Mon, 27 Feb 2012 19:01:44 -0500 | nemo | Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues. | file | diff | annotate |
Fri, 17 Feb 2012 18:23:36 +0100 | koda | the most important commit of the year | file | diff | annotate |
Sun, 12 Feb 2012 15:35:06 +0100 | koda | tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position | file | diff | annotate |
Sun, 12 Feb 2012 15:27:25 +0100 | koda | gather context restoration under a single keyword | file | diff | annotate |
Mon, 06 Feb 2012 22:39:52 +0100 | Xeli | fix compiler error for non android build | file | diff | annotate |
Sun, 05 Feb 2012 15:52:26 +0100 | koda | BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k) | file | diff | annotate |