2012-05-17 remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Xeli [Thu, 17 May 2012 20:19:35 +0200] rev 7089
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
2012-05-17 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli [Thu, 17 May 2012 20:01:56 +0200] rev 7088
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
2012-05-17 dont allow choosing weapons when the AI is playing
Xeli [Thu, 17 May 2012 16:52:17 +0200] rev 7087
dont allow choosing weapons when the AI is playing
2012-05-17 android typo/sabotage
Xeli [Thu, 17 May 2012 16:51:54 +0200] rev 7086
android typo/sabotage
2012-05-17 fix sdl13 build
Xeli [Thu, 17 May 2012 15:58:24 +0200] rev 7085
fix sdl13 build
2012-05-14 readded optimization for SetScale
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 22:14:17 +0200] rev 7084
readded optimization for SetScale
2012-05-17 unbreak android build
Xeli [Thu, 17 May 2012 15:58:04 +0200] rev 7083
unbreak android build - export the Game function - fill the ammo store with 0s in the frondend, if we're missing any weapons - use english as default language
2012-05-14 Replaced FFP code that sets up orthogonal projection with explicit matrix
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 19:48:34 +0200] rev 7082
Replaced FFP code that sets up orthogonal projection with explicit matrix calculation. Storing the orthogonal projection in the projection matrix for legacy GL (1.x) rather than in the modelview matrix.
2012-05-15 android: add missing graphics, only placeholders tho..
Xeli [Tue, 15 May 2012 21:07:47 +0200] rev 7081
android: add missing graphics, only placeholders tho..
2012-05-14 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 19:26:50 +0200] rev 7080
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within a (possibly shared) physical texture. The original variant only allowed encoding a sprite at the bottomleft of a larger physical texture to use NPOT sprites on POT only supporting systems.
2012-05-14 Learn hask^Wpascal, dudes!
unc0rr [Mon, 14 May 2012 22:47:56 +0400] rev 7079
Learn hask^Wpascal, dudes!
2012-05-13 AI can't use cWindSpeedf since it now does a smooth transition
nemo [Sun, 13 May 2012 18:50:04 -0400] rev 7078
AI can't use cWindSpeedf since it now does a smooth transition
2012-05-13 oops
nemo [Sun, 13 May 2012 18:31:05 -0400] rev 7077
oops
2012-05-13 Dammit Xeli
nemo [Sun, 13 May 2012 14:56:05 -0400] rev 7076
Dammit Xeli
2012-05-13 '\xd7af' -> 0xd7af
unc0rr [Sun, 13 May 2012 21:46:50 +0400] rev 7075
'\xd7af' -> 0xd7af
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