Fri, 29 Apr 2016 12:11:19 +0200 move function
sheepluva [Fri, 29 Apr 2016 12:11:19 +0200] rev 11770
move function
Fri, 29 Apr 2016 00:56:04 +0200 some initial credits-display implementation
sheepluva [Fri, 29 Apr 2016 00:56:04 +0200] rev 11769
some initial credits-display implementation
Thu, 28 Apr 2016 21:28:22 +0200 merge target practice patch by Wuzzy
sheepluva [Thu, 28 Apr 2016 21:28:22 +0200] rev 11768
merge target practice patch by Wuzzy
Wed, 13 Apr 2016 15:44:42 +0200 Target Practice: Make targets respawn after drowning, and minor code cleanup
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 15:44:42 +0200] rev 11767
Target Practice: Make targets respawn after drowning, and minor code cleanup
Thu, 28 Apr 2016 21:15:08 +0200 merge 3 new sound effects added by Wuzzy
sheepluva [Thu, 28 Apr 2016 21:15:08 +0200] rev 11766
merge 3 new sound effects added by Wuzzy
Wed, 13 Apr 2016 12:17:30 +0200 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:17:30 +0200] rev 11765
Add sound effects for: cleaver impact, air mine impact, using extra time
Thu, 28 Apr 2016 20:28:53 +0200 merging Wuzzy's empty weaponset for "new" button in weaponset editor
sheepluva [Thu, 28 Apr 2016 20:28:53 +0200] rev 11764
merging Wuzzy's empty weaponset for "new" button in weaponset editor
Wed, 13 Apr 2016 12:13:34 +0200 Add empty weapons scheme (instead of default) when using “New” button
Wuzzy <almikes@aol.com> [Wed, 13 Apr 2016 12:13:34 +0200] rev 11763
Add empty weapons scheme (instead of default) when using “New” button
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