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hedgewars/uLandObjects.pas
2010-05-16
koda
update sdl functions to latest revision
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2010-05-02
smxx
Engine:
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2010-04-01
nemo
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-29
koda
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-26
nemo
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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2010-03-24
nemo
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
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2010-03-23
nemo
Free land object SDL surfaces.
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-03-01
smxx
Engine:
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2010-02-25
nemo
Palewolf tweaks map object placement some more.
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2010-02-09
nemo
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
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2010-02-04
smxx
Server:
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2010-01-24
koda
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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2010-01-18
koda
replace initialization/finalization statements with custom init functions
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2010-01-14
koda
makes freepascal code compatible with OBJFPC mode
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2010-01-03
koda
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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2009-11-29
unc0rr
Smaxx patch with tuning by me:
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2009-11-20
koda
revamped file access and debug display
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2009-11-05
koda
revert previous commit to remove a wip patch
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2009-11-05
koda
update themes cmakefiles to use GLOB instead of listing all the files
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2009-11-05
koda
move compiler directives to standard pascal
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2009-10-29
koda
fix missing land on ppc
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2009-09-10
nemo
Strip trailing spaces
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2009-07-26
nemo
Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
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2009-07-24
nemo
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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2009-06-18
nemo
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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2009-06-11
unc0rr
Patch by koda:
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2009-03-26
unc0rr
patch by nemo: water bouncing + some tweaks
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2009-03-22
unc0rr
use glVertexPointer to render water
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2009-03-22
unc0rr
Apply koda's OpenGL ES compatibility patch
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