Thu, 28 Feb 2013 20:11:16 +0200 |
Urbertar |
Make refactoring. Remove DrawIce function
|
file |
diff |
annotate
|
Thu, 28 Feb 2013 09:08:25 -0500 |
nemo |
aaagh. remove dead code. again.
|
file |
diff |
annotate
|
Wed, 27 Feb 2013 08:29:21 -0500 |
nemo |
remove dead code
|
file |
diff |
annotate
|
Wed, 27 Feb 2013 13:13:34 +0200 |
Urbertar |
Draw ice on water
|
file |
diff |
annotate
|
Tue, 26 Feb 2013 20:37:58 -0500 |
nemo |
merge w/ default
icegun
|
file |
diff |
annotate
|
Tue, 26 Feb 2013 20:26:49 -0500 |
nemo |
huh. how'd we end up needing a merge here...
icegun
|
file |
diff |
annotate
|
Tue, 26 Feb 2013 16:46:58 +0200 |
Urbertar |
Make little refactoring
icegun
|
file |
diff |
annotate
|
Tue, 26 Feb 2013 09:10:48 -0500 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
|
file |
diff |
annotate
|
Tue, 26 Feb 2013 15:15:20 +0200 |
Urbertar |
Change shape of ice to round
icegun
|
file |
diff |
annotate
|
Tue, 26 Feb 2013 11:00:09 +0200 |
Urbertar |
Don't calculate edges of map as edges of landscape
icegun
|
file |
diff |
annotate
|
Tue, 26 Feb 2013 10:27:51 +0200 |
Urbertar |
Check bounds of landscape in drawice procedure
icegun
|
file |
diff |
annotate
|
Mon, 25 Feb 2013 19:19:41 -0500 |
nemo |
graphics tweak. flag a couple more overeager setall HH
icegun
|
file |
diff |
annotate
|
Mon, 25 Feb 2013 13:51:45 -0500 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
|
file |
diff |
annotate
|
Mon, 25 Feb 2013 12:29:39 -0500 |
nemo |
More fiddling w/ sliding
icegun
|
file |
diff |
annotate
|
Mon, 25 Feb 2013 11:35:24 -0500 |
nemo |
slight tweak to colours
icegun
|
file |
diff |
annotate
|
Mon, 25 Feb 2013 10:53:33 -0500 |
nemo |
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
icegun
|
file |
diff |
annotate
|
Mon, 25 Feb 2013 00:00:39 -0500 |
nemo |
too aggressive?
icegun
|
file |
diff |
annotate
|
Fri, 22 Feb 2013 21:44:00 -0500 |
nemo |
prevent drilling into hogs w/ drill rocket
|
file |
diff |
annotate
|
Sun, 24 Feb 2013 23:07:46 -0500 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
|
file |
diff |
annotate
|
Sun, 24 Feb 2013 21:44:40 -0500 |
nemo |
Messing around w/ Freezer
icegun
|
file |
diff |
annotate
|
Sun, 24 Feb 2013 21:40:06 +0200 |
Urbertar |
Add freezing hogs with icegun
icegun
|
file |
diff |
annotate
|
Sat, 23 Feb 2013 19:12:11 +0200 |
Urbertar |
Add land freezing
icegun
|
file |
diff |
annotate
|
Mon, 11 Feb 2013 17:09:35 -0500 |
nemo |
restore prior modifier. I think the damage dealt is appropriate to intended uses
|
file |
diff |
annotate
|
Sun, 10 Feb 2013 09:50:09 -0500 |
nemo |
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
|
file |
diff |
annotate
|
Tue, 19 Feb 2013 22:45:02 +0400 |
unc0rr |
Fix sources so pas2c written in haskell could render them again
webgl
|
file |
diff |
annotate
|
Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
Sun, 20 Jan 2013 18:54:18 -0500 |
nemo |
restore former cluster behaviour (makes the most diff for the bomb)
|
file |
diff |
annotate
|
Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
|
file |
diff |
annotate
|
Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
|
file |
diff |
annotate
|
Mon, 03 Dec 2012 17:51:57 +0100 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
|
file |
diff |
annotate
|