can reopen engine again...
flibqtfrontend
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Tue, 04 Dec 2012 01:52:42 +0100 |
koda |
third merge, yay
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Tue, 04 Dec 2012 01:51:57 +0100 |
koda |
first merge
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Mon, 03 Dec 2012 17:38:31 -0500 |
Joe Doyle (Ginto8) |
Made user data path default to '.'.
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Sat, 01 Dec 2012 15:56:19 -0500 |
Joe Doyle (Ginto8) |
Fix more errors. It compiles!
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Sat, 01 Dec 2012 15:14:03 -0500 |
Joe Doyle (Ginto8) |
Fix some stupid errors I caused
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Fri, 30 Nov 2012 23:04:10 -0500 |
Joe Doyle (Ginto8) |
Make user folder default to global folder in hwengine
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Fri, 30 Nov 2012 22:08:06 -0500 |
Joe Doyle (Ginto8) |
Make user folder default to global folder in hwengine
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Fri, 30 Nov 2012 10:51:29 +0100 |
Rowan D |
GCI2012: Command Line Parsing
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Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
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Sun, 18 Nov 2012 01:00:26 +0400 |
unc0rr |
Merge physfslayer branch into default. Have fun!
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Thu, 15 Nov 2012 16:46:46 +0100 |
Xeli |
another tweak tomake --stats-only work on headless servers
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Wed, 14 Nov 2012 22:27:05 -0500 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Wed, 14 Nov 2012 22:45:36 +0400 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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Tue, 13 Nov 2012 23:21:46 +0400 |
unc0rr |
merge with default
physfslayer
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Sun, 11 Nov 2012 15:14:18 +0100 |
koda |
merge with latest default
webgl
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Tue, 06 Nov 2012 11:01:18 -0500 |
nemo |
This should ensure zsm doesn't screw up locale, hopefully.
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Wed, 07 Nov 2012 18:02:20 +0000 |
koda |
move stuff out of engine folder
webgl
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Mon, 05 Nov 2012 23:03:32 +0400 |
unc0rr |
Start work on physfs support in engine
physfslayer
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Fri, 02 Nov 2012 20:57:20 +0100 |
Xeli |
merge from hedgeroid, includes Medo's work from GSoC
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Tue, 30 Oct 2012 02:22:54 +0100 |
koda |
another stake at variable pre-initialisation - we lost preview logging in the course
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Sun, 28 Oct 2012 15:12:37 +0100 |
Xeli |
merge Medo's GSoC work
hedgeroid
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Sun, 28 Oct 2012 04:28:39 +0100 |
koda |
cleanup in initEverything and freeEverything
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Sun, 28 Oct 2012 03:48:37 +0100 |
koda |
* fix initialisation, preload values and then read args
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Sat, 27 Oct 2012 14:50:38 +0200 |
koda |
minor macro cleanup
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Sun, 16 Sep 2012 16:54:51 +0200 |
Medo |
Merge
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Tue, 28 Aug 2012 20:30:57 +0400 |
unc0rr |
Merge Stepik-777's video recording gsoc project
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Mon, 27 Aug 2012 17:40:16 +0200 |
Medo |
Merge
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Fri, 24 Aug 2012 18:51:29 -0400 |
nemo |
fromdos + fix end of turn velocity
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Mon, 20 Aug 2012 17:08:52 +0200 |
Medo |
engine: Don't overwrite isTerminated if it's already true
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Wed, 22 Aug 2012 12:35:46 -0400 |
nemo |
initModule really not needed for uRandom
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Mon, 06 Aug 2012 00:40:26 +0400 |
Stepan777 |
merge
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Sat, 04 Aug 2012 21:36:31 -0400 |
nemo |
unbreak AI. remove inits from uLand
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Thu, 26 Jul 2012 21:58:25 +0400 |
Stepan777 |
uploading to youtube, it works, but user interface is still incomplete
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Thu, 26 Jul 2012 21:56:47 +0400 |
Stepan777 |
merge
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Wed, 25 Jul 2012 16:24:30 +0400 |
unc0rr |
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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Fri, 13 Jul 2012 16:39:20 +0400 |
Stepan777 |
Correctly distinguish between game and real ticks while recording video,
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Tue, 10 Jul 2012 21:58:19 +0400 |
Stepan777 |
Fix bug with isInLag picture displayed at end of some videos.
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Mon, 09 Jul 2012 21:45:30 +0400 |
Stepan777 |
fix bug with desynced camera positions
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Tue, 26 Jun 2012 23:29:41 +0400 |
Stepan777 |
Here they come - thumbnails.
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Tue, 10 Jul 2012 11:08:35 +0200 |
Wolfgang Steffens |
Added auto cropping to atlasing
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Sun, 24 Jun 2012 21:33:45 +0400 |
Stepan777 |
remaining IFDEFs
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Mon, 11 Jun 2012 18:15:30 +0400 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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Fri, 08 Jun 2012 02:52:35 +0400 |
Stepan777 |
1. Add IFDEFs for video recording
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Tue, 05 Jun 2012 22:17:06 +0200 |
Wolfgang Steffens |
Merge
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Mon, 04 Jun 2012 21:32:30 +0400 |
Stepan777 |
here it is
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Thu, 31 May 2012 15:14:39 +0400 |
unc0rr |
pas2c stuff
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Mon, 28 May 2012 10:38:27 +0200 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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Tue, 22 May 2012 09:25:03 +0200 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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Thu, 17 May 2012 20:19:35 +0200 |
Xeli |
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
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Sun, 13 May 2012 01:54:26 +0400 |
unc0rr |
help pas2c
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Fri, 11 May 2012 21:10:58 +0400 |
unc0rr |
Function to compare string to char ftw
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Fri, 11 May 2012 11:08:50 -0400 |
nemo |
Avoid returning an array for the sake of pas2c
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Fri, 11 May 2012 00:05:47 +0200 |
koda |
minor changes for warnings and a variables scope
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Fri, 11 May 2012 00:33:14 +0400 |
unc0rr |
Fix for Int type and sysutils in hwengine.pas
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Sat, 05 May 2012 18:10:41 +0100 |
koda |
the scope cleanup continues...
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Sat, 05 May 2012 17:29:04 +0100 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
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Sat, 05 May 2012 17:19:33 +0100 |
koda |
revisit isTerminated in hwengine
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Sat, 05 May 2012 15:17:16 +0100 |
koda |
adjust the scope of a few uSound variables and functions
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Wed, 02 May 2012 08:07:17 +0100 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
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Mon, 23 Apr 2012 19:22:16 +0200 |
Xeli |
- change uKeys to be event based rather than polling
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Sun, 08 Apr 2012 18:46:09 +0200 |
koda |
formatting
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Thu, 23 Feb 2012 12:58:17 -0500 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Mon, 13 Feb 2012 08:18:59 +0100 |
koda |
update position of on screen buttons on resize
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Sun, 12 Feb 2012 15:27:25 +0100 |
koda |
gather context restoration under a single keyword
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Tue, 07 Feb 2012 00:34:25 +0100 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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Sun, 29 Jan 2012 02:45:12 +0100 |
koda |
rotation ftw!!! (engine part)
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Thu, 26 Jan 2012 23:54:53 +0100 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
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Thu, 26 Jan 2012 02:06:16 +0100 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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