hedgewars/uConsole.pas
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-01-26 koda uConsole on a diet
2012-05-31 unc0rr pas2c stuff
2012-05-28 unc0rr Some improvements to pas2c
2012-05-02 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-11 koda added 'loaded locale' message, other minor things
2011-11-26 unc0rr - Help parser more
2011-10-04 koda fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
2011-09-25 koda code working on ios now hedgeroid
2011-08-26 Xeli Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/ hedgeroid
2011-08-04 Xeli AddFileLog tweak, added [Con] to each line hedgeroid
2011-06-21 Xeli First commit.. hedgeroid
2011-04-10 unc0rr Make WriteLnToConsole write to stderr instead of stdout
2011-03-01 koda Happy 2011 :)
2011-02-01 koda addfilelog <3 debugfile
2010-12-18 unc0rr Try to avoid binary data in log, use shorter descriptions
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-30 koda OMG merge
2010-11-22 unc0rr Move doPut into uIO (not a very bad place really)
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-17 unc0rr uWorld
2010-11-28 koda added missing graphics and fixed some glitches/crashes/bugs
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-07 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07 koda revamp gamemodes section in the ifrontend and update ios game modes
2010-11-06 henek 2 more variables to control water rise and health loss during sudden death.
2010-11-06 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-10-31 nemo making indentation consistent (noticed while debugging)
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-11 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11 nemo Disable newgrave - conflicts with resurrection
2010-10-09 koda merge
2010-10-08 unc0rr Some optimizations
2010-10-09 koda made the new menu toggable
2010-09-22 smaxx Engine:
2010-09-04 koda typos, reduced sound size and last minute fixes
2010-09-02 koda add a noconsole symbol, update the project file for appstore distribution
2010-08-26 smaxx Engine:
2010-07-31 koda remove trailing spaces from end of line
2010-07-03 koda a couple of fixes i missed previously
2010-05-02 smxx Engine:
2010-04-16 smxx Engine/Frontend:
2010-03-28 nemo prg's maze generator
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-14 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-01 smxx Engine:
2010-02-28 nemo Dude mine probability spinner
2010-02-24 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-10 smxx Engine:
2010-02-04 smxx Server:
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2009-11-20 koda revamped file access and debug display
2009-11-05 koda move compiler directives to standard pascal
2009-10-23 koda err, complete previous commit
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-09-10 unc0rr - Implement zoom reset
2009-06-13 unc0rr - Implement zoom-in and zoom-out
2009-05-28 nemo Please don't take away my checkin privileges - Tiy asked me to keep working on this
2009-05-27 nemo experiment in only sending a message to your clan
2009-05-11 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
2009-05-07 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
2009-04-30 unc0rr nemo's great patch:
2009-03-15 unc0rr More game options by nemo
2009-03-01 unc0rr oops
2009-03-01 unc0rr a patch :P
2009-02-21 unc0rr Hedgehog drops a grave on "/newgrave" command. Patch by nemo
2009-02-15 unc0rr Templates filter by nemo
2009-02-14 unc0rr engine part of nemo's patch
2009-01-31 unc0rr Options for bonus box probability tuning and number of turn until sudden death
2009-01-12 unc0rr Start voicepacks implementation
2009-01-10 unc0rr Implement precise aiming when pressing left shift
2009-01-02 unc0rr Quick replay round to spectators until current move
2008-09-19 unc0rr - Unbreak previously broken themes
2008-08-31 unc0rr Hats now fully implemented for local game
2008-07-07 unc0rr Update copyright headers a bit
2008-06-27 unc0rr Hopefully done taunts implementation
2008-06-22 unc0rr Start exit confirmation implementation
2008-06-11 unc0rr Enable history (bound on ` key)
2008-06-11 unc0rr Get rid of old console
2008-06-01 unc0rr - Quick hack for hats
2008-06-01 unc0rr - Add CMake script for Hats folder
2008-05-25 unc0rr Add nickname to message in more appropriate place
2008-05-24 unc0rr Preparing to have gsChat gamestate
2008-05-17 unc0rr Fix 'AI may break demos playing' message while loading saves
2008-05-08 unc0rr Fix handling '/skip' command during net game
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-25 unc0rr - Fix sounds when the turn is skipped
2008-04-24 unc0rr - Some more sounds
2008-04-13 unc0rr Get rid if deprecated Surface parameter of Draw* calls
2008-02-21 unc0rr - Bring back usual console look
2008-02-21 unc0rr Some bugfixing
2008-02-21 unc0rr Start console OpenGL reincarnation
2008-02-05 unc0rr - New command 'set weapon'
2008-01-28 unc0rr - Enable back console (doesn't render yet)
2007-12-30 unc0rr Convert some stuff to sprites
2007-12-02 unc0rr 's' key to speed up demo playing
2007-10-21 unc0rr - New training (not finished yet)
2007-09-29 unc0rr - Fix some warnings
2007-09-22 unc0rr - Make hwengine protocol more obvious
2007-09-21 unc0rr Let hedgehog position be taken from config, still more work is needed
2007-09-09 unc0rr Start implementing triggers in engine
2007-07-02 unc0rr Proto change: set color in addteam command
2007-07-01 unc0rr - Better randomness of placing hedgehogs on the land
2007-06-07 unc0rr Ability to choose which info is shown above hedgehogs
2007-03-11 unc0rr - Fix most of the warnings in hwengine
2007-02-08 unc0rr - Bind also 9th slot
2007-02-05 unc0rr Update copyright information
2007-02-01 unc0rr Support unicode input for chat
2007-01-27 unc0rr integer -> LongInt
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2007-01-08 unc0rr Use new parameters, small protocol change
2006-12-05 unc0rr Ammo schemes and ammo stores support in engine
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