Sun, 10 Oct 2010 12:32:12 -0400 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
|
file |
diff |
annotate
|
Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
|
file |
diff |
annotate
|
Wed, 29 Sep 2010 16:16:25 -0400 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
|
file |
diff |
annotate
|
Sun, 26 Sep 2010 19:06:59 -0400 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
|
file |
diff |
annotate
|
Sun, 26 Sep 2010 15:40:59 -0400 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
|
file |
diff |
annotate
|
Wed, 22 Sep 2010 21:53:29 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Sun, 12 Sep 2010 23:43:20 +0200 |
smaxx |
Sounds:
|
file |
diff |
annotate
|
Wed, 08 Sep 2010 17:34:18 -0400 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
|
file |
diff |
annotate
|
Mon, 06 Sep 2010 18:22:48 -0400 |
nemo |
Fix selection while in UFO
|
file |
diff |
annotate
|
Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
|
file |
diff |
annotate
|
Wed, 25 Aug 2010 21:06:34 +0100 |
tiyuri |
Some survival mode changes by burp
|
file |
diff |
annotate
|
Tue, 03 Aug 2010 14:19:47 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Thu, 29 Jul 2010 13:43:57 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
|
file |
diff |
annotate
|
Fri, 28 May 2010 19:48:51 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
|
file |
diff |
annotate
|
Mon, 17 May 2010 00:48:16 +0000 |
nemo |
Fix for artillery mode weapon use
|
file |
diff |
annotate
|
Thu, 06 May 2010 03:12:42 +0000 |
nemo |
trying to unbreak what I broke
|
file |
diff |
annotate
|
Thu, 06 May 2010 02:00:39 +0000 |
nemo |
Cheating
|
file |
diff |
annotate
|
Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
|
file |
diff |
annotate
|
Tue, 04 May 2010 19:40:57 +0000 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
|
file |
diff |
annotate
|
Tue, 04 May 2010 02:34:23 +0000 |
nemo |
TEMPORARY
|
file |
diff |
annotate
|
Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 02 May 2010 16:28:06 +0000 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
|
file |
diff |
annotate
|
Sun, 02 May 2010 14:38:46 +0000 |
nemo |
Drown the hog using the piano
|
file |
diff |
annotate
|
Sun, 02 May 2010 04:49:07 +0000 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
|
file |
diff |
annotate
|
Sun, 02 May 2010 02:58:59 +0000 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
|
file |
diff |
annotate
|
Sat, 01 May 2010 20:15:10 +0000 |
nemo |
Minor change, so sheepluva can comment
|
file |
diff |
annotate
|
Sat, 01 May 2010 18:44:25 +0000 |
nemo |
Fix portal graphic name, continuing work on portal movement
|
file |
diff |
annotate
|
Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
|
file |
diff |
annotate
|
Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
|
file |
diff |
annotate
|
Thu, 29 Apr 2010 19:21:40 +0000 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
|
file |
diff |
annotate
|
Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
file |
diff |
annotate
|
Fri, 16 Apr 2010 17:17:43 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 04 Apr 2010 14:47:45 +0000 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
|
file |
diff |
annotate
|
Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
file |
diff |
annotate
|
Tue, 30 Mar 2010 23:03:51 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Tue, 30 Mar 2010 13:35:26 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
|
file |
diff |
annotate
|
Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
|
file |
diff |
annotate
|
Thu, 25 Mar 2010 23:03:21 +0000 |
mbait |
Birdy egg added
|
file |
diff |
annotate
|
Sun, 21 Mar 2010 18:42:34 +0000 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
|
file |
diff |
annotate
|
Tue, 16 Mar 2010 19:28:15 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 22:55:46 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 20:48:13 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 20:32:56 +0000 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 20:31:28 +0000 |
nemo |
Accidentally checked in birdy testing. reverted.
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 20:23:11 +0000 |
nemo |
An animation requested by Tiy. Needs testing.
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 20:22:00 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Wed, 10 Mar 2010 06:50:06 +0000 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
file |
diff |
annotate
|
Fri, 05 Mar 2010 15:54:23 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Mon, 01 Mar 2010 22:25:57 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
|
file |
diff |
annotate
|
Wed, 24 Feb 2010 03:03:43 +0000 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
|
file |
diff |
annotate
|
Tue, 23 Feb 2010 23:54:38 +0000 |
nemo |
Corrected test
|
file |
diff |
annotate
|
Tue, 23 Feb 2010 19:25:38 +0000 |
nemo |
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
|
file |
diff |
annotate
|
Fri, 19 Feb 2010 00:51:37 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 14 Feb 2010 21:53:17 +0000 |
nemo |
halt team blink on attack
|
file |
diff |
annotate
|
Mon, 08 Feb 2010 15:56:43 +0000 |
nemo |
Some handling of interaction between king mode and place hogs mode.
|
file |
diff |
annotate
|
Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 10 Dec 2009 18:20:34 +0000 |
unc0rr |
Fix a rare bug when crosshair stucks in up position
|
file |
diff |
annotate
|
Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
|
file |
diff |
annotate
|
Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
|
file |
diff |
annotate
|
Mon, 09 Nov 2009 20:29:21 +0000 |
unc0rr |
- Formatting changes
|
file |
diff |
annotate
|
Thu, 05 Nov 2009 20:48:13 +0000 |
koda |
revert previous commit to remove a wip patch
|
file |
diff |
annotate
|
Thu, 05 Nov 2009 20:47:42 +0000 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
|
file |
diff |
annotate
|
Sun, 25 Oct 2009 12:41:48 +0000 |
unc0rr |
Smaxx: only allow change direction when shift key is pressed
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 19:52:09 +0000 |
unc0rr |
- Fix build
|
file |
diff |
annotate
|
Fri, 16 Oct 2009 18:37:55 +0000 |
unc0rr |
- Tweak join/leave colour
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 23:54:18 +0000 |
koda |
molotov sound FTW
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 19:31:53 +0000 |
nemo |
damn semicolons...
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 19:24:35 +0000 |
nemo |
oh, just use shotgun reload for all. prg says it sounds better
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 19:24:14 +0000 |
nemo |
oops. shotgun reload
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 19:16:50 +0000 |
nemo |
Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 17:42:21 +0000 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 19:39:47 +0000 |
unc0rr |
Smaxx: less hacks
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
|
file |
diff |
annotate
|
Wed, 12 Aug 2009 09:43:05 +0000 |
unc0rr |
Better support for scripting by gears
|
file |
diff |
annotate
|
Wed, 15 Jul 2009 00:35:59 +0000 |
koda |
sound for mortar
|
file |
diff |
annotate
|
Tue, 07 Jul 2009 11:56:02 +0000 |
nemo |
Accidentally switched property in last checkin
|
file |
diff |
annotate
|
Sun, 05 Jul 2009 13:25:02 +0000 |
nemo |
allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
|
file |
diff |
annotate
|
Fri, 03 Jul 2009 22:02:13 +0000 |
koda |
typos
|
file |
diff |
annotate
|
Sun, 28 Jun 2009 16:44:04 +0000 |
nemo |
Move count notification to all multishoot
|
file |
diff |
annotate
|
Sun, 21 Jun 2009 15:31:09 +0000 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
|
file |
diff |
annotate
|
Tue, 02 Jun 2009 18:27:15 +0000 |
nemo |
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
|
file |
diff |
annotate
|
Mon, 01 Jun 2009 20:38:45 +0000 |
unc0rr |
Make code suck less
|
file |
diff |
annotate
|
Mon, 01 Jun 2009 17:04:36 +0000 |
nemo |
Death messages thanks to Smaxx
|
file |
diff |
annotate
|
Sun, 31 May 2009 19:32:54 +0000 |
unc0rr |
Okay, now a real fix
|
file |
diff |
annotate
|
Sun, 31 May 2009 19:31:37 +0000 |
unc0rr |
Fix jump changing direction in artillery mode
|
file |
diff |
annotate
|
Sun, 24 May 2009 19:49:10 +0000 |
nemo |
unc0rr forgot nil check here too
|
file |
diff |
annotate
|
Fri, 15 May 2009 00:38:49 +0000 |
nemo |
Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
|
file |
diff |
annotate
|
Mon, 11 May 2009 21:19:47 +0000 |
unc0rr |
- Fix network (my crappy fault, triggered by nemo's patch)
|
file |
diff |
annotate
|
Mon, 11 May 2009 18:56:55 +0000 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
|
file |
diff |
annotate
|
Sat, 09 May 2009 11:57:47 +0000 |
unc0rr |
- Fix previous commit
|
file |
diff |
annotate
|
Sat, 09 May 2009 11:56:46 +0000 |
unc0rr |
- Fix for desyncs when player exits
|
file |
diff |
annotate
|
Sun, 03 May 2009 21:12:34 +0000 |
nemo |
Disable long jump in artillery mode, make snipre rifle single shot
|
file |
diff |
annotate
|
Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
|
file |
diff |
annotate
|
Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
|
file |
diff |
annotate
|
Sun, 12 Apr 2009 12:50:43 +0000 |
unc0rr |
- Another way of defining official server
|
file |
diff |
annotate
|
Thu, 26 Mar 2009 19:22:40 +0000 |
unc0rr |
Fix bug with rope and bazooka
|
file |
diff |
annotate
|
Tue, 10 Mar 2009 21:57:33 +0000 |
unc0rr |
- Clear gm_Slot flag even if you can't switch ammo:
|
file |
diff |
annotate
|
Sat, 07 Mar 2009 17:42:54 +0000 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
|
file |
diff |
annotate
|
Thu, 05 Mar 2009 14:54:02 +0000 |
unc0rr |
nemo:
|
file |
diff |
annotate
|
Mon, 02 Mar 2009 21:13:07 +0000 |
unc0rr |
laser beam by nemo reworked a bit by me
|
file |
diff |
annotate
|
Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
|
file |
diff |
annotate
|
Sun, 25 Jan 2009 13:58:59 +0000 |
unc0rr |
Fix crash when attackbar wasn't deleted, but hedgehog gear was
|
file |
diff |
annotate
|
Mon, 19 Jan 2009 15:25:22 +0000 |
unc0rr |
Patch by nemo (polished by me)
|
file |
diff |
annotate
|