2011-12-17 Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo [Sat, 17 Dec 2011 13:12:33 -0500] rev 6532
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
2011-12-15 Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
nemo [Thu, 15 Dec 2011 12:57:26 -0500] rev 6531
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
2011-12-15 Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
nemo [Thu, 15 Dec 2011 11:06:36 -0500] rev 6530
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
2011-12-12 added SetAmmoStore to lua for convinience
Henek [Mon, 12 Dec 2011 19:23:05 +0100] rev 6529
added SetAmmoStore to lua for convinience
2011-12-11 added 'loaded locale' message, other minor things
koda [Mon, 12 Dec 2011 00:10:55 +0100] rev 6528
added 'loaded locale' message, other minor things
2011-12-11 finally hook the engine localization on ios
koda [Mon, 12 Dec 2011 00:10:11 +0100] rev 6527
finally hook the engine localization on ios
2011-12-11 GCI task: iOS _languages_ 2 (Bulgarian)
Resoow [Sun, 11 Dec 2011 23:20:59 +0100] rev 6526
GCI task: iOS _languages_ 2 (Bulgarian)
2011-12-11 [GCI] backz task: unify the back button functionality, avoid using the save button
m4tx [Sun, 11 Dec 2011 23:15:06 +0300] rev 6525
[GCI] backz task: unify the back button functionality, avoid using the save button
2011-12-11 make sure to stop music before freeing it
koda [Sun, 11 Dec 2011 19:57:04 +0100] rev 6524
make sure to stop music before freeing it
2011-12-11 enable lua to also set rope length percent
Henek [Sun, 11 Dec 2011 14:52:02 +0100] rev 6523
enable lua to also set rope length percent
2011-12-10 removing my reserved hat.
sheepluva [Sat, 10 Dec 2011 04:10:32 +0100] rev 6522
removing my reserved hat. also using this commit to test whether CIA.vc notification directly by google-code works (so that you don't have to rely on my server doing this anymore) see http://cia.vc/blog/2009/03/google-revisited/
2011-12-09 missing nil
nemo [Thu, 08 Dec 2011 23:30:03 -0500] rev 6521
missing nil
2011-12-08 Some more work on scopes
unc0rr [Thu, 08 Dec 2011 14:44:10 +0400] rev 6520
Some more work on scopes
2011-12-08 oops. this is more efficient anyway.
nemo [Wed, 07 Dec 2011 19:38:33 -0500] rev 6519
oops. this is more efficient anyway.
2011-12-07 ios italian translation
koda [Wed, 07 Dec 2011 23:35:13 +0100] rev 6518
ios italian translation
2011-12-07 Format code a bit
unc0rr [Wed, 07 Dec 2011 23:04:57 +0300] rev 6517
Format code a bit
2011-12-07 Further progress on dealing with namespaces
unc0rr [Wed, 07 Dec 2011 22:54:39 +0300] rev 6516
Further progress on dealing with namespaces
2011-12-07 Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
nemo [Wed, 07 Dec 2011 11:35:03 -0500] rev 6515
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-12-07 - Fix type2C id2C call
unc0rr [Wed, 07 Dec 2011 17:55:23 +0400] rev 6514
- Fix type2C id2C call - Introduce renderCFiles function
2011-12-07 Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
blackmetalowiec [Wed, 07 Dec 2011 12:19:36 +0100] rev 6513
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
2011-12-07 "System" unit to help converter
unc0rr [Wed, 07 Dec 2011 08:01:18 +0300] rev 6512
"System" unit to help converter
2011-12-06 Ok, State monad instead
unc0rr [Tue, 06 Dec 2011 22:05:59 +0300] rev 6511
Ok, State monad instead
2011-12-06 nicer graphic
Terrington_Snyde [Tue, 06 Dec 2011 16:16:48 -0500] rev 6510
nicer graphic
2011-12-06 Convert into Reader monad
unc0rr [Tue, 06 Dec 2011 17:59:10 +0400] rev 6509
Convert into Reader monad
2011-12-06 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo [Mon, 05 Dec 2011 23:52:59 -0500] rev 6508
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
2011-12-06 with statement considered harmful
nemo [Mon, 05 Dec 2011 23:10:53 -0500] rev 6507
with statement considered harmful
2011-12-06 Don't forget about Rope Training.
mikade [Tue, 06 Dec 2011 05:53:02 +0200] rev 6506
Don't forget about Rope Training.
2011-12-06 oops
mikade [Tue, 06 Dec 2011 05:41:52 +0200] rev 6505
oops
2011-12-06 merge
mikade [Tue, 06 Dec 2011 04:46:47 +0200] rev 6504
merge
2011-12-05 ...
nemo [Mon, 05 Dec 2011 18:38:25 -0500] rev 6503
...
2011-12-05 ...
nemo [Mon, 05 Dec 2011 18:38:07 -0500] rev 6502
...
2011-12-05 Add some (slightly modified) GCI missions.
mikade [Tue, 06 Dec 2011 00:47:24 +0200] rev 6501
Add some (slightly modified) GCI missions.
2011-12-05 Let .hs be native eol format too
unc0rr [Mon, 05 Dec 2011 23:04:10 +0300] rev 6500
Let .hs be native eol format too
2011-12-05 Start converting into monadic code using Reader monad (will be used to store information about namespace)
unc0rr [Mon, 05 Dec 2011 17:56:49 +0400] rev 6499
Start converting into monadic code using Reader monad (will be used to store information about namespace)
2011-12-02 Some tiny optimizations
unc0rr [Fri, 02 Dec 2011 15:03:27 +0400] rev 6498
Some tiny optimizations
2011-12-04 Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
nemo [Sun, 04 Dec 2011 15:21:50 -0500] rev 6497
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
2011-12-04 update the ios data script for the new audio mono location
koda [Sun, 04 Dec 2011 18:58:52 +0100] rev 6496
update the ios data script for the new audio mono location
2011-12-04 audio mono is back
koda [Sun, 04 Dec 2011 18:53:49 +0100] rev 6495
audio mono is back
2011-12-04 ios port working again, mono audio is missing
koda [Sun, 04 Dec 2011 18:52:22 +0100] rev 6494
ios port working again, mono audio is missing
2011-12-04 GCI task: iOS Danish
Kimsey0 [Sun, 04 Dec 2011 11:53:08 +0100] rev 6493
GCI task: iOS Danish
2011-12-03 No more nested functions in code
unc0rr [Sun, 04 Dec 2011 01:00:18 +0300] rev 6492
No more nested functions in code
2011-12-03 Some cleanup here and there
unc0rr [Sun, 04 Dec 2011 00:56:07 +0300] rev 6491
Some cleanup here and there
2011-12-03 - Give uLand more modularity
unc0rr [Sun, 04 Dec 2011 00:52:47 +0300] rev 6490
- Give uLand more modularity - Get rid of some more nested functions
2011-12-03 Add base type tags to identifiers
unc0rr [Sat, 03 Dec 2011 22:21:23 +0300] rev 6489
Add base type tags to identifiers
2011-12-03 android: moved the different objects representing the different game parameters to a different package
Xeli [Sat, 03 Dec 2011 19:18:13 +0100] rev 6488
android: moved the different objects representing the different game parameters to a different package
2011-12-03 android: rename TouchInterface package to UserInput
Xeli [Sat, 03 Dec 2011 19:09:24 +0100] rev 6487
android: rename TouchInterface package to UserInput
2011-12-03 android: startgamemenu now has some default values, plus the themes are ordered alphabetically
Xeli [Sat, 03 Dec 2011 18:50:29 +0100] rev 6486
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
2011-12-03 android: hopefully prevents a FC, I can't reproduce it though..
Xeli [Sat, 03 Dec 2011 18:49:17 +0100] rev 6485
android: hopefully prevents a FC, I can't reproduce it though..
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