hedgewars/uAIMisc.pas
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Thu, 18 Mar 2010 02:55:42 +0000 nemo Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Wed, 11 Nov 2009 21:54:28 +0000 nemo AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Sun, 25 Oct 2009 16:35:09 +0000 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Fri, 03 Apr 2009 16:38:16 +0000 unc0rr Some AI tweaks by imcold
Sun, 15 Feb 2009 17:48:05 +0000 unc0rr Fix array overflow
Sun, 25 Jan 2009 18:10:23 +0000 unc0rr Apply nemo's world resize patch
Fri, 28 Nov 2008 14:52:00 +0000 unc0rr More delay after jump, less delay after small fall for hedgehog
Tue, 14 Oct 2008 14:33:54 +0000 unc0rr Add more support for handling disconnects while playing (not fully tested)
Wed, 30 Jul 2008 12:14:24 +0000 unc0rr - Some physics changes
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