Wuzzy <almikes@aol.com> [Thu, 04 May 2017 13:33:05 +0200] rev 12404
No more chat slang in Dangerous Ducklings
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 13:21:34 +0200] rev 12403
Fix incomplete German mission translation of The Great Escape
unc0rr [Thu, 04 May 2017 13:23:37 +0300] rev 12402
Fix fail to detect base package when built with ghc 8
unc0rr [Mon, 01 May 2017 13:59:24 +0300] rev 12401
Update racer scripts
unC0Rr [Fri, 05 Feb 2016 11:32:23 +0300] rev 12400
Racer maps #18 and #19
unC0Rr [Tue, 14 Apr 2015 11:18:14 +0300] rev 12399
Racer challenge map #17
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 11:59:15 +0200] rev 12398
Fix overlapping crates in ACF mission 8
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 03:27:27 +0200] rev 12397
Construction Mode: Move pick hammer and blow torch into weapon crates (game default)
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 03:06:21 +0200] rev 12396
Update Molotov Cocktail help: Mention insta-explosion on barrels
Wuzzy <almikes@aol.com> [Thu, 04 May 2017 03:04:45 +0200] rev 12395
Add 15 main menu tips
Wuzzy <almikes@aol.com> [Wed, 03 May 2017 22:08:49 +0200] rev 12394
Update de.txt and hedgewars_de.ts
Wuzzy <almikes@aol.com> [Wed, 03 May 2017 03:54:18 +0200] rev 12393
Complete the strings in hedgewars_en.ts (mostly to fix plural forms)
Wuzzy <almikes@aol.com> [Wed, 03 May 2017 01:50:20 +0200] rev 12392
Make the Mr Mine message in ClimbHome translatable
Wuzzy <almikes@aol.com> [Tue, 02 May 2017 21:48:07 +0200] rev 12391
Lock ammo scheme for ClimbHome mission map (script forces all ammos anyway)
Wuzzy <almikes@aol.com> [Tue, 02 May 2017 21:16:07 +0200] rev 12390
Add note in Diver scenario that jetpack only has 50% fuel
Wuzzy <almikes@aol.com> [Tue, 02 May 2017 19:38:21 +0200] rev 12389
Mention overwritten fuel in ammo description of UFO in TechRacer
Wuzzy <almikes@aol.com> [Mon, 01 May 2017 00:04:28 +0200] rev 12388
Add big fat developer warning to all racing scripts about compability
This is done to prevent me and others from committing crap. :D
sheepluva [Sun, 30 Apr 2017 00:36:36 +0200] rev 12387
very elaborate change to the confusing and convoluted code for detecting (non-)linked SDL-libs versions in frontend
sheepluva [Sun, 30 Apr 2017 00:28:17 +0200] rev 12386
fix build. sorry 'bout that.
sheepluva [Sun, 30 Apr 2017 00:11:50 +0200] rev 12385
whoops, temp file was committed...
sheepluva [Sat, 29 Apr 2017 23:49:39 +0200] rev 12384
merge
sheepluva [Sat, 29 Apr 2017 23:45:14 +0200] rev 12383
cmake: Fix SDL2 header version detection
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 22:08:12 +0200] rev 12382
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 21:25:47 +0200] rev 12381
ACF, mission 3: Add mission strings to remind the player of the main goal
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 20:53:22 +0200] rev 12380
ACF, mission 3: Standardize mine times. 3s if alone, 5s if playing with 2 hogs
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 20:08:35 +0200] rev 12379
ACF, mission 3: Fix player not losing properly after killing princess
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 18:54:59 +0200] rev 12378
Delete unused code in ACF mission 3
alfadur [Fri, 28 Apr 2017 17:56:36 +0200] rev 12377
Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur [Fri, 28 Apr 2017 17:49:15 +0200] rev 12376
Make hogs keep their hat when holding the baseball bat
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 04:42:04 +0200] rev 12375
ACF, mission 3: Fix victory causing a lot of loser message being displayed. Also add EndTurn()
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 03:02:15 +0200] rev 12374
ACF, mission 3: Fail faster after Leaks or Dense Cloud died
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 02:50:23 +0200] rev 12373
ACF, mission 3: Fix Lua error when Leaks a Lot dies at the beginning
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 02:45:19 +0200] rev 12372
ACF, mission 3: Fix Lua error spam when Dense Cloud dies in the pit sequence
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 02:18:21 +0200] rev 12371
Lua: Fix SwitchHog breaking the ammo menu of the new hog
unC0Rr [Fri, 01 Apr 2016 14:42:14 +0300] rev 12370
Time achievement for ClimbHome
unc0rr [Mon, 28 Mar 2016 21:20:11 +0300] rev 12369
Declare achievements alongwith EndGame call, since it would skip SendStats
unC0Rr [Thu, 24 Mar 2016 14:40:59 +0300] rev 12368
Achievement for ClimbHome
unc0rr [Tue, 01 Mar 2016 08:32:46 +0300] rev 12367
Don't dump ghost points if map isn't detected
unc0rr [Tue, 23 Feb 2016 13:45:49 +0300] rev 12366
Dump best time ghost on console
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 00:21:16 +0200] rev 12365
Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 23:47:44 +0200] rev 12364
Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 22:47:14 +0200] rev 12363
Set infinite skip in ACF: United We Stand
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 22:14:56 +0200] rev 12362
Fix Lua fail in Long Live the Queen mission on victory
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 21:00:28 +0200] rev 12361
Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking
Also harden the code against double function calls
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 19:09:01 +0200] rev 12360
Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 16:29:23 +0200] rev 12359
Remove outdated/unused debug output
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 05:07:35 +0200] rev 12358
Refactor hardcoded ammo IDs in The Great Escape
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 05:04:32 +0200] rev 12357
HedgeEditor: Fix blow torch / pick hammer in wrong crate type
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 04:58:48 +0200] rev 12356
Fix broken HedgeEditor export of utility and ammo crates
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 04:44:55 +0200] rev 12355
Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 03:38:22 +0200] rev 12354
Mention inf attack rule in Diver, also fix the in-game mission name
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 03:21:16 +0200] rev 12353
Refactor Teamwork 2: No more hacky skipping, set proper ammos for enemy instead
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 03:11:50 +0200] rev 12352
Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 02:42:40 +0200] rev 12351
Mention important game modifiers in Spooky Tree and Nobody Laugh
nemo [Wed, 26 Apr 2017 19:52:30 -0400] rev 12350
fly saint flyy
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 01:46:28 +0200] rev 12349
Decode chat slang in en.txt (“GL HF”)
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 01:17:41 +0200] rev 12348
Use Robot voice for enemy in Bamboo Thicked and Newton and the Hammock
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 01:10:37 +0200] rev 12347
Fix Ammo/Utility crate confusion in portal mission
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 23:44:17 +0200] rev 12346
Fix incorrect PointsType in sniper rifle training and That Sinking Feeling
Wuzzy <almikes@aol.com> [Wed, 26 Apr 2017 23:23:18 +0200] rev 12345
Set fixed wind in bazooka training. Fixed impossible first target when bad wind